RoVitals reports / Weekly audience report

Roblox Weekly: Adopt Me gains 31.5% as the tracked cohort slips

Adopt Me and 99 Nights in the Forest recorded higher weekly average player counts, even as the same 7,508-game cohort slipped overall. Peak counts told a different story for some of the biggest games. Here is the comparison for October 5–11 against September 28–October 4, using complete hourly coverage in both weeks.

By RoVitalsPublished All periods and collection times are UTC
Games with complete hourly coverage7,508
Fixed-cohort change-2.5%
Games with a higher weekly average2,605

The week in context

The same 7,508 games recorded a combined average of 9,996,762 concurrent players during October 5–11, 2026, compared with 10,255,367 during September 28–October 4, 2026: -2.5%. There were 2,605 increases, 4,902 declines and 1 unchanged averages.

Sum of equal-hour game averages across the fixed cohort
September 28–October 4, 202610,255,367
October 5–11, 20269,996,762

Bars start at zero. These are concurrent-player averages within a fixed tracked cohort, not unique players or a complete Roblox platform count.

Adopt Me grew despite a smaller peak

Adopt Me’s average sampled concurrency rose from 175,713 to 231,104 players, a 31.5% increase. Its largest observed sample moved in the opposite direction: 1,351,067 in the earlier week versus 1,167,251 in the later one. A higher weekly average and a lower peak can coexist; the peak describes one observation while the average weights every hour equally.

99 Nights grew faster in its average than its peak

99 Nights in the Forest rose from 178,926 to 219,889 average players, up 22.9%. Its observed weekly peak rose from 1,781,443 to 1,996,474, about 12.1%. Its average increased more quickly than its largest observation. These aggregates do not tell us which update, recommendation or other event caused the change.

Blox Fruits and DOORS lost weekly average players

Blox Fruits fell from 207,796 to 179,059 average players, down 13.8%, while DOORS fell from 53,455 to 49,744, down 6.9%. These two complete weeks establish a measured change, not a permanent decline or a forecast. We have not measured the cause.

The 20 largest games in the comparison

Ranked by average sampled concurrency in October 5–11, 2026. 10 of these 20 games had a higher average than in the preceding week.

Largest games by average sampled concurrent players
#GamePrevious averageAverage playersChangeObserved peak
1Steal An Egg1,514,7121,498,034-1.1%11,856,011
2Brookhaven 🏡RP341,754348,407+1.9%648,082
3[🎃] Adopt Me!175,713231,104+31.5%1,167,251
499 Nights in the Forest 🔦178,926219,889+22.9%1,996,474
5Murder Mystery 2193,236184,227-4.7%333,751
6Blox Fruits207,796179,059-13.8%286,222
7RIVALS148,842146,450-1.6%282,240
8🎃 Dandy's World [ALPHA]99,322144,077+45.1%268,073
9[SKY ASSASSIN] Jujutsu Shenanigans126,818124,608-1.7%210,254
10+1 Speed Keyboard Escape | Candy & Chocolate141,694113,789-19.7%2,762,767
11[💀] Steal a Brainrot110,793112,881+1.9%1,180,172
12[🎃EVENT] Ride A Pet179,85198,747-45.1%1,043,269
13Break and Steal an Egg33,59894,789+182.1%930,141
14Huss Valley24,16989,093+268.6%173,826
15Fisch 🐟 [SAVE NATE]75,60679,150+4.7%453,819
16[🪸UPD] Fish It! 🐟73,99075,359+1.9%137,919
17Slayers 2115,49071,227-38.3%115,339
18Catalog Avatar Creator61,06760,530-0.9%97,845
19[🎉UPD 8] Anime Dice67,58859,452-12.0%75,184
20🔥 [BLOOD MOON] Pet Simulator 99! 👻42,11851,778+22.9%67,082

The 20 biggest absolute gainers

These games added the most average concurrent players. Each had a previous average of at least 100; changes are calculated before rounding.

Largest increases in average sampled concurrency
#GamePrevious averageAverage playersChangeObserved peak
1Huss Valley24,16989,093+268.6%173,826
2Break and Steal an Egg33,59894,789+182.1%930,141
3[🎃] Adopt Me!175,713231,104+31.5%1,167,251
4🎃 Dandy's World [ALPHA]99,322144,077+45.1%268,073
599 Nights in the Forest 🔦178,926219,889+22.9%1,996,474
6+1 Stone Skipping17,67837,858+114.2%161,652
7Peel THE Potato3,05715,534+408.1%35,227
8🔥 [BLOOD MOON] Pet Simulator 99! 👻42,11851,778+22.9%67,082
9Dreamville 🏡 RP [Boats! 🚤]18,91425,568+35.2%53,016
10Brookhaven 🏡RP341,754348,407+1.9%648,082
11Ball VS Ball32,08037,578+17.1%68,504
12Build An Ant Empire16,37121,417+30.8%32,496
13(🩸) Drill for Eggs10,20515,086+47.8%29,175
14Duck Duck (Tag) 🦆8635,484+535.4%17,383
15[🎃] Lethal Ape Experience11,30715,900+40.6%25,833
167 Days Cat-Sitting13,88018,440+32.8%39,503
17⛏️ My Anime Mine3,7778,251+118.4%19,288
18[🎃EVENT] Break a Brainrot Egg!5,1589,446+83.1%46,848
19[🎃] Welcome to Bloxburg16,68720,961+25.6%49,360
20Renovate A House4,1808,269+97.8%16,325

The 10 biggest absolute declines

A decline over one complete comparison week does not establish a permanent trend. This table uses the same previous-average threshold as the gainers.

Largest decreases in average sampled concurrency
#GamePrevious averageAverage playersChangeObserved peak
1[🎃EVENT] Ride A Pet179,85198,747-45.1%1,043,269
2Slayers 2115,49071,227-38.3%115,339
3Blox Fruits207,796179,059-13.8%286,222
4+1 Speed Keyboard Escape | Candy & Chocolate141,694113,789-19.7%2,762,767
5[BOSS]+1 Loot To Forge55,31137,630-32.0%64,599
6Steal An Egg1,514,7121,498,034-1.1%11,856,011
7Build and Kill Zombies26,29416,433-37.5%82,092
8[☁️WORLD 2] +1 Tongue Escape😛24,80515,788-36.4%26,360
9Murder Mystery 2193,236184,227-4.7%333,751
10(WHEELIE STYLE x BIG UPDATE) Drag Drive Simulator26,98518,428-31.7%42,298

How this report was calculated

  1. Complete, equivalent UTC weeks. October 5–11, 2026 is compared with September 28–October 4, 2026. Both contain the same seven weekdays and 168 hours.
  2. Fixed hourly coverage. Each included game has one or more samples in all 168 hours of each week. The cohort is selected by recorded coverage, not its current active status. Newly discovered and sparsely sampled games are excluded; this is not a representative census of Roblox.
  3. Equal weight for each hour. Equal-weight mean of the 168 stored hourly average player counts in each complete UTC week. The live site’s rolling sample-weighted averages can differ.
  4. Sampling limits. The dataset contains 3,576,617 samples in the later week and 4,002,849 in the earlier week. Complete-hour coverage does not mean continuous observations or equal frequency within hours. Peaks between observations can be missed.
  5. Deterministic selections. Largest games sort by current average. Gainers and decliners sort by absolute change and require a previous average of at least 100. Ties use universe ID. Cohort change compares summed averages.
  6. Frozen observations. Exported at . Game names reflect that export. Linked live pages continue to change.

Concurrent-player counts are not visits, unique people, hours played or revenue. Changes do not identify their causes. We cannot independently separate automated Roblox accounts from genuine players. Collection methodology.

Cite this report

RoVitals. “Roblox Weekly: Adopt Me gains 31.5% as the tracked cohort slips.” Published 2026-10-13. Period: October 5–11, 2026 versus September 28–October 4, 2026, UTC. https://rovitals.com/reports/roblox-weekly-2026-10-11

Include the dates, the 7,508-game cohort and a source link when referencing these figures. Contact RoVitals for corrections.