Artificial Warfare
#3,550Since Aug 18, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Artificial Warfare is up 0.0% day over day, up 1.2% week over week, down 32.4% over 30 days.
Artificial Warfare set its observed peak 31 days ago; its 7-day average is 36% of that peak.
Over the last 14 days, Artificial Warfare was usually busiest in the hour from 23:00 UTC, averaging 1.7Γ its quietest hour. Across the last 14 whole UTC days it averaged 82% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 151 | 269 | β² 0.0% |
| Last 7 days | 175 | 348 | β² 1.2% |
| Last 30 days | 186 | 422 | βΌ 32.4% |
| Since Aug 18, 2026 | β | 488 | 51 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +16.2K | +135.4K | +581K |
| Favorites gained | +78 | +595 | +2,426 |
| Likes gained | +11 | 86.3% positive overall | |
| Dislikes gained | +6 | 28,714 π Β· 4,547 π | |
| Totals | 18.1M visits Β· 86.8K favorites | ||
Rankings
| Live players | #3,550 Β· Top 25% |
| 24h peak | #4,073 Β· Top 25% |
| Observed peak | #5,549 Β· Top 25% |
| Total visits | #4,777 Β· Top 25% |
| Favorites | #6,141 Β· Top 25% |
| Rating | #6,152 Β· Top 50% |
| In Simulation | #1,285 of 7,286 |
Records
| Highest recorded CCU | 488 Β· Sep 5, 2026 |
| Best day for visits | +44.2K Β· Sep 5, 2026 |
| 24h low | 82 |
| Avg. session (est.) | 13 min |
| Tracked since | Aug 18, 2026 |
| Days with recorded data | 51 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 199 | 242 | +2.4K |
| Oct 6, 2026 | 148 | 269 | +17.2K |
| Oct 5, 2026 | 161 | 284 | +17K |
| Oct 4, 2026 | 267 | 348 | +28.2K |
| Oct 3, 2026 | 244 | 300 | +26.7K |
| Oct 2, 2026 | 158 | 259 | +17.3K |
| Oct 1, 2026 | 130 | 207 | +14.8K |
| Sep 30, 2026 | 137 | 207 | +14.7K |
| Sep 29, 2026 | 123 | 203 | +13.6K |
| Sep 28, 2026 | 145 | 248 | +16K |
| Sep 27, 2026 | 275 | 356 | +28.9K |
| Sep 26, 2026 | 260 | 317 | +27.9K |
| Sep 25, 2026 | 160 | 258 | +17.8K |
| Sep 24, 2026 | 137 | 209 | +16.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Artificial Warfare
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Artificial Warfare right now?
Artificial Warfare's latest recorded count is 176 concurrent players on Roblox, sampled at 2026-10-07 02:13 UTC. That is 17% above its average over the last 24 hours.
What is Artificial Warfare's highest recorded player count?
RoVitals began tracking Artificial Warfare on August 18, 2026; the highest count sampled since then is 488 on September 5, 2026; earlier peaks and peaks between samples may be higher.
Is Artificial Warfare growing or dying?
Artificial Warfare has grown 1.2% over the past 7 days, averaging 175 concurrent players against 173 the week before.
How many visits does Artificial Warfare have?
Artificial Warfare has been played 18,093,049 times in total, 580,958 of them in the past 30 days.
How much money does Artificial Warfare make?
The RoVitals model puts Artificial Warfare's developer earnings at roughly $9β$83 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Resurrected_Dove
!! PRIVATE SERVERS ARE HEAVILY RECOMMENDED !! !! NPC LIMIT COUNT SCALES OFF OF HEALTH IN PUBLIC SERVERS ONLY !! Create your own NPCs that are able to engage in combat, or talk with each other! This game uses text generation to write dialog for your NPCs, they're NOT HUMAN! -- Update Log - Artificial Warfare is now available to play globally! - Added new legendary power, "Switcher!" Private Servers get exclusive content! - Current commands: /clearallnpcs, /buildingtools, /spawnpad (NPCNAME) (Rate) (Limit), /clearallspawnpads - 3x Power Slots! - Damage Multiplier! - Unlimited Health! - SpawnPads! - Fixed NPC Population Count! How to play: Open the "NPC Menu" on the bottom left and load in your NPCs. Then press the configure icon to start making your own NPC! Topics of the game include: AI War, NPC Fight, AI Battle, NPC Battle, NPC War, AI Fight. Credits: res - Scripting, UIs. MoIitor - UV Mapping Meshes. Many other contributors who have helped by making maps! Thank you!
More by Resurrected_Dove
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 806 | 11.3M | 90% | ||
| 64 | 1.9M | 79% | ||
| 43 | 3.9M | 82% | ||
| 0 | 3.7K | 86% | ||
| 0 | 862 | 92% | ||
| 0 | 63.9K | 81% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 11.7% | 291 | 23.6M | ||
| βΌ 21.0% | 218 | 3M | ||
| βΌ 19.3% | 367 | 35.2M | ||
| βΌ 14.5% | 243 | 752.5K | ||
| βΌ 12.7% | 452 | 343.2M | ||
| βΌ 8.7% | 284 | 7.3M | ||
| β² 30.1% | 275 | 3.2M | ||
| βΌ 23.1% | 114 | 20.4M |
History since Aug 18, 2026. Data methodology.