Artificial Combat
#6,364Falling fastSince Aug 18, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Artificial Combat is down 8.1% day over day, down 6.3% week over week, down 48.6% over 30 days. Its last-24h average (34) is 42.4% below its 7-day average (59).
Artificial Combat set its observed peak 30 days ago; its 7-day average is 22% of that peak.
Over the last 14 days, Artificial Combat was usually busiest in the hour from 23:00 UTC, averaging 2.4Γ its quietest hour. Across the last 14 whole UTC days it averaged 49% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 34 | 65 | βΌ 8.1% |
| Last 7 days | 59 | 125 | βΌ 6.3% |
| Last 30 days | 72 | 189 | βΌ 48.6% |
| Since Aug 18, 2026 | β | 267 | 50 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.8K | +35.6K | +179.9K |
| Favorites gained | +21 | +290 | +1,671 |
| Likes gained | +7 | 79.1% positive overall | |
| Dislikes gained | +2 | 14,938 π Β· 3,949 π | |
| Totals | 1.9M visits Β· 29K favorites | ||
Rankings
| Live players | #6,364 Β· Top 25% |
| 24h peak | #7,269 Β· Top 50% |
| Observed peak | #6,937 Β· Top 25% |
| Total visits | #10,536 Β· Top 50% |
| Favorites | #8,964 Β· Top 50% |
| Rating | #8,733 |
| In Action | #458 of 941 |
Records
| Highest recorded CCU | 267 Β· Sep 5, 2026 |
| Best day for visits | +17.6K Β· Aug 30, 2026 |
| 24h low | 10 |
| Avg. session (est.) | 16 min |
| Tracked since | Aug 18, 2026 |
| Days with recorded data | 50 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 6, 2026 | 28 | 56 | +2.2K |
| Oct 5, 2026 | 32 | 65 | +3.1K |
| Oct 4, 2026 | 60 | 95 | +5.7K |
| Oct 3, 2026 | 75 | 108 | +7.3K |
| Oct 2, 2026 | 46 | 77 | +4.6K |
| Oct 1, 2026 | 51 | 100 | +5K |
| Sep 30, 2026 | 64 | 108 | +6.4K |
| Sep 29, 2026 | 50 | 125 | +5.2K |
| Sep 28, 2026 | 44 | 95 | +4.8K |
| Sep 27, 2026 | 76 | 114 | +7.3K |
| Sep 26, 2026 | 79 | 121 | +7.8K |
| Sep 25, 2026 | 57 | 112 | +5.4K |
| Sep 24, 2026 | 47 | 97 | +4.7K |
| Sep 23, 2026 | 46 | 96 | +4.7K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Artificial Combat
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Artificial Combat right now?
Artificial Combat's latest recorded count is 45 concurrent players on Roblox, sampled at 2026-10-06 19:28 UTC. That is 32% above its average over the last 24 hours.
What is Artificial Combat's highest recorded player count?
RoVitals began tracking Artificial Combat on August 18, 2026; the highest count sampled since then is 267 on September 5, 2026; earlier peaks and peaks between samples may be higher.
Is Artificial Combat growing or dying?
Artificial Combat has declined 6.3% over the past 7 days, averaging 59 concurrent players against 63 the week before.
How many visits does Artificial Combat have?
Artificial Combat has been played 1,943,778 times in total, 179,939 of them in the past 30 days.
How much money does Artificial Combat make?
The RoVitals model puts Artificial Combat's developer earnings at roughly $1β$9 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Resurrected_Dove
This is a legacy/testing version of VINTAGED that will occasionally receive updates. This game will sometimes receive shutdowns frequently with no warning, please be aware. Create NPC Companions to help assist you in fights against other players. You can use the loadout menu to customize your character's build as well as your Companion's build to fit your playstyle. Private servers allow the owner, as well as their friends to spawn as many NPC's from their companion list as they'd like. Update Log: Bombo's Survival Knife has been released into early access. Hexed Whisper has been released into early access. LMB - Basic Attack 1-9 - Moveset E - Summon Gear R - Crit F - Block/Parry G - Dispatch V - Evasive Q - Roll C - Slide B - Emote CTRL - Sprint VFX is inspired by HOURS. Destruction is inspired by Jujutsu Shenanigans.
More by Resurrected_Dove
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 1,226 | 11.3M | 90% | ||
| 226 | 18.1M | 86% | ||
| 52 | 3.9M | 82% | ||
| 0 | 3.7K | 86% | ||
| 0 | 862 | 92% | ||
| 0 | 63.9K | 81% |
Similar Action games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 1.7% | 111 | 35.4M | ||
| βΌ 1.6% | 114 | 119.6M | ||
| βΌ 12.0% | 65 | 51.7M | ||
| βΌ 16.2% | 53 | 30.3M | ||
| βΌ 17.4% | 72 | 1.4M | ||
| βΌ 8.1% | 52 | 136M | ||
| βΌ 22.2% | 15 | 4.6M | ||
| βΌ 16.7% | 14 | 895.2K |
History since Aug 18, 2026. Data methodology.