RoVitals analysis
What the player counts show
Focused answers drawn from recorded game history, with comparable periods and the evidence behind each conclusion.
Four weeks across 20 games
Sep 14 – Oct 11, 2026. Each analysis sits alongside the game's live charts and explains a specific finding from four complete UTC weeks.
- Steal An EggThe decline slowed, but the earlier audience has not returned
- Brookhaven RPA small rebound after two quieter weeks
- Blox FruitsA four-week decline beyond a quiet live count
- Murder Mystery 2A declining average with smaller weekly losses
- Adopt MeA higher average even as the weekly peak fell
- 99 Nights in the ForestGrowth is visible beyond the two-million-player spike
- RIVALSMost of the decline happened in one weekly step
- Ride A PetA four-week gain hides a sharp final-week reversal
- +1 Speed Keyboard EscapeA huge peak sits far above ordinary activity
- Jujutsu ShenanigansWeekly activity stayed in a narrow range
- Steal a BrainrotLarge spikes did not translate into four-week average growth
- Dandy's WorldThe audience grew across ordinary hours, not only at the peak
- DOORSA weekly pullback still left activity above the starting level
- Dress To ImpressThe decline affected the weekly baseline
- Attack on Titan RevolutionA modest decline after the second week’s high
- Anime ExpeditionsA shrinking weekly audience despite a narrower final decline
- RUNAWAYS [beta]Strong weekends coexist with a falling weekly average
- Steal a EggA small audience where a few players change the percentage
- Fish It!Steady typical hours within a lower weekly range
- Catalog Avatar CreatorStable weekly averages behind a strong daily rhythm
Closer looks at the evidence
Is Blox Fruits losing players? What weekly averages show
A measured Blox Fruits audience decline across two complete weeks, with average-versus-peak comparisons and the limits of calling a game permanently declining.
Read the analysis →Adopt Me’s lower peak hid a higher weekly average
Why Adopt Me’s observed peak fell while its equal-hour weekly average rose 31.5%, with a reproducible comparison of two complete observation windows.
Read the analysis →99 Nights in the Forest: average growth outpaced its peak
A complete-week comparison of 99 Nights in the Forest: average sampled players rose faster than the observed peak, against a declining fixed Roblox cohort.
Read the analysis →