[🌳SKILL TREE] Re:Zero Incremental
- Playing now
- 74
- ▲ 1.3% 24h average vs the day before
- 24h average
- 81
- 24h peak
- 103
- 7-day peak
- 146
Player count history
Concurrent playersRe:Zero Incremental has 74 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 19, 2026 is 787, on Sep 19, 2026. Over the last 7 days it averaged 89 players, up 21.9% on the week before. It has 500.1K lifetime visits and 1.5K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, [SKILL TREE] Re:Zero Incremental is up 1.3% day over day, up 21.9% week over week, down 66.8% over 30 days.
[SKILL TREE] Re:Zero Incremental set its observed peak 53 days ago; its 7-day average is 11% of that peak.
Over the last 14 days, [SKILL TREE] Re:Zero Incremental was usually busiest in the hour from 17:00 UTC, averaging 1.4× its quietest hour. Across the last 14 whole UTC days it averaged 21% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 81 | 103 | ▲ 1.3% |
| Last 7 days | 89 | 146 | ▲ 21.9% |
| Last 30 days | 87 | 156 | ▼ 66.8% |
| Since Sep 19, 2026 | — | 787 | 55 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3.9K | +31.7K | +115.4K |
| Favorites gained | +9 | +101 | +614 |
| Likes gained | +1 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 500,184
- Favorites
- 6,629
- Likes
- 1,58477.0% positive
- Dislikes
- 473
Rankings
| Live players | #6,951 · Top 25% |
|---|---|
| 24h peak | #7,741 · Top 25% |
| Observed peak | #6,917 · Top 25% |
| Total visits | #19,014 · Top 50% |
| Favorites | #17,562 · Top 50% |
| Rating | #12,641 |
| In Simulation | #2,745 of 13,018 |
Records
| Observed peak | 787Sep 19, 2026 |
|---|---|
| Best day for visits | +27.6KSep 20, 2026 |
| 24h low | 64 |
| Avg. session (est.) | 29 min |
| Tracked since | Sep 19, 2026 |
| Days with recorded data | 55 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 83 | 103 | +4.2K |
| Nov 10, 2026 | 79 | 94 | +4.2K |
| Nov 9, 2026 | 86 | 110 | +4.4K |
| Nov 8, 2026 | 104 | 122 | +5.1K |
| Nov 7, 2026 | 108 | 146 | +5.5K |
| Nov 6, 2026 | 81 | 108 | +4.2K |
| Nov 5, 2026 | 88 | 115 | +4.6K |
| Nov 4, 2026 | 79 | 97 | +4.1K |
| Nov 3, 2026 | 60 | 87 | +2.6K |
| Nov 2, 2026 | 50 | 68 | +2.3K |
| Nov 1, 2026 | 63 | 84 | +3.7K |
| Oct 31, 2026 | 82 | 115 | +4.5K |
| Oct 30, 2026 | 71 | 110 | +4K |
| Oct 29, 2026 | 59 | 83 | +3K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $4.9 – $44
- 30 days at unchanged activity and assumptions
- $150 – $1,300
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [SKILL TREE] Re:Zero Incremental
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Re:Zero Incremental right now?
Re:Zero Incremental's latest recorded count is 74 concurrent players on Roblox, sampled at 2026-11-12 14:49 UTC. That is 9% below its average over the last 24 hours.
What is Re:Zero Incremental's highest recorded player count?
RoVitals began tracking Re:Zero Incremental on September 19, 2026; its observed peak, the highest count sampled since then, is 787 on September 19, 2026; earlier peaks and peaks between samples may be higher.
Is Re:Zero Incremental growing or dying?
Over the past 7 days Re:Zero Incremental averaged 89 concurrent players, up 21.9% on the 73 of the week before.
How many visits does Re:Zero Incremental have?
Re:Zero Incremental has been played 500,184 times in total, 115,433 of them in the past 30 days.
How many likes does Re:Zero Incremental have?
Re:Zero Incremental has 1,584 likes and 473 dislikes on Roblox, 77.0% positive among recorded votes. It has 6,629 favorites. These are game totals, separate from its concurrent player count.
How much money does Re:Zero Incremental make?
Roblox does not publish Re:Zero Incremental's earnings. The RoVitals illustrative model gives roughly $4.9–$44 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Leviath
Die. Return. Get stronger. Re:Zero Incremental is an incremental RPG where every death sends you back with everything you learned. Train stats and masteries in the background, push through 7 arcs and 26 chapters of branching story, and chase 20 endings. Return by Death takes the world back. It never takes your growth. FEATURES - 7 arcs, 26 chapters, choices that decide how your run ends - 200 skills across Magic, Weapons, Authorities and Divine Protections - 7 dungeons plus Endless, with daily rewards for how deep you get - 8 raid bosses, each dropping its own mythic gear, title and frame - 4 server wide world bosses - Camps to found with friends, with a shared stash and reputation - Player trading, a shifting market, and global leaderboards - 505 items, 41 titles and 21 frames to collect - Fight alongside Rem, Emilia, Beatrice, Reinhard and 23 more Updates weekly. Re:Zero, anime, incremental, idle, RPG, raids, bosses, dungeons, trading, loot
More by Leviath
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 29 | 4M | 78% | ||
| 0 | 65 | — |
Scroll the table to explore more metrics →
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 7.7% | 79 | 145.1M | ||
| ▲ 4.5% | 175 | 292.9K | ||
| ▼ 2.9% | 85 | 5.9M | ||
| ▲ 41.3% | 96 | 15.5M | ||
| ▼ 12.9% | 120 | 15.1M | ||
| ▼ 6.3% | 99 | 405.2K | ||
| ▲ 0.0% | 26 | 89.5M | ||
| ▼ 15.0% | 27 | 63M |
Scroll the table to explore more metrics →
History since Sep 19, 2026. Data methodology.