[TEST] Ascend
#7,533Since Sep 30, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [TEST] Ascend is up 7.1% day over day.
[TEST] Ascend set its observed peak 3 days ago; its 7-day average is 41% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 15 | 25 | β² 7.1% |
| Last 7 days | 12 | 29 | β |
| Last 30 days | 11 | 29 | β |
| Since Sep 30, 2026 | β | 29 | 7 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +1.5K | +5.2K | +5.1K |
| Favorites gained | +14 | +39 | +35 |
| Likes gained | +3 | 89.2% positive overall | |
| Dislikes gained | +0 | 7,343 π Β· 890 π | |
| Totals | 900.6K visits Β· 11.6K favorites | ||
Rankings
| Live players | #7,533 Β· Top 50% |
| 24h peak | #9,347 Β· Top 50% |
| Observed peak | #11,589 Β· Top 50% |
| Total visits | #12,415 Β· Top 50% |
| Favorites | #11,251 Β· Top 50% |
| Rating | #4,818 Β· Top 50% |
| In Simulation | #2,857 of 7,194 |
Records
| Highest recorded CCU | 29 Β· Oct 3, 2026 |
| Best day for visits | +1.4K Β· Oct 5, 2026 |
| 24h low | 5 |
| Avg. session (est.) | 14 min |
| Tracked since | Sep 30, 2026 |
| Days with recorded data | 7 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 16 | 21 | +352 |
| Oct 5, 2026 | 15 | 25 | +1.4K |
| Oct 4, 2026 | 15 | 22 | +1K |
| Oct 3, 2026 | 19 | 29 | +1.4K |
| Oct 2, 2026 | 7 | 19 | +652 |
| Oct 1, 2026 | 3 | 10 | +226 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [TEST] Ascend
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Ascend right now?
Ascend's latest recorded count is 18 concurrent players on Roblox, sampled at 2026-10-06 05:57 UTC. That is 20% above its average over the last 24 hours.
What is Ascend's highest recorded player count?
RoVitals began tracking Ascend on September 30, 2026; the highest count sampled since then is 29 on October 3, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Ascend have?
Ascend has been played 900,597 times in total, 5,100 of them since RoVitals began tracking it on September 30, 2026.
How much money does Ascend make?
The RoVitals model puts Ascend's developer earnings at roughly $1β$8 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by 7L.
[THIS GAME IS CURRENTLY IN OPEN TESTING, YOUR PROGRESS WILL SAVE, THERE WILL BE **NO** DATA WIPE] Ascend is a text-based incremental simulator with RPG elements and 3D scenes. Codes can be found on our community server linked below! Tags: Incremental, Simulator, RPG, Magic, Adventure, Cultivation, Text-based
More by 7L.
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 582 | 195.7K | 70% | ||
| 39 | 7.9M | 87% | ||
| 21 | 8.9K | 78% | ||
| 3 | 1.7M | 92% | ||
| 0 | 11.8K | 39% | ||
| 0 | 16.1K | 62% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 31.3% | 49 | 95.2M | ||
| βΌ 16.7% | 45 | 123.3M | ||
| βΌ 28.6% | 35 | 46.9M | ||
| βΌ 21.2% | 54 | 14.9M | ||
| βΌ 57.1% | 38 | 3.7M | ||
| βΌ 36.4% | 55 | 3.7M | ||
| βΌ 43.5% | 26 | 331.1M | ||
| βΌ 25.0% | 12 | 6.9M |
History since Sep 30, 2026. Data methodology.