[IDLE] Soul Hero π¦
#4,276Falling fastSince Sep 30, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [IDLE] Soul Hero is down 13.9% day over day. Its last-24h average (174) is 26.9% below its 7-day average (238).
[IDLE] Soul Hero set its observed peak 3 days ago; its 7-day average is 27% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 174 | 251 | βΌ 13.9% |
| Last 7 days | 238 | 866 | β |
| Last 30 days | 240 | 866 | β |
| Since Sep 30, 2026 | β | 866 | 8 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +9K | +87.7K | +86.2K |
| Favorites gained | +69 | +595 | +582 |
| Likes gained | +93 | 94.4% positive overall | |
| Dislikes gained | +7 | 10,319 π Β· 607 π | |
| Totals | 652K visits Β· 8K favorites | ||
Rankings
| Live players | #4,276 Β· Top 25% |
| 24h peak | #4,232 Β· Top 25% |
| Observed peak | #4,286 Β· Top 25% |
| Total visits | #13,203 Β· Top 50% |
| Favorites | #12,269 Β· Top 50% |
| Rating | #2,114 Β· Top 25% |
| In Simulation | #1,547 of 7,285 |
Records
| Highest recorded CCU | 866 Β· Oct 3, 2026 |
| Best day for visits | +18.5K Β· Oct 3, 2026 |
| 24h low | 130 |
| Avg. session (est.) | 27 min |
| Tracked since | Sep 30, 2026 |
| Days with recorded data | 8 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 139 | 139 | +244 |
| Oct 6, 2026 | 177 | 251 | +9.7K |
| Oct 5, 2026 | 205 | 263 | +11.7K |
| Oct 4, 2026 | 300 | 382 | +17.3K |
| Oct 3, 2026 | 320 | 866 | +18.5K |
| Oct 2, 2026 | 207 | 276 | +12.9K |
| Oct 1, 2026 | 240 | 308 | +15.9K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [IDLE] Soul Hero
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Soul Hero right now?
Soul Hero's latest recorded count is 138 concurrent players on Roblox, sampled at 2026-10-07 00:31 UTC. That is 21% below its average over the last 24 hours.
What is Soul Hero's highest recorded player count?
RoVitals began tracking Soul Hero on September 30, 2026; the highest count sampled since then is 866 on October 3, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Soul Hero have?
Soul Hero has been played 652,006 times in total, 86,160 of them since RoVitals began tracking it on September 30, 2026.
How much money does Soul Hero make?
The RoVitals model puts Soul Hero's developer earnings at roughly $11β$95 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Quez Clan
βοΈ Fight endless monsters, defeat bosses, and summon powerful heroes! π Collect rare heroes with unique stats, Traits, and Mutations πͺ Earn Coins and upgrade your Skill Tree π Defeat bosses to earn Hero Souls π₯ Rebirth for permanent Totem upgrades π Unlock new zones and climb endless stages π Compete in weekly leaderboards Build the strongest hero team and become the ultimate Soul Hero! π Like and favorite for updates!
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 7.0% | 756 | 36.6M | ||
| βΌ 17.6% | 205 | 61.5M | ||
| β² 17.1% | 539 | 35.9M | ||
| βΌ 1.9% | 180 | 3.7M | ||
| βΌ 11.6% | 236 | 27.2M | ||
| βΌ 21.1% | 200 | 270.4K | ||
| β² 33.3% | 72 | 87.1M | ||
| βΌ 7.9% | 138 | 18.1M |
History since Sep 30, 2026. Data methodology.