Red Light Green Light Tower🚦🦑
#6,497Since Sep 29, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Red Light Green Light Tower is up 38.5% day over day, down 37.1% week over week.
Red Light Green Light Tower set its observed peak 7 days ago; its 7-day average is 29% of that peak.
Over the last 7 days, Red Light Green Light Tower was usually busiest in the hour from 23:00 UTC, averaging 7.0× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 18 | 53 | ▲ 38.5% |
| Last 7 days | 22 | 74 | ▼ 37.1% |
| Last 30 days | 23 | 77 | — |
| Since Sep 29, 2026 | — | 77 | 9 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.7K | +26.1K | +29.9K |
| Favorites gained | +501 | +4,873 | +5,622 |
| Likes gained | +1 | 87.3% positive overall | |
| Dislikes gained | +0 | 3,921 👍 · 571 👎 | |
| Totals | 26M visits · 5M favorites | ||
Rankings
| Live players | #6,497 · Top 25% |
| 24h peak | #7,708 · Top 50% |
| Observed peak | #9,818 · Top 50% |
| Total visits | #3,941 · Top 25% |
| Favorites | #328 · Top 5% |
| Rating | #5,752 · Top 50% |
| In Obby & Platformer | #861 of 3,095 |
Records
| Highest recorded CCU | 77 · Sep 30, 2026 |
| Best day for visits | +5.2K · Sep 30, 2026 |
| 24h low | 3 |
| Avg. session (est.) | 9 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 9 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 23 | 50 | +1.9K |
| Oct 6, 2026 | 13 | 53 | +2.5K |
| Oct 5, 2026 | 16 | 59 | +2.9K |
| Oct 4, 2026 | 27 | 69 | +4.4K |
| Oct 3, 2026 | 26 | 72 | +4.7K |
| Oct 2, 2026 | 20 | 74 | +3.5K |
| Oct 1, 2026 | 26 | 66 | +4.8K |
| Sep 30, 2026 | 30 | 77 | +5.2K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Red Light Green Light Tower
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Red Light Green Light Tower right now?
Red Light Green Light Tower's latest recorded count is 50 concurrent players on Roblox, sampled at 2026-10-07 12:14 UTC. That is 178% above its average over the last 24 hours.
What is Red Light Green Light Tower's highest recorded player count?
RoVitals began tracking Red Light Green Light Tower on September 29, 2026; the highest count sampled since then is 77 on September 30, 2026; earlier peaks and peaks between samples may be higher.
Is Red Light Green Light Tower growing or dying?
Red Light Green Light Tower has declined 37.1% over the past 7 days, averaging 22 concurrent players against 35 the week before.
How many visits does Red Light Green Light Tower have?
Red Light Green Light Tower has been played 25,996,102 times in total, 29,943 of them since RoVitals began tracking it on September 29, 2026.
How much money does Red Light Green Light Tower make?
The RoVitals model puts Red Light Green Light Tower's developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by RED LIGHT GREEN LIGHT RUNNN!!!
Welcome to Red Light Green Light Tower🚦🦑 ! A tower game with 300+ stages for you enjoy!! 👍 NEXT UPDATE AT 10K LIKES Premium Benefits: Speed Coil Tags: Tower, Misery, Obby, Parkour, Climb, Jump, Pink, Stages, Squid Game, Mingle, Squid Game 2, Squid Game Tower, Survive, Red Light Green Light, Scary, Run
Similar Obby & Platformer games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 17.6% | 64 | 18.4M | ||
| ▼ 18.9% | 96 | 2.1M | ||
| ▼ 31.0% | 90 | 4.7M | ||
| ▲ 45.8% | 58 | 14.5M | ||
| ▼ 4.5% | 109 | 2.1M | ||
| ▲ 12.5% | 73 | 13.7M | ||
| ▲ 20.0% | 68 | 1.9M | ||
| ▼ 11.1% | 16 | 10.9M |
History since Sep 29, 2026. Data methodology.