RoVitals reports / Weekly audience report

Roblox Weekly: Steal An Egg grows 51.6% as the tracked cohort declines

Steal An Egg added more average concurrent players than any other eligible game in our comparison. Across the same 4,909 games, however, average sampled concurrency fell. Here is what changed during August 31–September 6, 2026, and what this fixed cohort can tell us.

By RoVitalsPublished All periods and collection times are UTC
The same games in both weeks4,909168 sampled hours per game, per week
Cohort average concurrency-7.4%Sum of each game’s weekly average
Steal An Egg average concurrency+51.6%+543,843 average concurrent players

A large winner inside a declining cohort

Steal An Egg rose from 1,053,720 to 1,597,564 average concurrent players between August 24–30 and August 31–September 6. Its increase of 543,843 average players was the largest absolute gain among qualifying games. The game accounted for 15.6% of this cohort’s summed weekly averages, up from 9.5% a week earlier.

That growth did not extend across most games in the sample. Of the 4,909 games with observations in every hour of both weeks, 1,021 increased and 3,888 declined. Their summed weekly averages fell from 11,077,099 to 10,256,602, a 7.4% decrease. Removing Steal An Egg from both weeks leaves a 13.6% decline across the remaining games.

Sum of average concurrent players across the same 4,909 games
August 24–3011,077,099
August 31–September 610,256,602

Bars start at zero. Equal-weight averages of 168 stored hourly means per game, per week. These are sampled concurrent-player counts within a fixed RoVitals cohort, not weekly unique players or a total for all Roblox.

This is a measurement of an established group of games sampled in every hour. New titles and games with missing hourly observations are excluded. Changes in this cohort do not establish how the entire Roblox platform performed.

The 20 largest games in the comparison

Ranked by average concurrent players during August 31–September 6, Steal An Egg led this cohort, followed by Brookhaven RP and Blox Fruits. Only 7 of these 20 games recorded a higher weekly average. A game can remain one of the largest while its audience declines from the preceding week.

Largest eligible games by this week’s average sampled concurrency
#GameAug 24–30
avg. CCU
Aug 31–Sep 6
avg. CCU
Avg. CCU
change
Change
1Steal An Egg1,053,7201,597,564+543,843+51.6%
2Brookhaven RP496,675426,765-69,911-14.1%
3Blox Fruits346,408369,416+23,008+6.6%
4Murder Mystery 2300,656265,971-34,685-11.5%
5+1 Speed Keyboard Escape | Candy & Chocolate293,108222,232-70,876-24.2%
6RIVALS197,819198,874+1,054+0.5%
7Adopt Me!268,324196,437-71,886-26.8%
899 Nights in the Forest250,252195,001-55,251-22.1%
9Steal a Brainrot208,144136,398-71,746-34.5%
10[SKY ASSASSIN] Jujutsu Shenanigans132,748136,042+3,294+2.5%
11[UPD] Fish It!114,816112,552-2,264-2.0%
12[2nd FLOOR] Animal Hospital (Anomaly)126,48088,208-38,272-30.3%
13Dress To Impress76,33681,501+5,165+6.8%
14[WEEK 2 ] Forsaken72,39280,307+7,915+10.9%
15Fisch [SKYCREST]73,15177,234+4,084+5.6%
16Catalog Avatar Creator76,39769,020-7,378-9.7%
17Clean all the leaves!88,31565,584-22,731-25.7%
18[ARCADE] Pet Simulator 99!92,74460,959-31,785-34.3%
19[C2] +1 Speed Monkey Escape106,96460,737-46,227-43.2%
20The Strongest Battlegrounds59,33256,896-2,437-4.1%

CCU means concurrent users: the number playing at a sampled moment. Weekly averages are rounded to the nearest player for display; changes are calculated before rounding. Links open live game pages, whose current figures will differ from this snapshot.

The 20 biggest absolute gainers

Illegal Soccer climbed from 2,394 to 20,756 average concurrent players, adding 18,361. DOORS added 14,050 (+33.1%), while Anime Expeditions added 13,929 (+62.4%). These were substantial increases after accounting for their starting audiences.

Percentage changes answer a different question. Pull An Egg grew 1833.1%, from 418 to 8,073 average players. That is a much faster percentage increase than Steal An Egg’s, but its absolute increase was 7,655 rather than 543,843. We rank this table by the absolute increase and require a prior weekly average of at least 100.

Largest increases in average sampled concurrency; prior average of at least 100
#GameAug 24–30
avg. CCU
Aug 31–Sep 6
avg. CCU
Avg. CCU
change
Change
1Steal An Egg1,053,7201,597,564+543,843+51.6%
2Blox Fruits346,408369,416+23,008+6.6%
3Illegal Soccer2,39420,756+18,361+766.9%
4DOORS42,48156,532+14,050+33.1%
5Anime Expeditions22,32436,253+13,929+62.4%
6Anime Vanguards: Holy Retribution14,63723,339+8,703+59.5%
7[WEEK 2 ] Forsaken72,39280,307+7,915+10.9%
8Pull An Egg4188,073+7,655+1833.1%
9Karinderya!12,76319,926+7,163+56.1%
10Military Army Tycoon [GAZ Tiger]1,5627,746+6,184+396.0%
11Sell Ores12,03117,881+5,851+48.6%
12Dress To Impress76,33681,501+5,165+6.8%
13[Odin Reincarnation] Dungeon Quest Reborn31,39436,522+5,128+16.3%
14+1 Superhero Evolution12,87617,756+4,880+37.9%
15[DAILY] Spiral Difficulty Chart Obby11,58115,746+4,165+36.0%
16Fisch [SKYCREST]73,15177,234+4,084+5.6%
17Catalog Avatar Runway4,0147,711+3,697+92.1%
18(EVENT x LIMITED UPDATE 🇮🇩) Drag Drive Simulator20,68624,268+3,581+17.3%
19Examination3,7057,170+3,465+93.5%
20[Araya & Rien] Legacy Piece2,8066,219+3,414+121.7%

This report measures changes. It does not attribute them to updates, promotion, recommendations, school calendars or other events that were not measured in this dataset.

The 10 biggest absolute declines

Adopt Me! recorded the largest absolute decline among qualifying games, down 71,886 average concurrent players (-26.8%). The next two largest declines were Steal a Brainrot, down 71,746, and +1 Speed Keyboard Escape, down 70,876.

A lower average during one complete week is not evidence that a game is permanently declining. These are two comparable periods, not a forecast.

Largest decreases in average sampled concurrency; prior average of at least 100
#GameAug 24–30
avg. CCU
Aug 31–Sep 6
avg. CCU
Avg. CCU
change
Change
1Adopt Me!268,324196,437-71,886-26.8%
2Steal a Brainrot208,144136,398-71,746-34.5%
3+1 Speed Keyboard Escape | Candy & Chocolate293,108222,232-70,876-24.2%
4Brookhaven RP496,675426,765-69,911-14.1%
599 Nights in the Forest250,252195,001-55,251-22.1%
6[C2] +1 Speed Monkey Escape106,96460,737-46,227-43.2%
7[2nd FLOOR] Animal Hospital (Anomaly)126,48088,208-38,272-30.3%
8Murder Mystery 2300,656265,971-34,685-11.5%
9[ARCADE] Pet Simulator 99!92,74460,959-31,785-34.3%
10San Diego Roleplay44,16919,490-24,678-55.9%

How this report was calculated

  1. Two complete UTC weeks. The current period runs from August 31, 2026 at 00:00 UTC up to, but not including, September 7 at 00:00. The preceding period is August 24 at 00:00 up to August 31 at 00:00. Each contains 168 hours, including the same weekdays.
  2. A fixed, complete-hour cohort. We paired stored hourly records for the same game exactly seven days apart and required at least one recorded sample in every hour of both weeks: all 168 pairs and all seven days. This produces 4,909 games. A game did not have to be marked active at export to qualify. This rule favors games tracked throughout both weeks and excludes newly discovered or sparsely sampled titles. It is not a representative sample or census of all Roblox.
  3. Equal weight for each hour. Within each hour, the tracker averages its recorded player-count samples and stores a rounded hourly mean. We take the arithmetic mean of those 168 stored means for each game and week. This gives each hour equal weight instead of allowing frequently sampled hours to dominate. The live site’s rolling, sample-weighted metrics can therefore differ.
  4. Coverage does not mean continuous measurement. Sampling times and frequency vary. This cohort contains 4,238,723 underlying recorded samples in the current week and 5,203,332 in the previous week. Having a record in every hour does not guarantee identical sampling within those hours or that every short spike was captured.
  5. Changes and selection. Absolute change is current average minus previous average. Percentage change is that difference divided by the previous average, multiplied by 100. The largest-games table sorts by current average. Gainers and decliners sort by absolute change and require a prior average of at least 100; ties use the universe ID. Cohort change compares the sums of game averages, rather than averaging their percentage changes.
  6. A frozen export. The source was read from RoVitals’ stored hourly rollups at . Names and genres reflect the export date; Roblox creators can change them later. Article numbers stay fixed while linked live pages continue to update.

Concurrent-player counts are not visits, unique people, hours played or revenue. We do not independently verify Roblox’s reported player counts or identify automated accounts. Averages and peaks can miss activity between observations. Read the site-wide collection methodology for source and tracker details.

Cite this report

RoVitals. “Roblox Weekly: Steal An Egg grows 51.6% as the tracked cohort declines.” September 7, 2026. Comparison period: August 31–September 6 versus August 24–30, 2026 UTC. https://rovitals.com/reports/roblox-weekly-2026-09-06

When referencing the figures, include the dates, the 4,909-game cohort and a link to this report so readers can check the method. For a data correction or a question about the calculation, contact RoVitals.