Roblox games gaining players
Biggest month-over-month increases in average concurrent players, by percentage growth.
1,155 Roblox games gained players over the last 30 days
Ordered by percentage growth. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour small games having a good week.
| # | Game | 30d | Playing | 24h Δ | 24h avg | 7d avg | 24h peak | Visits 24h |
|---|---|---|---|---|---|---|---|---|
| 701 | ▲ 18.6% | −1,356 | 3,266 | 3,045 | 4,931 | +240.8K | ||
| 702 | ▲ 18.5% | −100 | 472 | 577 | 772 | +14.9K | ||
| 703 | ▲ 18.5% | −208 | 492 | 531 | 859 | +61.7K | ||
| 704 | ▲ 18.5% | −19 | 73 | 71 | 122 | +12.9K | ||
| 705 | ▲ 18.5% | +13 | 45 | 35 | 104 | +1.7K | ||
| 706 | ▲ 18.5% | −11 | 32 | 39 | 70 | +3.3K | ||
| 707 | ▲ 18.3% | −292 | 1,645 | 1,422 | 2,097 | +230.2K | ||
| 708 | ▲ 18.2% | +15 | 340 | 221 | 592 | +37.4K | ||
| 709 | ▲ 18.2% | −18 | 30 | 31 | 59 | +7K | ||
| 710 | ▲ 18.1% | −30 | 103 | 102 | 210 | +23.6K | ||
| 711 | ▲ 18.0% | −191 | 352 | 441 | 600 | +61.6K | ||
| 712 | ▲ 17.9% | −86 | 102 | 123 | 250 | +18.2K | ||
| 713 | ▲ 17.9% | −74 | 247 | 260 | 548 | +43K | ||
| 714 | ▲ 17.7% | −1,555 | 2,175 | 2,255 | 3,709 | +305.4K | ||
| 715 | ▲ 17.4% | −66 | 112 | 139 | 266 | +11.4K | ||
| 716 | ▲ 17.3% | −71 | 334 | 286 | 541 | +43.3K | ||
| 717 | ▲ 17.3% | −142 | 4,908 | 4,049 | 10,746 | +338.6K | ||
| 718 | ▲ 17.2% | −20 | 41 | 47 | 89 | +7.2K | ||
| 719 | ▲ 17.1% | −198 | 604 | 684 | 1,116 | +117.1K | ||
| 720 | ▲ 17.1% | −16 | 24 | 27 | 46 | +4.6K | ||
| 721 | ▲ 16.9% | −95 | 256 | 288 | 486 | +19.2K | ||
| 722 | ▲ 16.9% | −563 | 1,414 | 1,768 | 2,392 | +218.3K | ||
| 723 | ▲ 16.8% | −66 | 35 | 72 | 76 | +7.5K | ||
| 724 | ▲ 16.7% | −347 | 2,383 | 1,875 | 3,195 | +294.4K | ||
| 725 | ▲ 16.7% | −19 | 30 | 29 | 56 | +4.5K | ||
| 726 | ▲ 16.7% | −6 | 17 | 16 | 31 | +4.7K | ||
| 727 | ▲ 16.7% | −8 | 16 | 15 | 42 | +1.8K | ||
| 728 | ▲ 16.7% | −1 | 8 | 6 | 19 | +1.1K | ||
| 729 | ▲ 16.7% | −1 | 7 | 7 | 15 | +441 | ||
| 730 | ▲ 16.7% | −2 | 7 | 7 | 20 | +2.4K | ||
| 731 | ▲ 16.7% | — | 7 | 6 | 17 | +1.2K | ||
| 732 | ▲ 16.7% | −1 | 6 | 7 | 15 | +504 | ||
| 733 | ▲ 16.7% | −1 | 5 | 5 | 11 | +1.7K | ||
| 734 | ▲ 16.4% | −43 | 124 | 152 | 197 | +9K | ||
| 735 | ▲ 16.2% | −2 | 29 | 32 | 58 | +6.4K | ||
| 736 | ▲ 16.2% | −11 | 55 | 53 | 98 | +11.5K | ||
| 737 | ▲ 16.2% | −320 | 660 | 708 | 1,254 | +85.2K | ||
| 738 | ▲ 16.1% | −55 | 249 | 221 | 455 | +21.9K | ||
| 739 | ▲ 16.1% | −23 | 71 | 70 | 110 | +7.1K | ||
| 740 | ▲ 16.0% | −7 | 272 | 276 | 522 | +28.2K | ||
| 741 | ▲ 16.0% | −22 | 60 | 60 | 117 | +16.4K | ||
| 742 | ▲ 16.0% | −14 | 32 | 31 | 56 | +7.5K | ||
| 743 | ▲ 16.0% | −476 | 1,461 | 1,487 | 2,086 | +221.9K | ||
| 744 | ▲ 15.9% | −3 | 83 | 69 | 148 | +5.4K | ||
| 745 | ▲ 15.9% | −14 | 55 | 52 | 90 | +9K | ||
| 746 | ▲ 15.8% | −2 | 21 | 23 | 46 | +3.3K | ||
| 747 | ▲ 15.8% | −14 | 18 | 21 | 41 | +3.4K | ||
| 748 | ▲ 15.8% | −30,357 | 59,146 | 62,616 | 98,498 | +4.5M | ||
| 749 | ▲ 15.8% | +21 | 457 | 463 | 733 | +88.9K | ||
| 750 | ▲ 15.7% | −606 | 362 | 800 | 716 | +67.8K | ||
| 751 | ▲ 15.6% | −828 | 1,582 | 1,507 | 2,838 | +119.7K | ||
| 752 | ▲ 15.5% | −100 | 208 | 154 | 504 | +35.7K | ||
| 753 | ▲ 15.3% | −97 | 1,273 | 1,444 | 1,968 | +98K | ||
| 754 | ▲ 15.2% | −203 | 1,306 | 1,335 | 1,838 | +167.8K | ||
| 755 | ▲ 15.2% | −82 | 555 | 606 | 837 | +31.2K | ||
| 756 | ▲ 15.2% | −1,611 | 3,290 | 2,535 | 6,631 | +301.4K | ||
| 757 | ▲ 15.2% | −445 | 1,130 | 1,349 | 1,704 | +159K | ||
| 758 | ▲ 15.2% | −18 | 55 | 51 | 124 | +11.4K | ||
| 759 | ▲ 15.1% | −32 | 81 | 104 | 175 | +28.1K | ||
| 760 | ▲ 15.1% | −37 | 72 | 98 | 315 | +36.8K | ||
| 761 | ▲ 15.0% | −125 | 323 | 419 | 604 | +170.8K | ||
| 762 | ▲ 15.0% | −27 | 42 | 48 | 84 | +5.1K | ||
| 763 | ▲ 15.0% | −7 | 20 | 20 | 45 | +4.3K | ||
| 764 | ▲ 14.9% | −45 | 114 | 149 | 263 | +18.4K | ||
| 765 | ▲ 14.8% | −140 | 1,285 | 1,299 | 2,049 | +112.9K | ||
| 766 | ▲ 14.8% | −226 | 703 | 698 | 1,223 | +104.4K | ||
| 767 | ▲ 14.8% | −244 | 1,799 | 1,754 | 2,884 | +153.6K | ||
| 768 | ▲ 14.7% | −19 | 22 | 30 | 57 | +4.1K | ||
| 769 | ▲ 14.7% | −639 | 585 | 781 | 1,174 | +62.3K | ||
| 770 | ▲ 14.5% | −38 | 75 | 95 | 127 | +7.3K | ||
| 771 | ▲ 14.3% | −216 | 825 | 712 | 1,430 | +81.8K | ||
| 772 | ▲ 14.3% | −18 | 30 | 33 | 59 | +5.6K | ||
| 773 | ▲ 14.3% | −11 | 27 | 25 | 56 | +4.9K | ||
| 774 | ▲ 14.3% | −2 | 18 | 15 | 40 | +2.2K | ||
| 775 | ▲ 14.3% | −4 | 9 | 9 | 18 | +1.1K | ||
| 776 | ▲ 14.3% | −3 | 8 | 8 | 20 | +1.5K | ||
| 777 | ▲ 14.3% | +1 | 7 | 6 | 14 | +962 | ||
| 778 | ▲ 14.3% | −2 | 6 | 6 | 13 | +1.4K | ||
| 779 | ▲ 14.3% | −2 | 5 | 7 | 15 | +655 | ||
| 780 | ▲ 14.3% | −4,183 | 7,771 | 5,802 | 15,432 | +744.1K | ||
| 781 | ▲ 14.2% | −180 | 783 | 639 | 1,324 | +53.1K | ||
| 782 | ▲ 14.2% | −684 | 1,584 | 1,725 | 3,060 | +258.1K | ||
| 783 | ▲ 14.2% | −194 | 364 | 412 | 768 | +48.5K | ||
| 784 | ▲ 14.1% | −197 | 326 | 330 | 653 | +43.2K | ||
| 785 | ▲ 14.0% | −16 | 53 | 59 | 101 | +8.6K | ||
| 786 | ▲ 14.0% | −29 | 63 | 68 | 115 | +17.2K | ||
| 787 | ▲ 13.9% | −61 | 169 | 152 | 358 | +59.4K | ||
| 788 | ▲ 13.9% | −176 | 204 | 260 | 402 | +30.2K | ||
| 789 | ▲ 13.8% | −72 | 109 | 204 | 192 | +18.2K | ||
| 790 | ▲ 13.8% | −21 | 64 | 71 | 134 | +13.6K | ||
| 791 | ▲ 13.8% | −26 | 83 | 89 | 149 | +12.1K | ||
| 792 | ▲ 13.7% | −323 | 1,053 | 1,228 | 1,973 | +127.4K | ||
| 793 | ▲ 13.6% | −118 | 267 | 322 | 464 | +47.6K | ||
| 794 | ▲ 13.6% | −20 | 46 | 51 | 100 | +7K | ||
| 795 | ▲ 13.6% | +9,846 | 9,847 | 2,798 | 27,118 | +1M | ||
| 796 | ▲ 13.6% | −330 | 910 | 826 | 1,727 | +153.8K | ||
| 797 | ▲ 13.4% | −4,043 | 6,625 | 3,658 | 11,742 | +624.5K | ||
| 798 | ▲ 13.3% | −27 | 176 | 121 | 319 | +19.3K | ||
| 799 | ▲ 13.2% | −16 | 38 | 40 | 76 | +2.4K | ||
| 800 | ▲ 13.0% | −23 | 60 | 82 | 116 | +7.5K |
How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history and a 5-player average to qualify, which keeps the percentage ranking from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.