[UPD] Train Kaiju to Destroy
- Playing now
- 45
- ▼ 24.4% 24h average vs the day before
- 24h average
- 68
- 24h peak
- 123
- 7-day peak
- 187
Player count history
Concurrent playersTrain Kaiju to Destroy has 45 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 22, 2026 is 421, on Aug 22, 2026. Over the last 30 days it averaged 81 players, down 6.9% on the 30 days before. It has 24.1M lifetime visits and 36.6K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, [UPD] Train Kaiju to Destroy is down 24.4% day over day, down 4.6% week over week, down 6.9% over 30 days. Its last-24h average (68) is 18.1% below its 7-day average (83).
[UPD] Train Kaiju to Destroy set its observed peak 65 days ago; its 7-day average is 20% of that peak.
Over the last 14 days, [UPD] Train Kaiju to Destroy was usually busiest in the hour from 13:00 UTC, averaging 2.7× its quietest hour. Across the last 14 whole UTC days it averaged 60% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 68 | 123 | ▼ 24.4% |
| Last 7 days | 83 | 187 | ▼ 4.6% |
| Last 30 days | 81 | 259 | ▼ 6.9% |
| Since Aug 22, 2026 | — | 421 | 67 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +9K | +78.9K | +331K |
| Favorites gained | +520 | +4,639 | +20,048 |
| Likes gained | +5 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 24,125,296
- Favorites
- 1,635,670
- Likes
- 36,67194.9% positive
- Dislikes
- 1,964
Rankings
| Live players | #7,244 · Top 25% |
|---|---|
| 24h peak | #6,854 · Top 25% |
| Observed peak | #7,573 · Top 25% |
| Total visits | #4,549 · Top 25% |
| Favorites | #1,135 · Top 5% |
| Rating | #2,319 · Top 25% |
| In Simulation | #2,694 of 10,643 |
Records
| Observed peak | 421Aug 22, 2026 |
|---|---|
| Best day for visits | +28.6KAug 23, 2026 |
| 24h low | 33 |
| Avg. session (est.) | 10 min |
| Tracked since | Aug 22, 2026 |
| Days with recorded data | 67 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 26, 2026 | 62 | 123 | +9.5K |
| Oct 25, 2026 | 90 | 134 | +13.6K |
| Oct 24, 2026 | 94 | 159 | +14K |
| Oct 23, 2026 | 72 | 122 | +10.5K |
| Oct 22, 2026 | 68 | 179 | +9.9K |
| Oct 21, 2026 | 68 | 147 | +10.3K |
| Oct 20, 2026 | 76 | 187 | +11.6K |
| Oct 19, 2026 | 73 | 163 | +10.7K |
| Oct 18, 2026 | 117 | 215 | +17K |
| Oct 17, 2026 | 125 | 235 | +18.2K |
| Oct 16, 2026 | 70 | 123 | +10.4K |
| Oct 15, 2026 | 56 | 105 | +8.4K |
| Oct 14, 2026 | 58 | 107 | +8.9K |
| Oct 13, 2026 | 62 | 140 | +9.4K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $4.1 – $37
- 30 days at unchanged activity and assumptions
- $120 – $1,100
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [UPD] Train Kaiju to Destroy
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Train Kaiju to Destroy right now?
Train Kaiju to Destroy's latest recorded count is 45 concurrent players on Roblox, sampled at 2026-10-27 01:01 UTC. That is 34% below its average over the last 24 hours.
What is Train Kaiju to Destroy's highest recorded player count?
RoVitals began tracking Train Kaiju to Destroy on August 22, 2026; its observed peak, the highest count sampled since then, is 421 on August 22, 2026; earlier peaks and peaks between samples may be higher.
Is Train Kaiju to Destroy growing or dying?
Over the past 7 days Train Kaiju to Destroy averaged 83 concurrent players, down 4.6% on the 87 of the week before. Over the past 30 days it averaged 81, down 6.9% on the 87 of the 30 days before.
How many visits does Train Kaiju to Destroy have?
Train Kaiju to Destroy has been played 24,125,296 times in total, 330,991 of them in the past 30 days.
How many likes does Train Kaiju to Destroy have?
Train Kaiju to Destroy has 36,671 likes and 1,964 dislikes on Roblox, 94.9% positive among recorded votes. It has 1,635,670 favorites. These are game totals, separate from its concurrent player count.
How much money does Train Kaiju to Destroy make?
Roblox does not publish Train Kaiju to Destroy's earnings. The RoVitals illustrative model gives roughly $4.1–$37 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Be Better Studio
Welcome to Train Kaiju to Destroy 🏋️You are a little Kaiju, train yourself to become stronger. 💥Destroy cities to earn coins. 🧬Evolve into a more powerful form and unlock more skills. 🎁NEW CODE:KAIJU
More by Be Better Studio
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 0 | 99 | — | ||
| 0 | 1 | — | ||
| 0 | 204 | — |
Scroll the table to explore more metrics →
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 31.7% | 58 | 3.8M | ||
| ▼ 20.0% | 85 | 109.7M | ||
| ▼ 4.7% | 513 | 77.3M | ||
| ▲ 6.0% | 85 | 4.3M | ||
| ▲ 860.0% | 94 | 88.6K | ||
| ▼ 32.9% | 75 | 7.6M | ||
| ▼ 30.8% | 17 | 484.2K | ||
| ▼ 22.2% | 18 | 14.2M |
Scroll the table to explore more metrics →
History since Aug 22, 2026. Data methodology.