[⚔️DUNGEONS] Dice Rolling Incremental 2!
- Playing now
- 84
- ▲ 12.7% 24h average vs the day before
- 24h average
- 80
- 24h peak
- 99
- 7-day peak
- 111
Player count history
Concurrent playersDice Rolling Incremental 2! has 84 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 23, 2026 is 330, on Sep 29, 2026. Over the last 7 days it averaged 68 players, down 27.7% on the week before. It has 403.8K lifetime visits and 1.1K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, [DUNGEONS] Dice Rolling Incremental 2! is up 12.7% day over day, down 27.7% week over week, down 39.8% over 30 days.
[DUNGEONS] Dice Rolling Incremental 2! set its observed peak 43 days ago; its 7-day average is 21% of that peak.
Over the last 14 days, [DUNGEONS] Dice Rolling Incremental 2! was usually busiest in the hour from 20:00 UTC, averaging 1.3× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 80 | 99 | ▲ 12.7% |
| Last 7 days | 68 | 111 | ▼ 27.7% |
| Last 30 days | 103 | 249 | ▼ 39.8% |
| Since Sep 23, 2026 | — | 330 | 50 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.5K | +17.2K | +120.8K |
| Favorites gained | +1 | +32 | +254 |
| Likes gained | +1 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 403,838
- Favorites
- 1,320
- Likes
- 1,18584.4% positive
- Dislikes
- 219
Rankings
| Live players | #6,380 · Top 25% |
|---|---|
| 24h peak | #7,788 · Top 25% |
| Observed peak | #9,764 · Top 25% |
| Total visits | #19,668 · Top 50% |
| Favorites | #22,966 |
| Rating | #9,447 |
| In Simulation | #2,459 of 12,891 |
Records
| Observed peak | 330Sep 29, 2026 |
|---|---|
| Best day for visits | +10KSep 29, 2026 |
| 24h low | 65 |
| Avg. session (est.) | 43 min |
| Tracked since | Sep 23, 2026 |
| Days with recorded data | 50 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 10, 2026 | 72 | 111 | +2.3K |
| Nov 9, 2026 | 73 | 88 | +2.4K |
| Nov 8, 2026 | 64 | 104 | +2.7K |
| Nov 7, 2026 | 51 | 62 | +2.1K |
| Nov 6, 2026 | 56 | 69 | +2.4K |
| Nov 5, 2026 | 58 | 76 | +2.7K |
| Nov 4, 2026 | 56 | 68 | +2.3K |
| Nov 3, 2026 | 72 | 88 | +2.8K |
| Nov 2, 2026 | 84 | 104 | +3.4K |
| Nov 1, 2026 | 89 | 119 | +3.8K |
| Oct 31, 2026 | 107 | 128 | +4.4K |
| Oct 30, 2026 | 116 | 154 | +4.6K |
| Oct 29, 2026 | 126 | 155 | +5K |
| Oct 28, 2026 | 137 | 168 | +5.4K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $4.9 – $44
- 30 days at unchanged activity and assumptions
- $150 – $1,300
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [DUNGEONS] Dice Rolling Incremental 2!
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Dice Rolling Incremental 2! right now?
Dice Rolling Incremental 2!'s latest recorded count is 84 concurrent players on Roblox, sampled at 2026-11-11 23:00 UTC. That is 5% above its average over the last 24 hours.
What is Dice Rolling Incremental 2!'s highest recorded player count?
RoVitals began tracking Dice Rolling Incremental 2! on September 23, 2026; its observed peak, the highest count sampled since then, is 330 on September 29, 2026; earlier peaks and peaks between samples may be higher.
Is Dice Rolling Incremental 2! growing or dying?
Over the past 7 days Dice Rolling Incremental 2! averaged 68 concurrent players, down 27.7% on the 94 of the week before.
How many visits does Dice Rolling Incremental 2! have?
Dice Rolling Incremental 2! has been played 403,838 times in total, 120,806 of them in the past 30 days.
How many likes does Dice Rolling Incremental 2! have?
Dice Rolling Incremental 2! has 1,185 likes and 219 dislikes on Roblox, 84.4% positive among recorded votes. It has 1,320 favorites. These are game totals, separate from its concurrent player count.
How much money does Dice Rolling Incremental 2! make?
Roblox does not publish Dice Rolling Incremental 2!'s earnings. The RoVitals illustrative model gives roughly $4.9–$44 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Logical StudiosTM
🎲 Welcome to Dice Rolling Incremental 2! Roll Dice, discover rare Variants, find powerful Combos, and unlock new ways to progress! How to play: 🎲 Roll Dice and buy Upgrades! 🎯 Discover Combos, Variants, and Dice Sizes! ⚡ Unlock new Reset layers! 🔮 Open Runes and grow stronger! 🏆 Climb the Leaderboards and become the best Roller! 💖 Join the Group and Like the game for rewards! 🎉 Join the Community Server for updates, codes, and more! 👥 Credits @Blxkend - Programmer / UI @scapanila - Builder @0wknh - VFX @T1ago0_0 - Balancing @DevRedren - Some Music
More by Logical StudiosTM
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 0 | 2.6M | 90% |
Scroll the table to explore more metrics →
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 6.7% | 167 | 39.7M | ||
| ▼ 8.0% | 111 | 14.2M | ||
| ▲ 1.4% | 107 | 4.9M | ||
| ▲ 52.3% | 162 | 16.4M | ||
| ▼ 12.8% | 197 | 39.8M | ||
| ▼ 13.3% | 156 | 13M | ||
| ▼ 13.5% | 58 | 14.5M | ||
| ▲ 17.4% | 44 | 403.1M |
Scroll the table to explore more metrics →
History since Sep 23, 2026. Data methodology.