+1 Super Saiyan Evolution
#1,594FallingSince Oct 3, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, +1 Super Saiyan Evolution is down 10.0% day over day. Its last-24h average (755) is 11.6% below its 7-day average (854).
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 755 | 1,231 | βΌ 10.0% |
| Last 7 days | 854 | 1,386 | β |
| Last 30 days | 805 | 1,386 | β |
| Since Oct 3, 2026 | β | 1,386 | 4 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +100.5K | +347.2K | +283.7K |
| Favorites gained | +12,661 | +46,281 | +37,511 |
| Likes gained | +158 | 94.2% positive overall | |
| Dislikes gained | +9 | 1,543 π Β· 95 π | |
| Totals | 699K visits Β· 96.5K favorites | ||
Rankings
| Live players | #1,594 Β· Top 10% |
| 24h peak | #1,583 Β· Top 10% |
| Observed peak | #3,353 Β· Top 25% |
| Total visits | #13,005 Β· Top 50% |
| Favorites | #5,862 Β· Top 25% |
| Rating | #2,245 Β· Top 25% |
| In Simulation | #675 of 7,240 |
Records
| Highest recorded CCU | 1,386 Β· Oct 4, 2026 |
| Best day for visits | +135.1K Β· Oct 4, 2026 |
| 24h low | 307 |
| Avg. session (est.) | 10 min |
| Tracked since | Oct 3, 2026 |
| Days with recorded data | 4 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 502 | 790 | +37.5K |
| Oct 5, 2026 | 735 | 1,231 | +111.1K |
| Oct 4, 2026 | 923 | 1,386 | +135.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare +1 Super Saiyan Evolution
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing +1 Super Saiyan Evolution right now?
+1 Super Saiyan Evolution's latest recorded count is 926 concurrent players on Roblox, sampled at 2026-10-06 12:01 UTC. That is 23% above its average over the last 24 hours.
What is +1 Super Saiyan Evolution's highest recorded player count?
RoVitals began tracking +1 Super Saiyan Evolution on October 3, 2026; the highest count sampled since then is 1,386 on October 4, 2026; earlier peaks and peaks between samples may be higher.
How many visits does +1 Super Saiyan Evolution have?
+1 Super Saiyan Evolution has been played 699,025 times in total, 283,743 of them since RoVitals began tracking it on October 3, 2026.
How much money does +1 Super Saiyan Evolution make?
The RoVitals model puts +1 Super Saiyan Evolution's developer earnings at roughly $46β$413 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by +1 Super Saiyan Game
π₯ Welcome to +1 Super Saiyan Evolution! π Gain +1 Power every step you take! β‘ Break your limits and evolve into stronger Saiyan forms! π Each transformation unlocks bigger aura and better multipliers! π Clear tough Obbies and training grounds to earn Wins! π° Spend your Wins on upgrades and secret forms! π Race to the top and become the strongest fighter in the universe! π Like for a permanent speed boost! π Join the community so you never miss an update! TAGS: #Super #Saiyan #DragonBallZ #Goku #Gohan #Vegeta #Speed #Evolution #Obby #Parkour #Simulator #Roblox
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 9.3% | 925 | 3.2M | ||
| βΌ 7.1% | 924 | 31M | ||
| β² 0.3% | 887 | 381.2K | ||
| βΌ 22.7% | 941 | 86.6M | ||
| βΌ 12.9% | 1,043 | 27.7M | ||
| βΌ 40.8% | 1,640 | 30.7M | ||
| β² 34.4% | 311 | 56.5K | ||
| βΌ 7.5% | 200 | 11.2M |
History since Oct 3, 2026. Data methodology.