Digital Circus Elevator
#7,641Since Aug 13, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Digital Circus Elevator is down 44.4% day over day, up 34.6% week over week, down 29.8% over 30 days.
Digital Circus Elevator set its observed peak 46 days ago; its 7-day average is 22% of that peak.
Over the last 14 days, Digital Circus Elevator was usually busiest in the hour from 23:00 UTC, averaging 2.3× its quietest hour. Across the last 14 whole UTC days it averaged 46% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 25 | 45 | ▼ 44.4% |
| Last 7 days | 35 | 84 | ▲ 34.6% |
| Last 30 days | 33 | 92 | ▼ 29.8% |
| Since Aug 13, 2026 | — | 157 | 47 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.6K | +26K | +103.2K |
| Favorites gained | +13 | +69 | +311 |
| Likes gained | +0 | 60.1% positive overall | |
| Dislikes gained | +1 | 1,244 👍 · 825 👎 | |
| Totals | 9.6M visits · 7.7K favorites | ||
Rankings
| Live players | #7,641 · Top 50% |
| 24h peak | #7,395 · Top 50% |
| Observed peak | #7,173 · Top 50% |
| Total visits | #5,833 · Top 25% |
| Favorites | #10,932 · Top 50% |
| Rating | #10,516 |
| In Party & Casual | #405 of 817 |
Records
| Highest recorded CCU | 157 · Aug 13, 2026 |
| Best day for visits | +7.9K · Aug 22, 2026 |
| 24h low | 13 |
| Avg. session (est.) | 13 min |
| Tracked since | Aug 13, 2026 |
| Days with recorded data | 47 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 24 | 44 | +2.2K |
| Sep 27, 2026 | 39 | 69 | +5K |
| Sep 26, 2026 | 55 | 84 | +6.3K |
| Sep 25, 2026 | 27 | 48 | +3.2K |
| Sep 24, 2026 | 19 | 33 | +2.5K |
| Sep 23, 2026 | 24 | 52 | +2.7K |
| Sep 22, 2026 | 34 | 71 | +3.8K |
| Sep 21, 2026 | 24 | 46 | +2.5K |
| Sep 20, 2026 | 27 | 43 | +3.4K |
| Sep 19, 2026 | 29 | 45 | +3.5K |
| Sep 18, 2026 | 20 | 38 | +2.4K |
| Sep 17, 2026 | 16 | 30 | +2K |
| Sep 16, 2026 | 25 | 45 | +2.9K |
| Sep 15, 2026 | 38 | 59 | +4.3K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.5 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Digital Circus Elevator
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Digital Circus Elevator right now?
Digital Circus Elevator's latest recorded count is 17 concurrent players on Roblox, sampled at 2026-09-28 19:27 UTC. That is 32% below its average over the last 24 hours.
What is Digital Circus Elevator's highest recorded player count?
RoVitals began tracking Digital Circus Elevator on August 13, 2026; the highest count sampled since then is 157 on August 13, 2026; earlier peaks and peaks between samples may be higher.
Is Digital Circus Elevator growing or dying?
Digital Circus Elevator has grown 34.6% over the past 7 days, averaging 35 concurrent players against 26 the week before.
How many visits does Digital Circus Elevator have?
Digital Circus Elevator has been played 9,637,500 times in total, 103,161 of them in the past 30 days.
How much money does Digital Circus Elevator make?
The RoVitals model puts Digital Circus Elevator's developer earnings at roughly $0–$3 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Obby Bros Studios
-Favorite🌟 -Follow💡 -Like👍 Have a nice play! Tags: poppy playtime, doors, escape, survive, friends
Similar Party & Casual games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 13.6% | 29 | 5.5M | ||
| ▼ 38.5% | 54 | 477.4M | ||
| ▼ 44.0% | 29 | 5.3M | ||
| ▼ 28.0% | 28 | 3.1M | ||
| ▼ 22.2% | 35 | 70.9M | ||
| ▼ 23.1% | 16 | 766.1K | ||
| — | 0 | 1.4B | ||
| ▼ 100.0% | 0 | 2.3M |
History since Aug 13, 2026. Data methodology.