Playing now
9
▲ 25.0% 24h average vs the day before
24h average
15
24h peak
26
7-day peak
28

Player count history

Concurrent players
Sonic.EXE: Takedown: concurrent players
Sampled players
last 24 hours
Sonic.EXE: Takedown: concurrent players265

Sonic.EXE: Takedown has 9 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 22, 2026 is 40, on Sep 24, 2026. Over the last 7 days it averaged 12 players, up 20.0% on the week before. It has 6.6M lifetime visits and 1.7K likes.

Performance analysis

Measured on average concurrent players rather than a single spike, Sonic.EXE: Takedown is up 25.0% day over day, up 20.0% week over week, down 33.3% over 30 days.

Sonic.EXE: Takedown set its observed peak 48 days ago; its 7-day average is 30% of that peak.

Over the last 14 days, Sonic.EXE: Takedown was usually busiest in the hour from 17:00 UTC, averaging 3.6× its quietest hour. Across the last 14 whole UTC days it averaged 54% more players on Saturdays and Sundays than on weekdays.

Player counts by period

PeriodAveragePeakChange
Last 24 hours1526▲ 25.0%
Last 7 days1228▲ 20.0%
Last 30 days1029▼ 33.3%
Since Sep 22, 2026—4052 days tracked

Growth

Metric24h7d30d
Visits gained+2.4K+13K+46.9K
Favorites gained+9+59+168
Likes gained+3—
Dislikes gained+0—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
6,675,995
Favorites
8,262
Likes
1,71271.3% positive
Dislikes
688

Rankings

Live players#11,376 · Top 50%
24h peak#11,603 · Top 50%
Observed peak#17,200 · Top 50%
Total visits#9,033 · Top 25%
Favorites#16,690 · Top 50%
Rating#14,247
In Action#769 of 1,524

Records

Observed peak40Sep 24, 2026
Best day for visits+3.9KSep 26, 2026
24h low5
Avg. session (est.)9 min
Tracked sinceSep 22, 2026
Days with recorded data52 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Nov 11, 20261626+2.4K
Nov 10, 20261019+1.7K
Nov 9, 20261021+1.7K
Nov 8, 20261627+2.2K
Nov 7, 20261928+2.2K
Nov 6, 20261018+1.5K
Nov 5, 2026815+1.3K
Nov 4, 2026816+1.3K
Nov 3, 2026817+1.3K
Nov 2, 20261017+1.6K
Nov 1, 20261329+1.9K
Oct 31, 20261324+1.8K
Oct 30, 20261019+1.4K
Oct 29, 2026917+1.5K
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$0.46 – $4.1
30 days at unchanged activity and assumptions
$14 – $120

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.

Visits history

Sonic.EXE: Takedown: total visits
Total visits
last 30 days
Sonic.EXE: Takedown: total visits6.7M6.6M

Compare Sonic.EXE: Takedown

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Sonic.EXE: Takedown right now?

Sonic.EXE: Takedown's latest recorded count is 9 concurrent players on Roblox, sampled at 2026-11-12 06:03 UTC. That is 40% below its average over the last 24 hours.

What is Sonic.EXE: Takedown's highest recorded player count?

RoVitals began tracking Sonic.EXE: Takedown on September 22, 2026; its observed peak, the highest count sampled since then, is 40 on September 24, 2026; earlier peaks and peaks between samples may be higher.

Is Sonic.EXE: Takedown growing or dying?

Over the past 7 days Sonic.EXE: Takedown averaged 12 concurrent players, up 20.0% on the 10 of the week before.

How many visits does Sonic.EXE: Takedown have?

Sonic.EXE: Takedown has been played 6,675,995 times in total, 46,877 of them in the past 30 days.

How many likes does Sonic.EXE: Takedown have?

Sonic.EXE: Takedown has 1,712 likes and 688 dislikes on Roblox, 71.3% positive among recorded votes. It has 8,262 favorites. These are game totals, separate from its concurrent player count.

How much money does Sonic.EXE: Takedown make?

Roblox does not publish Sonic.EXE: Takedown's earnings. The RoVitals illustrative model gives roughly $0.46–$4.1 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by Club-Hub

🌟 Welcome to EXE: Takedown! A 2-team Sonic-themed experience that adds some simulator, roleplaying and grinding aspects to your regular Sonic.EXE game. 🔪 Survive Sonic.EXE, or join his team.. or you could jump him with a bunch of your teammates lol 🔥 Get points in-game to unlock special characters with cool abilities! For example, the special character "Chief" wields a gun!! 😈 Use points to buy tons of additional health and damage - soon you'll become unkillable! 🤩 Now, what are you waiting for? Go play, and have fun! ❗Also: this game is not inspired by TD. We just wanted to make a Sonic.EXE game lol credits: clubawsomee and robotnik - almost everything except for: literally all the music (we cannot compose) - I cant get them all tags: sonic, sonic.exe, survival, 2 team, fighting, battle, sonic exe, fun, entertainment, game, roblox, grind, f2p, , takedown, exe takedown, sonic.exe the disaster, td, the disaster, SANS, sonic.exe rp, sonic exe takedown, outcome memories

More by Club-Hub

Tracked Roblox game statistics
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Sonic.EXE RP: Takedown iconSonic.EXE RP: Takedownby Club-Hub371004.9M84%
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tp game icontp gameby Club-Hub0013.1K88%
blocks rng (random side project) iconblocks rng (random side project)by Club-Hub0085791%
td machine 1.0 wip icontd machine 1.0 wipby Club-Hub001.6K77%

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History since Sep 22, 2026. Data methodology.