Slavic Sauna

Playing now
7
▼ 8.8% 24h average vs the day before
24h average
31
24h peak
67
7-day peak
67

Player count history

Concurrent players
Slavic Sauna: concurrent players
Sampled players
last 24 hours
Slavic Sauna: concurrent players677

Slavic Sauna has 7 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Nov 9, 2026 is 67, on Nov 11, 2026. It has 3M lifetime visits and 1.9K likes.

Performance analysis

Measured on average concurrent players rather than a single spike, Slavic Sauna is down 8.8% day over day.

Player counts by period

PeriodAveragePeakChange
Last 24 hours3167▼ 8.8%
Last 7 days3267—
Last 30 days2967—
Since Nov 9, 2026—673 days tracked

Growth

Metric24h7d30d
Visits gained+7.4K+15.3K+15.3K
Favorites gained+8+25+25
Likes gained+1—
Dislikes gained+1—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
3,021,561
Favorites
8,101
Likes
1,92784.2% positive
Dislikes
361

Rankings

Live players#13,314 · Top 50%
24h peak#8,819 · Top 25%
Observed peak#15,534 · Top 50%
Total visits#12,147 · Top 50%
Favorites#16,745 · Top 50%
Rating#9,542
In Social#112 of 296

Records

Observed peak67Nov 11, 2026
Best day for visits+7.7KNov 11, 2026
24h low7
Avg. session (est.)6 min
Tracked sinceNov 9, 2026
Days with recorded data3 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Nov 11, 20262767+7.7K
Nov 10, 20263066+7.2K
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$0.75 – $6.8
30 days at unchanged activity and assumptions
$23 – $200

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.

Visits history

Slavic Sauna: total visits
Total visits
last 30 days
Slavic Sauna: total visits3M3M

Compare Slavic Sauna

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Slavic Sauna right now?

Slavic Sauna's latest recorded count is 7 concurrent players on Roblox, sampled at 2026-11-11 23:57 UTC. That is 77% below its average over the last 24 hours.

What is Slavic Sauna's highest recorded player count?

RoVitals began tracking Slavic Sauna on November 9, 2026; its observed peak, the highest count sampled since then, is 67 on November 11, 2026; earlier peaks and peaks between samples may be higher.

How many visits does Slavic Sauna have?

Slavic Sauna has been played 3,021,561 times in total, 15,250 of them since RoVitals began tracking it on November 9, 2026.

How many likes does Slavic Sauna have?

Slavic Sauna has 1,927 likes and 361 dislikes on Roblox, 84.2% positive among recorded votes. It has 8,101 favorites. These are game totals, separate from its concurrent player count.

How much money does Slavic Sauna make?

Roblox does not publish Slavic Sauna's earnings. The RoVitals illustrative model gives roughly $0.75–$6.8 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by GF workshop

Welcome to "Slavic Sauna" (formerly Sauna) - a Slavic sauna-themed game in Roblox! In this game, you can: Experience traditional sauna customs through interactive gameplay Use in-game items and tools related to Slavic culture Explore different locations and explore new features Complete activities and seasonal content updates Sauna is a roleplay game inspired by traditional Slavic sauna culture. This experience is created purely for entertainment. It does not promote bullying, harassment, or harmful behavior. Our goal is to maintain a safe and enjoyable environment for all players.

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History since Nov 9, 2026. Data methodology.