Trains
#7,284FallingSince Aug 19, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Trains is down 11.5% day over day, down 16.7% week over week, down 26.7% over 30 days. Its last-24h average (23) is 23.3% below its 7-day average (30).
Trains set its observed peak 39 days ago; its 7-day average is 31% of that peak.
Over the last 14 days, Trains was usually busiest in the hour from 17:00 UTC, averaging 3.1× its quietest hour. Across the last 14 whole UTC days it averaged 51% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 23 | 48 | ▼ 11.5% |
| Last 7 days | 30 | 74 | ▼ 16.7% |
| Last 30 days | 33 | 96 | ▼ 26.7% |
| Since Aug 19, 2026 | — | 98 | 50 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3.9K | +34.6K | +162.9K |
| Favorites gained | +7 | +81 | +379 |
| Likes gained | +4 | 76.1% positive overall | |
| Dislikes gained | +2 | 42,956 👍 · 13,510 👎 | |
| Totals | 66.4M visits · 145K favorites | ||
Rankings
| Live players | #7,284 · Top 50% |
| 24h peak | #7,895 · Top 50% |
| Observed peak | #9,254 · Top 50% |
| Total visits | #2,141 · Top 10% |
| Favorites | #4,937 · Top 25% |
| Rating | #9,620 |
| In Simulation | #2,761 of 7,344 |
Records
| Highest recorded CCU | 98 · Aug 29, 2026 |
| Best day for visits | +9K · Sep 12, 2026 |
| 24h low | 5 |
| Avg. session (est.) | 9 min |
| Tracked since | Aug 19, 2026 |
| Days with recorded data | 50 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 21 | 40 | +2.4K |
| Oct 6, 2026 | 26 | 48 | +4.3K |
| Oct 5, 2026 | 25 | 49 | +4.4K |
| Oct 4, 2026 | 39 | 74 | +6.9K |
| Oct 3, 2026 | 34 | 55 | +6.7K |
| Oct 2, 2026 | 30 | 56 | +4.9K |
| Oct 1, 2026 | 21 | 54 | +3.6K |
| Sep 30, 2026 | 26 | 50 | +4.6K |
| Sep 29, 2026 | 35 | 61 | +6K |
| Sep 28, 2026 | 26 | 43 | +4.6K |
| Sep 27, 2026 | 44 | 81 | +7.5K |
| Sep 26, 2026 | 44 | 76 | +7.9K |
| Sep 25, 2026 | 29 | 59 | +5.5K |
| Sep 24, 2026 | 24 | 66 | +4.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Trains
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Trains right now?
Trains's latest recorded count is 37 concurrent players on Roblox, sampled at 2026-10-07 14:57 UTC. That is 61% above its average over the last 24 hours.
What is Trains's highest recorded player count?
RoVitals began tracking Trains on August 19, 2026; the highest count sampled since then is 98 on August 29, 2026; earlier peaks and peaks between samples may be higher.
Is Trains growing or dying?
Trains has declined 16.7% over the past 7 days, averaging 30 concurrent players against 36 the week before.
How many visits does Trains have?
Trains has been played 66,394,636 times in total, 162,927 of them in the past 30 days.
How much money does Trains make?
The RoVitals model puts Trains's developer earnings at roughly $1–$13 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Kettle Works
Welcome to the first in the Trains series! Drive an assortment of trains on its own little railway network.
More by Kettle Works
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 70 | 24.7M | 79% | ||
| 26 | 240.1K | 87% | ||
| 36 | 23.4M | 79% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 7.4% | 140 | 2.9M | ||
| ▲ 10.0% | 65 | 1.2M | ||
| ▲ 24.0% | 117 | 4.4M | ||
| ▼ 8.5% | 150 | 4.4M | ||
| ▼ 7.7% | 37 | 300M | ||
| ▼ 9.1% | 65 | 94.4M | ||
| ▲ 25.0% | 28 | 2.1M | ||
| ▼ 8.3% | 23 | 3.2M |
History since Aug 19, 2026. Data methodology.