GrabTime [Grabpack Testing]
#8,996Since Aug 17, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, GrabTime [Grabpack Testing] is down 36.8% day over day, down 6.3% week over week, down 33.3% over 30 days.
GrabTime [Grabpack Testing] set its observed peak 44 days ago; its 7-day average is 23% of that peak.
Over the last 14 days, GrabTime [Grabpack Testing] was usually busiest in the hour from 14:00 UTC, averaging 2.0Γ its quietest hour. Across the last 14 whole UTC days it averaged 66% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 12 | 23 | βΌ 36.8% |
| Last 7 days | 15 | 36 | βΌ 6.3% |
| Last 30 days | 16 | 45 | βΌ 33.3% |
| Since Aug 17, 2026 | β | 66 | 51 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3.3K | +30.9K | +134.5K |
| Favorites gained | +8 | +104 | +413 |
| Likes gained | +1 | 72.8% positive overall | |
| Dislikes gained | +2 | 591 π Β· 221 π | |
| Totals | 2.3M visits Β· 5.4K favorites | ||
Rankings
| Live players | #8,996 Β· Top 50% |
| 24h peak | #9,603 Β· Top 50% |
| Observed peak | #10,061 Β· Top 50% |
| Total visits | #10,124 Β· Top 50% |
| Favorites | #13,126 Β· Top 50% |
| In Entertainment | #130 of 282 |
Records
| Highest recorded CCU | 66 Β· Aug 22, 2026 |
| Best day for visits | +10.6K Β· Aug 22, 2026 |
| 24h low | 1 |
| Avg. session (est.) | 5 min |
| Tracked since | Aug 17, 2026 |
| Days with recorded data | 51 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 8 | 15 | +1.4K |
| Oct 5, 2026 | 15 | 25 | +4.7K |
| Oct 4, 2026 | 21 | 36 | +6.6K |
| Oct 3, 2026 | 24 | 36 | +7K |
| Oct 2, 2026 | 13 | 24 | +3.2K |
| Oct 1, 2026 | 11 | 20 | +3.3K |
| Sep 30, 2026 | 12 | 21 | +3.3K |
| Sep 29, 2026 | 12 | 21 | +3.4K |
| Sep 28, 2026 | 16 | 25 | +4.7K |
| Sep 27, 2026 | 23 | 39 | +6.9K |
| Sep 26, 2026 | 21 | 40 | +6.9K |
| Sep 25, 2026 | 16 | 25 | +4.4K |
| Sep 24, 2026 | 12 | 24 | +3.3K |
| Sep 23, 2026 | 14 | 22 | +4.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.5 earned Robux per player-hour. Formula and limitations.
Visits history
Compare GrabTime [Grabpack Testing]
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing GrabTime right now?
GrabTime's latest recorded count is 15 concurrent players on Roblox, sampled at 2026-10-06 13:12 UTC. That is 25% above its average over the last 24 hours.
What is GrabTime's highest recorded player count?
RoVitals began tracking GrabTime on August 17, 2026; the highest count sampled since then is 66 on August 22, 2026; earlier peaks and peaks between samples may be higher.
Is GrabTime growing or dying?
GrabTime has declined 6.3% over the past 7 days, averaging 15 concurrent players against 16 the week before.
How many visits does GrabTime have?
GrabTime has been played 2,252,986 times in total, 134,465 of them in the past 30 days.
How much money does GrabTime make?
The RoVitals model puts GrabTime's developer earnings at roughly $0β$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by triipwirre
A GrabPack that's made inside of Roblox Developers: @Triipwirre (Solo Dev) Icon/Thumbnail Art: @Triipwirre Keybinds: 1, 2, 3 = Quick Hand Switch Q = Hand Wheel F = Flashlight V = Blacklight TAB = Settings Shift = Sprint LMB/RMB = Shoot
Similar Entertainment games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 54.0% | 68 | 69.4M | ||
| βΌ 16.7% | 33 | 2.5M | ||
| βΌ 48.0% | 44 | 8.8M | ||
| βΌ 9.1% | 20 | 97M | ||
| β² 25.0% | 22 | 10.6M | ||
| βΌ 23.8% | 48 | 3M | ||
| βΌ 33.3% | 12 | 1.7M | ||
| βΌ 100.0% | 3 | 1.2M |
History since Aug 17, 2026. Data methodology.