ASMR Halloween Tower
Since Oct 4, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, ASMR Halloween Tower is down 57.1% day over day.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 3 | 7 | βΌ 57.1% |
| Last 7 days | 5 | 18 | β |
| Last 30 days | 5 | 18 | β |
| Since Oct 4, 2026 | β | 18 | 4 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +364 | +1.5K | +1.4K |
| Favorites gained | +6 | +24 | +24 |
| Likes gained | +1 | 65.4% positive overall | |
| Dislikes gained | +1 | 34 π Β· 18 π | |
| Totals | 36.7K visits Β· 168 favorites | ||
Rankings
| Live players | β |
| 24h peak | #11,719 Β· Top 50% |
| Observed peak | #12,539 Β· Top 50% |
| Total visits | #17,973 |
| Favorites | #18,658 |
Records
| Highest recorded CCU | 18 Β· Oct 5, 2026 |
| Best day for visits | +857 Β· Oct 5, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 11 min |
| Tracked since | Oct 4, 2026 |
| Days with recorded data | 4 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 1 | 1 | +14 |
| Oct 6, 2026 | 4 | 11 | +572 |
| Oct 5, 2026 | 8 | 18 | +857 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.3 earned Robux per player-hour. Formula and limitations.
Visits history
Compare ASMR Halloween Tower
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing ASMR Halloween Tower right now?
ASMR Halloween Tower's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-07 01:27 UTC. That is 100% below its average over the last 24 hours.
What is ASMR Halloween Tower's highest recorded player count?
RoVitals began tracking ASMR Halloween Tower on October 4, 2026; the highest count sampled since then is 18 on October 5, 2026; earlier peaks and peaks between samples may be higher.
How many visits does ASMR Halloween Tower have?
ASMR Halloween Tower has been played 36,658 times in total, 1,443 of them since RoVitals began tracking it on October 4, 2026.
How much money does ASMR Halloween Tower make?
The RoVitals model puts ASMR Halloween Tower's developer earnings at roughly $0β$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Super Fun Tower Games
The most satisfying tower on Roblox! Climb 112 Halloween stages where every candy is a real squishy with its own ASMR sound. Sink into soft dumplings, crunch through butter, crack caramel apples, click across giant mechanical keyboards and bounce on marshmallow ghosts. Every step squishes, pops or crackles. - 112 cute and spooky obby stages - Real squishy candy with relaxing ASMR sounds - Collect squishy pets with faces: pumpkins, ghosts, candy corn, gummy bears and more - Rare glowing pets: Golden Pumpkin, Galaxy Candy Corn, Rainbow Donut, Neon Ghost - Free gifts and daily rewards - Reach the top to unlock the secret ASMR island Can you make it to the top?
More by Super Fun Tower Games
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 713 | 3.9M | 56% | ||
| 177 | 240.4K | 81% | ||
| 39 | 3.9M | 74% | ||
| 50 | 3.9M | 70% | ||
| 37 | 9.5M | 91% | ||
| 12 | 2M | 78% |
Similar Obby & Platformer games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β | 0 | 2.5M | ||
| β | 4 | 822.8K | ||
| βΌ 100.0% | 1 | 75.1M | ||
| β | 1 | 72.9M | ||
| β | 0 | 41.9M | ||
| β | 0 | 21.5M | ||
| βΌ 10.0% | 20 | 11.4M | ||
| β² 23.1% | 33 | 11.7M |
History since Oct 4, 2026. Data methodology.