Top Roblox Utility & Other games
RoVitals tracks 49 Roblox Utility & Other experiences holding 1,218 players right now — 0.0% of all tracked players — and 246M lifetime visits. Flex UGC Codes is the category leader with 508 concurrent players.
SimulationSurvivalRoleplay & Avatar SimActionObby & PlatformerRPGShooterStrategyParty & CasualSports & RacingAdventureSocialShoppingPuzzleEntertainmentEducationUtility & Other
All Utility & Other games ranked by live players
| # | Game | Players | 24h change | 7d change | 24h peak | 7d peak | Observed peak | Visits | Rating | Last 7 days |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | ▲ 8.3% | ▲ 11.2% | 687 | 1,650 | 3,927since Aug 11, 2026 | 153.8M | 84% | |||
| 2 | ▲ 1.7% | — | 463 | 759 | 759since Nov 7, 2026 | 330K | 82% | |||
| 3 | ▲ 2.1% | ▲ 4.4% | 120 | 130 | 130since Nov 3, 2026 | 821.6K | 97% | |||
| 4 | ▼ 34.8% | ▲ >999% | 487 | 1,849 | 1,849since Oct 23, 2026 | 450.3K | 38% | |||
| 5 | ▲ 2.8% | ▲ 2.5% | 134 | 1,401 | 2,644since Aug 11, 2026 | 8.4M | 71% | |||
| 6 | ▲ 6.3% | ▲ 23.1% | 95 | 204 | 204since Nov 2, 2026 | 14.2M | 94% | |||
| 7 | ▼ 11.8% | ▼ 27.1% | 171 | 274 | 374since Oct 31, 2026 | 956.8K | 88% | |||
| 8 | ▲ 11.1% | ▼ 16.0% | 34 | 41 | 104since Sep 26, 2026 | 22.9M | 85% | |||
| 9 | ▼ 10.0% | ▼ 9.1% | 15 | 22 | 30since Oct 17, 2026 | 2.1M | 89% | |||
| 10 | ▲ 20.0% | ▼ 36.4% | 9 | 21 | 2,601since Aug 11, 2026 | 29.3M | 88% | |||
| 11 | ▲ 100.0% | ▲ 200.0% | 8 | 8 | 8since Oct 16, 2026 | 42.1K | 76% | |||
| 12 | ▲ 0.0% | ▼ 12.5% | 4 | 18 | 152since Aug 20, 2026 | 3.3M | 95% | |||
| 13 | — | — | 0 | 0 | 0since Sep 7, 2026 | 209.2K | 83% | |||
| 14 | — | — | 0 | 0 | 0since Nov 9, 2026 | 1.2K | 88% | |||
| 15 | — | — | 0 | 0 | 1since Sep 22, 2026 | 4.4M | 81% | |||
| 16 | — | — | 0 | 1 | 1since Sep 16, 2026 | 3.4M | 83% | |||
| 17 | — | — | 0 | 0 | 0since Aug 28, 2026 | 18 | 100% | |||
| 18 | — | — | 0 | 0 | 1since Aug 27, 2026 | 10.6K | 89% | |||
| 19 | — | — | 0 | 0 | 0since Oct 11, 2026 | 15K | 92% | |||
| 20 | — | — | 0 | 0 | 1since Oct 23, 2026 | 214.3K | 82% | |||
| 21 | — | — | 0 | 2 | 3since Oct 11, 2026 | 757.6K | 88% | |||
| 22 | — | — | 0 | 0 | 0since Oct 8, 2026 | 9 | 100% | |||
| 23 | — | — | 0 | 0 | 0since Aug 28, 2026 | 114 | 67% | |||
| 24 | — | — | 0 | 0 | 0since Oct 18, 2026 | 1.3K | 96% | |||
| 25 | — | — | 0 | 0 | 0since Oct 5, 2026 | 273 | 83% | |||
| 26 | — | — | 0 | 0 | 0since Nov 9, 2026 | 7.7K | 82% | |||
| 27 | — | — | 0 | 0 | 0since Oct 13, 2026 | 6.6K | 89% | |||
| 28 | — | — | 0 | 0 | 1since Sep 27, 2026 | 236.4K | 87% | |||
| 29 | — | — | 0 | 0 | 0since Sep 17, 2026 | 62 | 100% | |||
| 30 | — | — | 0 | 0 | 1since Sep 8, 2026 | 5.1K | 89% | |||
| 31 | — | — | 0 | 0 | 0since Oct 12, 2026 | 64 | 100% | |||
| 32 | — | — | 0 | 0 | 0since Sep 21, 2026 | 3 | — | |||
| 33 | — | — | 0 | 0 | 0since Sep 29, 2026 | 5.9K | 57% | |||
| 34 | — | — | 0 | 0 | 0since Oct 13, 2026 | 1.8K | 74% | |||
| 35 | — | — | 0 | 0 | 0since Aug 26, 2026 | 7 | — | |||
| 36 | — | — | 0 | 0 | 0since Aug 28, 2026 | 0 | — | |||
| 37 | ▲ 0.0% | ▲ 0.0% | 2 | 4 | 28since Oct 7, 2026 | 158.5K | 91% | |||
| 38 | — | — | 0 | 0 | 0since Aug 24, 2026 | 4 | — | |||
| 39 | — | — | 0 | 0 | 1since Aug 30, 2026 | 757 | 85% | |||
| 40 | — | — | 0 | 0 | 0since Nov 2, 2026 | 3 | — | |||
| 41 | — | — | 0 | 0 | 0since Sep 16, 2026 | 65 | 100% | |||
| 42 | — | — | 0 | 0 | 1since Oct 23, 2026 | 1.8K | 81% | |||
| 43 | — | — | 0 | 1 | 13since Sep 7, 2026 | 16.8K | 87% | |||
| 44 | — | — | 1 | 2 | 2since Sep 22, 2026 | 4.6K | 24% | |||
| 45 | — | — | 0 | 0 | 2since Oct 1, 2026 | 11K | 75% | |||
| 46 | — | — | 0 | 0 | 1since Oct 17, 2026 | 753 | 55% | |||
| 47 | — | — | 0 | 0 | 0since Nov 2, 2026 | 3.9K | 43% | |||
| 48 | — | ▼ 100.0% | 0 | 0 | 6since Nov 1, 2026 | 56.9K | 8% | |||
| 49 | — | — | 0 | 0 | 0since Nov 10, 2026 | 1K | 80% |
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About these metrics
Changes compare average concurrent players in the selected period with the previous equal period. Δ is the change in players; % is the relative change. A dash means no usable baseline or insufficient history.
Rolling peaks cover the named window. Observed peak is the highest sample since tracking began, rather than a verified lifetime record.
Collection methods and coverage ↗