Grow or Die🌱
#2,626Since Sep 30, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Grow or Die is down 4.9% day over day, up 30.2% week over week.
Grow or Die set its observed peak 6 days ago; its 7-day average is 49% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 490 | 753 | ▼ 4.9% |
| Last 7 days | 1,159 | 2,375 | ▲ 30.2% |
| Last 30 days | 1,096 | 2,375 | — |
| Since Sep 30, 2026 | — | 2,375 | 8 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +72.4K | +1.1M | +878.3K |
| Favorites gained | +303 | +4,135 | +3,413 |
| Likes gained | +92 | 48.7% positive overall | |
| Dislikes gained | +97 | 3,028 👍 · 3,193 👎 | |
| Totals | 2.2M visits · 11.1K favorites | ||
Rankings
| Live players | #2,626 · Top 10% |
| 24h peak | #2,127 · Top 10% |
| Observed peak | #2,427 · Top 10% |
| Total visits | #10,213 · Top 50% |
| Favorites | #11,521 · Top 50% |
| Rating | #12,316 |
| In Party & Casual | #135 of 971 |
Records
| Highest recorded CCU | 2,375 · Sep 30, 2026 |
| Best day for visits | +185.6K · Oct 1, 2026 |
| 24h low | 208 |
| Avg. session (est.) | 10 min |
| Tracked since | Sep 30, 2026 |
| Days with recorded data | 8 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 391 | 660 | +17K |
| Oct 6, 2026 | 475 | 753 | +72.2K |
| Oct 5, 2026 | 583 | 1,050 | +89.6K |
| Oct 4, 2026 | 1,217 | 2,000 | +178.4K |
| Oct 3, 2026 | 1,210 | 1,695 | +177.2K |
| Oct 2, 2026 | 1,029 | 1,501 | +158.3K |
| Oct 1, 2026 | 1,209 | 1,825 | +185.6K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.5 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Grow or Die
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Grow or Die right now?
Grow or Die's latest recorded count is 246 concurrent players on Roblox, sampled at 2026-10-07 06:35 UTC. That is 50% below its average over the last 24 hours.
What is Grow or Die's highest recorded player count?
RoVitals began tracking Grow or Die on September 30, 2026; the highest count sampled since then is 2,375 on September 30, 2026; earlier peaks and peaks between samples may be higher.
Is Grow or Die growing or dying?
Grow or Die has grown 30.2% over the past 7 days, averaging 1,159 concurrent players against 890 the week before.
How many visits does Grow or Die have?
Grow or Die has been played 2,236,857 times in total, 878,290 of them since RoVitals began tracking it on September 30, 2026.
How much money does Grow or Die make?
The RoVitals model puts Grow or Die's developer earnings at roughly $7–$67 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by thesamazing_man
🌿Save the world... before it's too late.🌿
More by thesamazing_man
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 393 | 12.5M | 76% | ||
| 169 | 14.2M | 42% | ||
| 192 | 9.3M | 61% | ||
| 137 | 107.9M | 60% | ||
| 82 | 44.6M | 81% | ||
| 99 | 2M | 16% |
Similar Party & Casual games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 16.0% | 725 | 101M | ||
| ▼ 5.0% | 596 | 1M | ||
| ▼ 9.4% | 416 | 6.5M | ||
| ▲ 20.0% | 566 | 12M | ||
| ▲ 0.6% | 528 | 95.9M | ||
| ▼ 77.4% | 1,184 | 313.9K | ||
| ▼ 5.1% | 108 | 16.2M | ||
| ▼ 2.3% | 127 | 4.7M |
History since Sep 30, 2026. Data methodology.