[HALLOWEEN] JoJo's Bizarre Incremental
- Playing now
- 20
- ▲ 12.5% 24h average vs the day before
- 24h average
- 18
- 24h peak
- 29
- 7-day peak
- 44
Player count history
Concurrent playersJoJo's Bizarre Incremental has 20 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 19, 2026 is 123, on Oct 24, 2026. Over the last 7 days it averaged 20 players, down 39.4% on the week before. It has 4M lifetime visits and 9.1K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, [HALLOWEEN] JoJo's Bizarre Incremental is up 12.5% day over day, down 39.4% week over week, up 5.6% over 30 days.
[HALLOWEEN] JoJo's Bizarre Incremental set its observed peak 18 days ago; its 7-day average is 16% of that peak.
Over the last 14 days, [HALLOWEEN] JoJo's Bizarre Incremental was usually busiest in the hour from 22:00 UTC, averaging 2.2× its quietest hour. Across the last 14 whole UTC days it averaged 50% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 18 | 29 | ▲ 12.5% |
| Last 7 days | 20 | 44 | ▼ 39.4% |
| Last 30 days | 38 | 123 | ▲ 5.6% |
| Since Sep 19, 2026 | — | 123 | 55 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1.3K | +12.1K | +69.8K |
| Favorites gained | +0 | +6 | +105 |
| Likes gained | +1 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 4,014,545
- Favorites
- 21,135
- Likes
- 9,13877.9% positive
- Dislikes
- 2,590
Rankings
| Live players | #8,877 · Top 25% |
|---|---|
| 24h peak | #11,292 · Top 50% |
| Observed peak | #13,378 · Top 50% |
| Total visits | #11,028 · Top 25% |
| Favorites | #13,093 · Top 50% |
| Rating | #12,297 |
| In Simulation | #3,412 of 12,929 |
Records
| Observed peak | 123Oct 24, 2026 |
|---|---|
| Best day for visits | +5.6KOct 24, 2026 |
| 24h low | 11 |
| Avg. session (est.) | 17 min |
| Tracked since | Sep 19, 2026 |
| Days with recorded data | 55 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 18 | 28 | +1.7K |
| Nov 10, 2026 | 16 | 26 | +1.6K |
| Nov 9, 2026 | 17 | 33 | +1.4K |
| Nov 8, 2026 | 29 | 37 | +1.9K |
| Nov 7, 2026 | 28 | 44 | +2.4K |
| Nov 6, 2026 | 21 | 34 | +1.7K |
| Nov 5, 2026 | 21 | 30 | +1.7K |
| Nov 4, 2026 | 21 | 31 | +1.8K |
| Nov 3, 2026 | 22 | 36 | +2.2K |
| Nov 2, 2026 | 30 | 41 | +2.2K |
| Nov 1, 2026 | 38 | 49 | +3.2K |
| Oct 31, 2026 | 46 | 61 | +3.6K |
| Oct 30, 2026 | 36 | 76 | +3.3K |
| Oct 29, 2026 | 33 | 50 | +2.7K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $1.1 – $9.8
- 30 days at unchanged activity and assumptions
- $33 – $300
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [HALLOWEEN] JoJo's Bizarre Incremental
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing JoJo's Bizarre Incremental right now?
JoJo's Bizarre Incremental's latest recorded count is 20 concurrent players on Roblox, sampled at 2026-11-12 04:15 UTC. That is 11% above its average over the last 24 hours.
What is JoJo's Bizarre Incremental's highest recorded player count?
RoVitals began tracking JoJo's Bizarre Incremental on September 19, 2026; its observed peak, the highest count sampled since then, is 123 on October 24, 2026; earlier peaks and peaks between samples may be higher.
Is JoJo's Bizarre Incremental growing or dying?
Over the past 7 days JoJo's Bizarre Incremental averaged 20 concurrent players, down 39.4% on the 33 of the week before.
How many visits does JoJo's Bizarre Incremental have?
JoJo's Bizarre Incremental has been played 4,014,545 times in total, 69,762 of them in the past 30 days.
How many likes does JoJo's Bizarre Incremental have?
JoJo's Bizarre Incremental has 9,138 likes and 2,590 dislikes on Roblox, 77.9% positive among recorded votes. It has 21,135 favorites. These are game totals, separate from its concurrent player count.
How much money does JoJo's Bizarre Incremental make?
Roblox does not publish JoJo's Bizarre Incremental's earnings. The RoVitals illustrative model gives roughly $1.1–$9.8 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Leviath
Awaken your destiny and rise beyond human limits in this turn-based incremental RPG inspired by JoJo's Bizarre Adventure. Train your body, master powerful abilities, and obtain legendary Stands using mysterious Arrows. Fight through the full story across Parts 1–8, defeat iconic bosses, and grow stronger with every battle. FEATURES: ⚔️ Turn-Based Combat — Equip skills and dominate strategic battles 🏹 Stand Arrow System — Roll and collect powerful Stands 🔥 Fighting Styles — Unlock Hamon, Vampirism, and more 📖 Story Progression — Experience the journey across multiple Parts 💥 Raid Bosses — Fight powerful enemies for rare rewards 🏆 PvP Arena — Challenge other players and climb the ranks 🔄 Prestige System — Reset the universe and grow beyond your limits 📈 Incremental Progression — Constant growth, permanent progression Every reset makes you stronger. Every battle brings you closer to ultimate power. The universe is waiting. Will you ascend?
More by Leviath
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 103 | 498.7K | 77% | ||
| 0 | 65 | — |
Scroll the table to explore more metrics →
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 16.7% | 32 | 142.3M | ||
| ▲ 26.3% | 35 | 95.4M | ||
| ▼ 7.1% | 44 | 21.4M | ||
| ▼ 5.9% | 86 | 65.6M | ||
| ▲ 22.2% | 33 | 9.5M | ||
| ▲ 26.7% | 90 | 20.1M | ||
| ▲ 25.0% | 28 | 251.3M | ||
| ▼ 13.0% | 86 | 4.7M |
Scroll the table to explore more metrics →
History since Sep 19, 2026. Data methodology.