Roblox games gaining players
Biggest week-over-week increases in average concurrent players, by percentage growth.
2,962 Roblox games gained players over the last 7 days
Ordered by percentage growth. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour small games having a good week.
| # | Game | 7d | Playing | 24h Δ | 24h avg | 7d avg | 24h peak | Visits 24h |
|---|---|---|---|---|---|---|---|---|
| 401 | ▲ 61.6% | −224 | 888 | 685 | 1,472 | +145.8K | ||
| 402 | ▲ 61.4% | −2,898 | 9,383 | 7,364 | 18,771 | +1.2M | ||
| 403 | ▲ 61.3% | −14 | 727 | 529 | 920 | +62.6K | ||
| 404 | ▲ 61.0% | −94 | 567 | 438 | 833 | +45.1K | ||
| 405 | ▲ 60.9% | −1,611 | 3,290 | 2,535 | 6,631 | +301.4K | ||
| 406 | ▲ 60.8% | −80 | 223 | 246 | 432 | +19K | ||
| 407 | ▲ 60.5% | −98 | 226 | 236 | 463 | +30.6K | ||
| 408 | ▲ 60.0% | +6 | 15 | 8 | 68 | +2.4K | ||
| 409 | ▲ 60.0% | +6 | 15 | 8 | 32 | +1.8K | ||
| 410 | ▲ 60.0% | +1 | 9 | 8 | 22 | +1.5K | ||
| 411 | ▲ 60.0% | −2 | 8 | 8 | 15 | +887 | ||
| 412 | ▲ 60.0% | −3 | 8 | 8 | 20 | +1.5K | ||
| 413 | ▲ 59.5% | +1 | 33 | 67 | 82 | +3.6K | ||
| 414 | ▲ 59.4% | −1,257 | 2,784 | 2,725 | 4,939 | +473.6K | ||
| 415 | ▲ 59.3% | −22 | 35 | 266 | 94 | +7K | ||
| 416 | ▲ 59.2% | −394 | 984 | 1,108 | 2,183 | +100.8K | ||
| 417 | ▲ 59.2% | −805 | 4,407 | 4,275 | 7,871 | +1M | ||
| 418 | ▲ 59.1% | −3,216 | 5,773 | 4,333 | 10,351 | +557.3K | ||
| 419 | ▲ 58.9% | −25 | 784 | 445 | 1,219 | +94.9K | ||
| 420 | ▲ 58.8% | −15 | 33 | 27 | 72 | +3.3K | ||
| 421 | ▲ 58.8% | −758 | 2,468 | 1,948 | 4,339 | +254.9K | ||
| 422 | ▲ 58.7% | −274 | 696 | 576 | 1,172 | +77.7K | ||
| 423 | ▲ 58.5% | −8 | 78 | 65 | 139 | +12.5K | ||
| 424 | ▲ 58.3% | −3 | 20 | 19 | 35 | +4.6K | ||
| 425 | ▲ 58.2% | −118 | 918 | 647 | 1,338 | +95.5K | ||
| 426 | ▲ 57.9% | −295 | 961 | 1,189 | 1,729 | +61.3K | ||
| 427 | ▲ 57.9% | −13 | 36 | 30 | 69 | +4.3K | ||
| 428 | ▲ 57.8% | −4,116 | 9,196 | 8,299 | 17,833 | +1.3M | ||
| 429 | ▲ 57.7% | −13 | 50 | 41 | 83 | +6.8K | ||
| 430 | ▲ 57.7% | −25 | 32 | 41 | 117 | +7.9K | ||
| 431 | ▲ 57.5% | −11 | 73 | 63 | 115 | +13.7K | ||
| 432 | ▲ 57.4% | −660 | 1,429 | 1,391 | 2,457 | +159K | ||
| 433 | ▲ 57.1% | −6 | 11 | 11 | 22 | +1.8K | ||
| 434 | ▲ 57.1% | −6 | 11 | 11 | 22 | +2K | ||
| 435 | ▲ 56.9% | −202 | 646 | 728 | 1,194 | +71.6K | ||
| 436 | ▲ 56.7% | −9 | 56 | 47 | 108 | +10.7K | ||
| 437 | ▲ 56.7% | −33 | 43 | 47 | 93 | +7K | ||
| 438 | ▲ 56.6% | −265 | 800 | 545 | 1,445 | +138.6K | ||
| 439 | ▲ 56.4% | +1 | 1,484 | 921 | 2,095 | +142.4K | ||
| 440 | ▲ 56.3% | −21 | 16 | 25 | 50 | +4.2K | ||
| 441 | ▲ 56.3% | −16 | 13 | 25 | 38 | +1.2K | ||
| 442 | ▲ 55.9% | −35 | 45 | 53 | 87 | +4.6K | ||
| 443 | ▲ 55.6% | −855 | 1,592 | 1,612 | 2,646 | +168.1K | ||
| 444 | ▲ 55.6% | −140 | 238 | 196 | 571 | +40.7K | ||
| 445 | ▲ 55.6% | +8 | 21 | 14 | 40 | +5.3K | ||
| 446 | ▲ 55.6% | — | 20 | 14 | 41 | +2.2K | ||
| 447 | ▲ 55.4% | −3,853 | 13,397 | 7,192 | 28,651 | +1.1M | ||
| 448 | ▲ 55.3% | +4,521 | 8,132 | 3,108 | 14,296 | +1.9M | ||
| 449 | ▲ 55.1% | −3,024 | 5,888 | 5,573 | 13,249 | +596K | ||
| 450 | ▲ 55.1% | −492 | 978 | 1,087 | 2,042 | +194K | ||
| 451 | ▲ 54.6% | −2,237 | 3,170 | 3,059 | 6,327 | +426.6K | ||
| 452 | ▲ 54.5% | −9 | 52 | 85 | 70 | +2.6K | ||
| 453 | ▲ 54.5% | −14 | 31 | 34 | 66 | +3.8K | ||
| 454 | ▲ 54.5% | −10 | 23 | 34 | 52 | +3.1K | ||
| 455 | ▲ 54.5% | −2 | 19 | 17 | 33 | +3.6K | ||
| 456 | ▲ 54.4% | −2,388 | 5,787 | 5,936 | 9,752 | +869K | ||
| 457 | ▲ 54.1% | −1,260 | 2,645 | 2,665 | 5,050 | +467.9K | ||
| 458 | ▲ 53.8% | +14 | 181 | 123 | 350 | +21.7K | ||
| 459 | ▲ 53.7% | −64 | 503 | 432 | 751 | +64.6K | ||
| 460 | ▲ 53.7% | −32 | 58 | 63 | 119 | +9.2K | ||
| 461 | ▲ 53.6% | −11 | 41 | 43 | 63 | +7.7K | ||
| 462 | ▲ 53.3% | −6 | 29 | 23 | 59 | +4K | ||
| 463 | ▲ 53.1% | −12 | 81 | 75 | 143 | +9.5K | ||
| 464 | ▲ 52.9% | −15 | 24 | 26 | 41 | +3.8K | ||
| 465 | ▲ 52.8% | −97 | 1,273 | 1,444 | 1,968 | +98K | ||
| 466 | ▲ 52.8% | −125 | 252 | 194 | 485 | +18.7K | ||
| 467 | ▲ 52.6% | −19 | 30 | 29 | 56 | +4.5K | ||
| 468 | ▲ 52.6% | −358 | 1,095 | 949 | 1,967 | +118.8K | ||
| 469 | ▲ 52.5% | −315 | 603 | 688 | 1,132 | +128K | ||
| 470 | ▲ 52.5% | −198 | 633 | 575 | 925 | +55.3K | ||
| 471 | ▲ 52.4% | −26 | 26 | 32 | 51 | +6K | ||
| 472 | ▲ 52.2% | −3,002 | 6,169 | 5,490 | 11,736 | +566K | ||
| 473 | ▲ 52.2% | −15 | 40 | 35 | 68 | +4.7K | ||
| 474 | ▲ 52.0% | −436 | 522 | 558 | 1,175 | +69.8K | ||
| 475 | ▲ 51.8% | −338 | 1,163 | 1,283 | 1,941 | +157.5K | ||
| 476 | ▲ 51.8% | −1,491 | 3,654 | 3,929 | 7,468 | +443.2K | ||
| 477 | ▲ 51.7% | −150 | 409 | 478 | 568 | +45.7K | ||
| 478 | ▲ 51.6% | −17 | 44 | 47 | 78 | +7.2K | ||
| 479 | ▲ 51.6% | −48 | 470 | 379 | 714 | +60.2K | ||
| 480 | ▲ 51.5% | −10 | 45 | 50 | 71 | +3.5K | ||
| 481 | ▲ 51.4% | −35 | 171 | 162 | 367 | +13.6K | ||
| 482 | ▲ 51.4% | −31 | 658 | 448 | 1,028 | +46.4K | ||
| 483 | ▲ 51.4% | −4 | 53 | 56 | 93 | +14.5K | ||
| 484 | ▲ 51.3% | −78 | 243 | 233 | 401 | +36.8K | ||
| 485 | ▲ 51.1% | −1,575 | 3,411 | 2,527 | 6,945 | +408.4K | ||
| 486 | ▲ 51.1% | −615 | 2,377 | 2,298 | 4,553 | +238.1K | ||
| 487 | ▲ 51.0% | −32 | 166 | 154 | 330 | +16.8K | ||
| 488 | ▲ 51.0% | −207 | 261 | 237 | 511 | +38.2K | ||
| 489 | ▲ 50.9% | −6 | 359 | 264 | 536 | +43.6K | ||
| 490 | ▲ 50.8% | −56 | 49 | 95 | 122 | +11.2K | ||
| 491 | ▲ 50.6% | −82 | 217 | 235 | 337 | +25.4K | ||
| 492 | ▲ 50.3% | −1,128 | 3,084 | 3,204 | 5,967 | +548.8K | ||
| 493 | ▲ 50.3% | −10,060 | 27,495 | 25,279 | 46,090 | +2.9M | ||
| 494 | ▲ 50.2% | −323 | 1,374 | 1,229 | 2,022 | +145.8K | ||
| 495 | ▲ 50.0% | −272 | 856 | 495 | 1,519 | +65.1K | ||
| 496 | ▲ 50.0% | −265 | 456 | 528 | 765 | +85.4K | ||
| 497 | ▲ 50.0% | −108 | 215 | 180 | 439 | +16.4K | ||
| 498 | ▲ 50.0% | −17 | 64 | 57 | 128 | +7.7K | ||
| 499 | ▲ 50.0% | −8 | 47 | 63 | 76 | +5.6K | ||
| 500 | ▲ 50.0% | −5 | 33 | 33 | 47 | +5.6K |
How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history and a 5-player average to qualify, which keeps the percentage ranking from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.