Re:Zero Incremental icon

[πŸ‘₯CAMPS] Re:Zero Incremental

#3,279Falling
by LeviathSimulation Β· Incremental SimulatorServer size: 25Created Aug 3, 2026Game updated Sep 28, 2026
Play on Roblox
Latest player count
226
β–Ό 25.4% vs prior 24h
24h peak
374
avg 249
7-day peak
484
avg 278
30-day peak
787
avg 335
Observed peak
787
Sep 19, 2026
Since Sep 19, 2026
Global rank
#3,279
Top 25%

Player count history

[CAMPS] Re:Zero Incremental β€” concurrent players
[CAMPS] Re:Zero Incremental β€” concurrent players374167

Performance analysis

Measured on average concurrent players rather than a single spike, [CAMPS] Re:Zero Incremental is down 25.4% day over day, down 41.4% week over week. Its last-24h average (249) is 10.4% below its 7-day average (278).

[CAMPS] Re:Zero Incremental set its observed peak 8 days ago; its 7-day average is 35% of that peak.

Over the last 8 days, [CAMPS] Re:Zero Incremental was usually busiest in the hour from 00:00 UTC, averaging 1.6Γ— its quietest hour.

Player counts by period

PeriodAveragePeakChange
Last 24 hours249374β–Ό 25.4%
Last 7 days278484β–Ό 41.4%
Last 30 days335787β€”
Since Sep 19, 2026β€”78710 days tracked

Growth

Metric24h7d30d
Visits gained+8.2K+81.3K+121.8K
Favorites gained+164+1,447+2,143
Likes gained+2475.9% positive overall
Dislikes gained+61,061 πŸ‘ Β· 336 πŸ‘Ž
Totals251.6K visits Β· 4.9K favorites

Rankings

Live players#3,279 Β· Top 25%
24h peak#3,555 Β· Top 25%
Observed peak#3,989 Β· Top 25%
Total visits#13,096
Favorites#11,812 Β· Top 50%
Rating#8,623
In Simulation#1,207 of 5,895

Records

Highest recorded CCU787 Β· Sep 19, 2026
Best day for visits+27.6K Β· Sep 20, 2026
24h low167
Avg. session (est.)41 min
Tracked sinceSep 19, 2026
Days with recorded data10 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Sep 28, 2026215291+5K
Sep 27, 2026315374+12.1K
Sep 26, 2026296473+13.1K
Sep 25, 2026224286+9.4K
Sep 24, 2026234300+9.9K
Sep 23, 2026273356+11.7K
Sep 22, 2026323441+14.7K
Sep 21, 2026389553+18.3K
Sep 20, 2026536667+27.6K

Estimated developer earnings

Per day
$15 – $136
30-day model projection
$1,363
Earned Robux / day
R$ 11,952

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.

Visits history

[CAMPS] Re:Zero Incremental β€” total visits
[CAMPS] Re:Zero Incremental β€” total visits251.6K104.6K

Compare [CAMPS] Re:Zero Incremental

Side-by-side player counts, peaks and growth against games of a similar size:

Frequently asked questions

How many people are playing Re:Zero Incremental right now?

Re:Zero Incremental's latest recorded count is 226 concurrent players on Roblox, sampled at 2026-09-28 16:15 UTC. That is 9% below its average over the last 24 hours.

What is Re:Zero Incremental's highest recorded player count?

RoVitals began tracking Re:Zero Incremental on September 19, 2026; the highest count sampled since then is 787 on September 19, 2026; earlier peaks and peaks between samples may be higher.

Is Re:Zero Incremental growing or dying?

Re:Zero Incremental has declined 41.4% over the past 7 days, averaging 278 concurrent players against 474 the week before.

How many visits does Re:Zero Incremental have?

Re:Zero Incremental has been played 251,553 times in total, 121,750 of them since RoVitals began tracking it on September 19, 2026.

How much money does Re:Zero Incremental make?

The RoVitals model puts Re:Zero Incremental's developer earnings at roughly $15–$136 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.

Description from Roblox, by Leviath

Die. Return. Get stronger. Re:Zero Incremental is an incremental RPG where every death sends you back with everything you learned. Train stats and masteries in the background, push through 7 arcs and 26 chapters of branching story, and chase 20 endings. Return by Death takes the world back. It never takes your growth. FEATURES - 7 arcs, 26 chapters, choices that decide how your run ends - 200 skills across Magic, Weapons, Authorities and Divine Protections - 7 dungeons plus Endless, with daily rewards for how deep you get - 8 raid bosses, each dropping its own mythic gear, title and frame - 4 server wide world bosses - Camps to found with friends, with a shared stash and reputation - Player trading, a shifting market, and global leaderboards - 505 items, 41 titles and 21 frames to collect - Fight alongside Rem, Emilia, Beatrice, Reinhard and 23 more Updates weekly. Re:Zero, anime, incremental, idle, RPG, raids, bosses, dungeons, trading, loot

More by Leviath

GamePlaying24h peakVisitsRating
[NEW UPDATE] JoJo's Bizarre Incremental icon[NEW UPDATE] JoJo's Bizarre Incremental46773.9M78%
[DEV] JoJo's Bizarre icon[DEV] JoJo's Bizarre0062β€”

Similar Simulation games

GamePlaying24h24h peakVisits
Hive Crazy [NEW!] icon🐝 Hive Crazy [NEW!]225β–Ό 25.4%393253.3K
[X2] +1 Speed Brick Escape icon[X2] +1 Speed Brick Escape225β–Ό 36.9%34548.6M
Jule's RNG [ARC 7 UPD] iconJule's RNG [ARC 7 UPD]228β–Ό 19.8%360105.8M
Rob The Mother! iconRob The Mother! 228β–Ό 33.7%47512.3M
[X67] +1 Speed SCP Keyboard Escape ASMR icon[πŸ†X67] +1 Speed SCP Keyboard Escape ASMR228β–Ό 20.7%231612.1K
Build A Gun Army Against Verity iconBuild A Gun Army Against Verity223β–Ό 31.9%302408.5K
[2X] +1 Blocks Per Click icon[2X] +1 Blocks Per Click ⛏️56β–Ό 21.0%829.5M
Football Card Collection iconFootball Card Collection 🏈56β–Ό 1.1%1501.1M

History since Sep 19, 2026. Data methodology.