Sonic.EXE: Takedown
- Playing now
- 9
- ▲ 25.0% 24h average vs the day before
- 24h average
- 15
- 24h peak
- 26
- 7-day peak
- 28
Player count history
Concurrent playersSonic.EXE: Takedown has 9 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 22, 2026 is 40, on Sep 24, 2026. Over the last 7 days it averaged 12 players, up 20.0% on the week before. It has 6.6M lifetime visits and 1.7K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Sonic.EXE: Takedown is up 25.0% day over day, up 20.0% week over week, down 33.3% over 30 days.
Sonic.EXE: Takedown set its observed peak 48 days ago; its 7-day average is 30% of that peak.
Over the last 14 days, Sonic.EXE: Takedown was usually busiest in the hour from 17:00 UTC, averaging 3.6× its quietest hour. Across the last 14 whole UTC days it averaged 54% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 15 | 26 | ▲ 25.0% |
| Last 7 days | 12 | 28 | ▲ 20.0% |
| Last 30 days | 10 | 29 | ▼ 33.3% |
| Since Sep 22, 2026 | — | 40 | 52 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.4K | +13K | +46.9K |
| Favorites gained | +9 | +59 | +168 |
| Likes gained | +3 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 6,675,995
- Favorites
- 8,262
- Likes
- 1,71271.3% positive
- Dislikes
- 688
Rankings
| Live players | #11,376 · Top 50% |
|---|---|
| 24h peak | #11,603 · Top 50% |
| Observed peak | #17,200 · Top 50% |
| Total visits | #9,033 · Top 25% |
| Favorites | #16,690 · Top 50% |
| Rating | #14,247 |
| In Action | #769 of 1,524 |
Records
| Observed peak | 40Sep 24, 2026 |
|---|---|
| Best day for visits | +3.9KSep 26, 2026 |
| 24h low | 5 |
| Avg. session (est.) | 9 min |
| Tracked since | Sep 22, 2026 |
| Days with recorded data | 52 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 16 | 26 | +2.4K |
| Nov 10, 2026 | 10 | 19 | +1.7K |
| Nov 9, 2026 | 10 | 21 | +1.7K |
| Nov 8, 2026 | 16 | 27 | +2.2K |
| Nov 7, 2026 | 19 | 28 | +2.2K |
| Nov 6, 2026 | 10 | 18 | +1.5K |
| Nov 5, 2026 | 8 | 15 | +1.3K |
| Nov 4, 2026 | 8 | 16 | +1.3K |
| Nov 3, 2026 | 8 | 17 | +1.3K |
| Nov 2, 2026 | 10 | 17 | +1.6K |
| Nov 1, 2026 | 13 | 29 | +1.9K |
| Oct 31, 2026 | 13 | 24 | +1.8K |
| Oct 30, 2026 | 10 | 19 | +1.4K |
| Oct 29, 2026 | 9 | 17 | +1.5K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $0.46 – $4.1
- 30 days at unchanged activity and assumptions
- $14 – $120
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Sonic.EXE: Takedown
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Sonic.EXE: Takedown right now?
Sonic.EXE: Takedown's latest recorded count is 9 concurrent players on Roblox, sampled at 2026-11-12 06:03 UTC. That is 40% below its average over the last 24 hours.
What is Sonic.EXE: Takedown's highest recorded player count?
RoVitals began tracking Sonic.EXE: Takedown on September 22, 2026; its observed peak, the highest count sampled since then, is 40 on September 24, 2026; earlier peaks and peaks between samples may be higher.
Is Sonic.EXE: Takedown growing or dying?
Over the past 7 days Sonic.EXE: Takedown averaged 12 concurrent players, up 20.0% on the 10 of the week before.
How many visits does Sonic.EXE: Takedown have?
Sonic.EXE: Takedown has been played 6,675,995 times in total, 46,877 of them in the past 30 days.
How many likes does Sonic.EXE: Takedown have?
Sonic.EXE: Takedown has 1,712 likes and 688 dislikes on Roblox, 71.3% positive among recorded votes. It has 8,262 favorites. These are game totals, separate from its concurrent player count.
How much money does Sonic.EXE: Takedown make?
Roblox does not publish Sonic.EXE: Takedown's earnings. The RoVitals illustrative model gives roughly $0.46–$4.1 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Club-Hub
🌟 Welcome to EXE: Takedown! A 2-team Sonic-themed experience that adds some simulator, roleplaying and grinding aspects to your regular Sonic.EXE game. 🔪 Survive Sonic.EXE, or join his team.. or you could jump him with a bunch of your teammates lol 🔥 Get points in-game to unlock special characters with cool abilities! For example, the special character "Chief" wields a gun!! 😈 Use points to buy tons of additional health and damage - soon you'll become unkillable! 🤩 Now, what are you waiting for? Go play, and have fun! ❗Also: this game is not inspired by TD. We just wanted to make a Sonic.EXE game lol credits: clubawsomee and robotnik - almost everything except for: literally all the music (we cannot compose) - I cant get them all tags: sonic, sonic.exe, survival, 2 team, fighting, battle, sonic exe, fun, entertainment, game, roblox, grind, f2p, , takedown, exe takedown, sonic.exe the disaster, td, the disaster, SANS, sonic.exe rp, sonic exe takedown, outcome memories
More by Club-Hub
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Scroll the table to explore more metrics →
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History since Sep 22, 2026. Data methodology.