Sonic.EXE: Takedown
#7,668Saved on this device
Since Sep 22, 2026
Player count history
Performance analysis
Sonic.EXE: Takedown's latest recorded count is 12 players, ranking #7,668 of the 24,076 Roblox experiences tracked by RoVitals β the top 50% by player count, and currently below its 24-hour average of 21.
Measured on average concurrent players rather than a single spike, Sonic.EXE: Takedown is down 8.7% day over day.
Since tracking began on Sep 22, 2026, the highest concurrent player count RoVitals has recorded for Sonic.EXE: Takedown is 40 on September 24, 2026. Its 24-hour peak matches RoVitals' recorded peak. Earlier or between-sample peaks may be higher.
Engagement: 3,249 new visits in the last 24 hours, 15.3K over the past week, 47 new favorites in 7 days, against 6.6M lifetime visits and 8K favorites. That works out to roughly 155 visits per concurrent player per day, a proxy for how quickly its audience cycles through sessions.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 21 | 40 | βΌ 8.7% |
| Last 7 days | 18 | 40 | β |
| Last 30 days | 18 | 40 | β |
| Since Sep 22, 2026 | β | 40 | 7 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3.2K | +15.3K | +15K |
| Favorites gained | +14 | +47 | +46 |
| Likes gained | +1 | 71.3% positive overall | |
| Dislikes gained | +0 | 1,682 π Β· 676 π | |
| Totals | 6.6M visits Β· 8K favorites | ||
Rankings
| Live players | #7,668 Β· Top 50% |
| 24h peak | #8,003 Β· Top 50% |
| Observed peak | #9,566 Β· Top 50% |
| Total visits | #6,686 Β· Top 50% |
| Favorites | #10,833 Β· Top 50% |
| Rating | #9,412 Β· Top 50% |
| In Action | #501 |
Records
| Highest recorded CCU | 40 Β· Sep 24, 2026 |
| Best day for visits | +3.9K Β· Sep 26, 2026 |
| 24h low | 7 |
| Avg. session (est.) | 9 min |
| Tracked since | Sep 22, 2026 |
| Days with recorded data | 7 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 14 | 21 | +522 |
| Sep 27, 2026 | 22 | 40 | +3.6K |
| Sep 26, 2026 | 23 | 40 | +3.9K |
| Sep 25, 2026 | 17 | 37 | +2.4K |
| Sep 24, 2026 | 16 | 40 | +2.4K |
| Sep 23, 2026 | 14 | 28 | +2.2K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Sonic.EXE: Takedown
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Sonic.EXE: Takedown right now?
Sonic.EXE: Takedown's latest recorded count is 12 concurrent players on Roblox, sampled at 2026-09-28 05:16:05 UTC. Over the last 24 hours in this report it peaked at 40 players and averaged 21.
What is Sonic.EXE: Takedown's highest recorded player count?
The highest concurrent player count RoVitals has recorded for Sonic.EXE: Takedown is 40, reached on September 24, 2026. Its 7-day peak is 40 and its 30-day peak is 40. RoVitals' record begins Sep 22, 2026; earlier or between-sample peaks may be higher.
How popular is Sonic.EXE: Takedown compared to other Roblox games?
Sonic.EXE: Takedown ranks #7,668 out of 24,076 Roblox games tracked by RoVitals by current player count β the top 50% of all tracked games. It ranks #6,686 by total visits and #10,833 by favorites.
How many visits does Sonic.EXE: Takedown have?
Sonic.EXE: Takedown has been played 6,590,509 times in total, and 7,954 players have favorited it. Over the past 30 days it gained 15,031 visits.
How much money does Sonic.EXE: Takedown make?
Using average concurrent players and genre assumptions, RoVitals's model gives a range of $1β$6 per day for Sonic.EXE: Takedown. The central model estimate projected over 30 days is $57. These are model outputs, not reported earnings or a statistical confidence interval. Roblox does not publish per-game revenue; actual earnings can differ several-fold.
About Sonic.EXE: Takedown
π Welcome to EXE: Takedown! A 2-team Sonic-themed experience that adds some simulator, roleplaying and grinding aspects to your regular Sonic.EXE game. πͺ Survive Sonic.EXE, or join his team.. or you could jump him with a bunch of your teammates lol π₯ Get points in-game to unlock special characters with cool abilities! For example, the special character "Chief" wields a gun!! π Use points to buy tons of additional health and damage - soon you'll become unkillable! π€© Now, what are you waiting for? Go play, and have fun! βAlso: this game is not inspired by TD. We just wanted to make a Sonic.EXE game lol credits: clubawsomee and robotnik - almost everything except for: literally all the music (we cannot compose) - I cant get them all tags: sonic, sonic.exe, survival, 2 team, fighting, battle, sonic exe, fun, entertainment, game, roblox, grind, f2p, , takedown, exe takedown, sonic.exe the disaster, td, the disaster, SANS, sonic.exe rp, sonic exe takedown, outcome memories
More by Club-Hub
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 205 | 4.5M | 83% | ||
| 32 | 1.8M | 80% | ||
| 0 | 13K | 88% | ||
| 0 | 855 | 91% | ||
| 0 | 1.4K | 90% |
Similar Action games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 2.6% | 59 | 31M | ||
| βΌ 8.3% | 42 | 1.5M | ||
| βΌ 21.6% | 38 | 6.1M | ||
| β² 0.0% | 37 | 92.4M | ||
| βΌ 12.5% | 52 | 148.2K | ||
| βΌ 8.7% | 35 | 198.4M | ||
| βΌ 11.8% | 23 | 105.2K | ||
| β² 0.0% | 9 | 3.1M |
History since Sep 22, 2026. Data methodology.