Trains: InterCity
- Playing now
- 35
- ▲ 29.4% 24h average vs the day before
- 24h average
- 22
- 24h peak
- 38
- 7-day peak
- 50
Player count history
Concurrent playersTrains: InterCity has 35 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 21, 2026 is 65, on Sep 27, 2026. Over the last 7 days it averaged 19 players, up 11.8% on the week before. It has 347.5K lifetime visits and 931 likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Trains: InterCity is up 29.4% day over day, up 11.8% week over week, down 9.5% over 30 days.
Trains: InterCity set its observed peak 45 days ago; its 7-day average is 29% of that peak.
Over the last 14 days, Trains: InterCity was usually busiest in the hour from 17:00 UTC, averaging 5.8× its quietest hour. Across the last 14 whole UTC days it averaged 52% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 22 | 38 | ▲ 29.4% |
| Last 7 days | 19 | 50 | ▲ 11.8% |
| Last 30 days | 19 | 50 | ▼ 9.5% |
| Since Sep 21, 2026 | — | 65 | 52 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3K | +22.6K | +89.2K |
| Favorites gained | +8 | +84 | +319 |
| Likes gained | +0 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 347,540
- Favorites
- 2,496
- Likes
- 93186.1% positive
- Dislikes
- 150
Rankings
| Live players | #9,012 · Top 25% |
|---|---|
| 24h peak | #10,345 · Top 25% |
| Observed peak | #15,583 · Top 50% |
| Total visits | #20,096 · Top 50% |
| Favorites | #20,951 · Top 50% |
| Rating | #8,466 · Top 50% |
| In Simulation | #3,513 of 12,830 |
Records
| Observed peak | 65Sep 27, 2026 |
|---|---|
| Best day for visits | +5.6KSep 26, 2026 |
| 24h low | 5 |
| Avg. session (est.) | 10 min |
| Tracked since | Sep 21, 2026 |
| Days with recorded data | 52 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 10, 2026 | 17 | 42 | +3.1K |
| Nov 9, 2026 | 17 | 38 | +2.9K |
| Nov 8, 2026 | 28 | 50 | +4.5K |
| Nov 7, 2026 | 26 | 39 | +4.2K |
| Nov 6, 2026 | 17 | 28 | +2.7K |
| Nov 5, 2026 | 14 | 35 | +2.1K |
| Nov 4, 2026 | 13 | 28 | +2.3K |
| Nov 3, 2026 | 14 | 31 | +2.4K |
| Nov 2, 2026 | 18 | 35 | +2.4K |
| Nov 1, 2026 | 23 | 48 | +3.8K |
| Oct 31, 2026 | 22 | 42 | +3.9K |
| Oct 30, 2026 | 18 | 32 | +2.9K |
| Oct 29, 2026 | 17 | 32 | +2.6K |
| Oct 28, 2026 | 18 | 36 | +2.6K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $1.3 – $12
- 30 days at unchanged activity and assumptions
- $40 – $360
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Trains: InterCity
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Trains: InterCity right now?
Trains: InterCity's latest recorded count is 35 concurrent players on Roblox, sampled at 2026-11-11 20:04 UTC. That is 59% above its average over the last 24 hours.
What is Trains: InterCity's highest recorded player count?
RoVitals began tracking Trains: InterCity on September 21, 2026; its observed peak, the highest count sampled since then, is 65 on September 27, 2026; earlier peaks and peaks between samples may be higher.
Is Trains: InterCity growing or dying?
Over the past 7 days Trains: InterCity averaged 19 concurrent players, up 11.8% on the 17 of the week before.
How many visits does Trains: InterCity have?
Trains: InterCity has been played 347,540 times in total, 89,202 of them in the past 30 days.
How many likes does Trains: InterCity have?
Trains: InterCity has 931 likes and 150 dislikes on Roblox, 86.1% positive among recorded votes. It has 2,496 favorites. These are game totals, separate from its concurrent player count.
How much money does Trains: InterCity make?
Roblox does not publish Trains: InterCity's earnings. The RoVitals illustrative model gives roughly $1.3–$12 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Kettle Works
Welcome to the land of Brunswick InterCity, part of the Trains Series! Charge along over 380 miles of railway using a variety of iconic InterCity trains from Great Britain, old and new. Players can now earn points by stopping at stations and completing routes to purchase more trains!
More by Kettle Works
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 43 | 10.5M | 78% | ||
| 29 | 23.5M | 79% | ||
| 40 | 66.6M | 76% | ||
| 80 | 25M | 79% | ||
| 24 | 12.3M | 68% | ||
| 1 | 4.4M | 78% |
Scroll the table to explore more metrics →
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 33.3% | 77 | 2.5M | ||
| ▼ 21.3% | 56 | 11.9M | ||
| ▼ 17.3% | 69 | 12M | ||
| ▲ 0.0% | 47 | 270.3K | ||
| ▲ 26.3% | 46 | 22.2K | ||
| ▼ 30.3% | 47 | 684K | ||
| ▲ 0.0% | 15 | 20.5M | ||
| ▼ 40.0% | 8 | 4.9M |
Scroll the table to explore more metrics →
History since Sep 21, 2026. Data methodology.