Sonic.EXE RP: Takedown
- Playing now
- 60
- ▲ 6.1% 24h average vs the day before
- 24h average
- 70
- 24h peak
- 100
- 7-day peak
- 150
Player count history
Concurrent playersSonic.EXE RP: Takedown has 60 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 11, 2026 is 234, on Sep 5, 2026. Over the last 30 days it averaged 80 players, down 19.2% on the 30 days before. It has 4.9M lifetime visits and 1.3K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Sonic.EXE RP: Takedown is up 6.1% day over day, down 7.2% week over week, down 19.2% over 30 days.
Sonic.EXE RP: Takedown set its observed peak 67 days ago; its 7-day average is 33% of that peak.
Over the last 14 days, Sonic.EXE RP: Takedown was usually busiest in the hour from 15:00 UTC, averaging 2.2× its quietest hour. Across the last 14 whole UTC days it averaged 43% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 70 | 100 | ▲ 6.1% |
| Last 7 days | 77 | 150 | ▼ 7.2% |
| Last 30 days | 80 | 180 | ▼ 19.2% |
| Since Aug 11, 2026 | — | 234 | 94 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +7.5K | +58.5K | +263K |
| Favorites gained | +24 | +180 | +808 |
| Likes gained | +4 | — | |
| Dislikes gained | +1 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 4,937,619
- Favorites
- 9,488
- Likes
- 1,39483.8% positive
- Dislikes
- 270
Rankings
| Live players | #6,846 · Top 25% |
|---|---|
| 24h peak | #7,792 · Top 25% |
| Observed peak | #11,042 · Top 25% |
| Total visits | #10,207 · Top 25% |
| Favorites | #16,152 · Top 50% |
| Rating | #9,782 |
| In Roleplay & Avatar Sim | #439 of 1,273 |
Records
| Observed peak | 234Sep 5, 2026 |
|---|---|
| Best day for visits | +15.4KAug 29, 2026 |
| 24h low | 25 |
| Avg. session (est.) | 13 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 94 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 63 | 100 | +7.9K |
| Nov 10, 2026 | 58 | 95 | +7.6K |
| Nov 9, 2026 | 58 | 92 | +7.3K |
| Nov 8, 2026 | 101 | 150 | +11.1K |
| Nov 7, 2026 | 90 | 132 | +10.2K |
| Nov 6, 2026 | 65 | 98 | +7.6K |
| Nov 5, 2026 | 60 | 97 | +7.3K |
| Nov 4, 2026 | 65 | 101 | +7.3K |
| Nov 3, 2026 | 74 | 119 | +9.1K |
| Nov 2, 2026 | 73 | 117 | +8.5K |
| Nov 1, 2026 | 91 | 142 | +10.4K |
| Oct 31, 2026 | 100 | 170 | +11.3K |
| Oct 30, 2026 | 82 | 132 | +9.7K |
| Oct 29, 2026 | 71 | 114 | +8.4K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $1.7 – $15
- 30 days at unchanged activity and assumptions
- $51 – $460
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Sonic.EXE RP: Takedown
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Sonic.EXE RP: Takedown right now?
Sonic.EXE RP: Takedown's latest recorded count is 60 concurrent players on Roblox, sampled at 2026-11-12 11:50 UTC. That is 14% below its average over the last 24 hours.
What is Sonic.EXE RP: Takedown's highest recorded player count?
RoVitals began tracking Sonic.EXE RP: Takedown on August 11, 2026; its observed peak, the highest count sampled since then, is 234 on September 5, 2026; earlier peaks and peaks between samples may be higher.
Is Sonic.EXE RP: Takedown growing or dying?
Over the past 7 days Sonic.EXE RP: Takedown averaged 77 concurrent players, down 7.2% on the 83 of the week before. Over the past 30 days it averaged 80, down 19.2% on the 99 of the 30 days before.
How many visits does Sonic.EXE RP: Takedown have?
Sonic.EXE RP: Takedown has been played 4,937,619 times in total, 263,030 of them in the past 30 days.
How many likes does Sonic.EXE RP: Takedown have?
Sonic.EXE RP: Takedown has 1,394 likes and 270 dislikes on Roblox, 83.8% positive among recorded votes. It has 9,488 favorites. These are game totals, separate from its concurrent player count.
How much money does Sonic.EXE RP: Takedown make?
Roblox does not publish Sonic.EXE RP: Takedown's earnings. The RoVitals illustrative model gives roughly $1.7–$15 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Club-Hub
🤩 Welcome to Sonic.EXE Takedown RP! With our new ET-style roleplay game that is actually OPTIMIZED for roleplaying with people, no longer do you have to suffer playing the 9 zillion Outlaik game clones that all have awful bugs!! 🌟 -✨ Many expressions and mouths to choose from! -🔥 Abilities for each and every character, and get this - the majority of them are ACTUALLY unique! -😮 6 different maps to choose from and more are on the way! -🎉Fun taunts and animations to use if you just want to be silly! (Yes, Eggman has the master plan) -😎No insane lag that will make you regret your life choices! 🤨So, what are you waiting for? Try out what we've put 3 whole months of work into, and have either the craziest - or silliest - or even sometimes wackiest - roleplays you've ever seen! - Game in Alpha, things subject to change - Tags: sonic, sonic.exe, sonic exe, outcome memories, rp, roleplay, the disaster, td, sans, rp game, new, sonic.exe rp, sonic exe the disaster, maltigi
More by Club-Hub
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 26 | 6.7M | 71% | ||
| 19 | 1.9M | 81% | ||
| 0 | 13.1K | 88% | ||
| 0 | 857 | 91% | ||
| 0 | 1.6K | 77% |
Scroll the table to explore more metrics →
Similar Roleplay & Avatar Sim games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 19.4% | 188 | 20M | ||
| ▲ 8.9% | 137 | 5.1M | ||
| ▲ 30.2% | 106 | 15M | ||
| ▼ 1.5% | 217 | 9.8M | ||
| ▲ 7.1% | 128 | 80.6M | ||
| ▲ 3.3% | 152 | 24.1M | ||
| ▲ 28.6% | 35 | 12.2M | ||
| ▼ 5.6% | 27 | 6.8M |
Scroll the table to explore more metrics →
History since Aug 11, 2026. Data methodology.