Fake Reality [ Warp Illusion ]
#9,767FallingSince Aug 15, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Fake Reality [ Warp Illusion ] is down 13.3% day over day, down 8.7% week over week, up 15.8% over 30 days. Its last-24h average (13) is 38.1% below its 7-day average (21).
Fake Reality [ Warp Illusion ] set its observed peak 12 days ago; its 7-day average is 25% of that peak.
Over the last 14 days, Fake Reality [ Warp Illusion ] was usually busiest in the hour from 01:00 UTC, averaging 2.8Γ its quietest hour. Across the last 14 whole UTC days it averaged 50% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 13 | 27 | βΌ 13.3% |
| Last 7 days | 21 | 54 | βΌ 8.7% |
| Last 30 days | 22 | 85 | β² 15.8% |
| Since Aug 15, 2026 | β | 85 | 54 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +5.9K | +71.1K | +300.8K |
| Favorites gained | +37 | +421 | +1,829 |
| Likes gained | +9 | 93.8% positive overall | |
| Dislikes gained | +1 | 30,842 π Β· 2,053 π | |
| Totals | 9.5M visits Β· 90.8K favorites | ||
Rankings
| Live players | #9,767 Β· Top 50% |
| 24h peak | #9,171 Β· Top 50% |
| Observed peak | #9,564 Β· Top 50% |
| Total visits | #6,402 Β· Top 25% |
| Favorites | #6,044 Β· Top 25% |
| Rating | #2,462 Β· Top 25% |
| In Entertainment | #157 of 281 |
Records
| Highest recorded CCU | 85 Β· Sep 25, 2026 |
| Best day for visits | +20.7K Β· Sep 5, 2026 |
| 24h low | 5 |
| Avg. session (est.) | 3 min |
| Tracked since | Aug 15, 2026 |
| Days with recorded data | 54 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 15 | 27 | +2K |
| Oct 6, 2026 | 13 | 25 | +6.4K |
| Oct 5, 2026 | 17 | 37 | +8.2K |
| Oct 4, 2026 | 27 | 44 | +12.4K |
| Oct 3, 2026 | 28 | 44 | +12.9K |
| Oct 2, 2026 | 24 | 50 | +12.9K |
| Oct 1, 2026 | 21 | 54 | +11K |
| Sep 30, 2026 | 16 | 47 | +7.8K |
| Sep 29, 2026 | 15 | 31 | +7.9K |
| Sep 28, 2026 | 18 | 38 | +8.6K |
| Sep 27, 2026 | 30 | 60 | +14.5K |
| Sep 26, 2026 | 30 | 48 | +14.1K |
| Sep 25, 2026 | 23 | 85 | +10.7K |
| Sep 24, 2026 | 21 | 38 | +10.4K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.5 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Fake Reality [ Warp Illusion ]
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Fake Reality right now?
Fake Reality's latest recorded count is 5 concurrent players on Roblox, sampled at 2026-10-07 06:30 UTC. That is 62% below its average over the last 24 hours.
What is Fake Reality's highest recorded player count?
RoVitals began tracking Fake Reality on August 15, 2026; the highest count sampled since then is 85 on September 25, 2026; earlier peaks and peaks between samples may be higher.
Is Fake Reality growing or dying?
Fake Reality has declined 8.7% over the past 7 days, averaging 21 concurrent players against 23 the week before.
How many visits does Fake Reality have?
Fake Reality has been played 9,469,415 times in total, 300,771 of them in the past 30 days.
How much money does Fake Reality make?
The RoVitals model puts Fake Reality's developer earnings at roughly $0β$2 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by NinetyUnderScore
E - Warp world R - Warp player WARNING: Mobile players may experience major performance issues. If the game appears to be jittery, please raise your graphics quality. For those interested (nerds): ViewPortFrames render the entire map, the viewport's camera position is based off of the player's camera until E is pressed. Once E is pressed it simply stops updating the camera's position. This effectively paints (rasterizes) / locks the image onto the walls/floor around you.
Similar Entertainment games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 14.3% | 28 | 3.8M | ||
| β² 16.7% | 14 | 35.9M | ||
| β² 0.0% | 9 | 2.2M | ||
| β² 25.0% | 24 | 10.6M | ||
| βΌ 25.0% | 19 | 144.1K | ||
| βΌ 16.7% | 10 | 10.1M | ||
| βΌ 11.8% | 37 | 2.2M | ||
| β² 0.0% | 3 | 13.9M |
History since Aug 15, 2026. Data methodology.