I Heard It Too RUN (Solo Project) icon

I Heard It Too RUN (Solo Project)

#6,898
by AdrolGamingSurvivalCreated Feb 17, 2024Game updated Jun 16, 2026

Saved on this device

Play on Roblox
Latest player count
14
β–² 6.3% vs yesterday
24h peak
30
avg 17
7-day peak
47
avg 15
30-day peak
47
avg 16
Observed peak
47
Sep 6, 2026
Since Sep 5, 2026
Global rank
#6,898
Top 50%

Player count history

I Heard It Too RUN (Solo Project) β€” concurrent players
I Heard It Too RUN (Solo Project) β€” concurrent players307

Performance analysis

I Heard It Too RUN (Solo Project)'s latest recorded count is 14 players, ranking #6,898 of the 17,388 Roblox experiences tracked by RoVitals β€” the top 50% by player count, and currently below its 24-hour average of 17.

Measured on average concurrent players rather than a single spike, I Heard It Too RUN (Solo Project) is up 6.3% day over day, down 31.8% week over week.

Since tracking began on Sep 5, 2026, the highest concurrent player count RoVitals has recorded for I Heard It Too RUN (Solo Project) is 47 on September 6, 2026. Its 24-hour peak of 30 is 64% of that record. Earlier or between-sample peaks may be higher.

Engagement: 3,123 new visits in the last 24 hours, 21K over the past week, 80 new favorites in 7 days, against 7.2M lifetime visits and 65.6K favorites. That works out to roughly 184 visits per concurrent player per day, a proxy for how quickly its audience cycles through sessions.

Player counts by period

PeriodAveragePeakChange
Last 24 hours1730β–² 6.3%
Last 7 days1547β–Ό 31.8%
Last 30 days1647β€”
Since Sep 5, 2026β€”479 days tracked

Growth

Metric24h7d30d
Visits gained+3.1K+21K+24.4K
Favorites gained+12+80+94
Likes gained+279.1% positive overall
Dislikes gained+07,244 πŸ‘ Β· 1,915 πŸ‘Ž
Totals7.2M visits Β· 65.6K favorites

Rankings

Live players#6,898 Β· Top 50%
24h peak#7,086 Β· Top 50%
Observed peak#7,406 Β· Top 50%
Total visits#5,455 Β· Top 50%
Favorites#5,068 Β· Top 50%
Rating#6,331 Β· Top 50%
In Survival#647

Records

Highest recorded CCU47 Β· Sep 6, 2026
Best day for visits+4.8K Β· Sep 6, 2026
24h low7
Avg. session (est.)7 min
Tracked sinceSep 5, 2026
Days with recorded data9 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Sep 13, 20261630+2K
Sep 12, 20261727+3.6K
Sep 11, 20261227+2.6K
Sep 10, 20261322+2.4K
Sep 9, 20261225+2.5K
Sep 8, 20261223+2.5K
Sep 7, 20261941+4K
Sep 6, 20262447+4.8K

Estimated developer earnings

Per day
$1 – $5
30-day model projection
$47
Earned Robux / day
R$ 408

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.

Visits history

I Heard It Too RUN (Solo Project) β€” total visits
I Heard It Too RUN (Solo Project) β€” total visits7.2M7.2M

Compare I Heard It Too RUN (Solo Project)

Side-by-side player counts, peaks and growth against games of a similar size:

Frequently asked questions

How many people are playing I Heard It Too RUN (Solo Project) right now?

I Heard It Too RUN (Solo Project)'s latest recorded count is 14 concurrent players on Roblox, sampled at 2026-09-13 17:09:07 UTC. Over the last 24 hours in this report it peaked at 30 players and averaged 17.

What is I Heard It Too RUN (Solo Project)'s highest recorded player count?

The highest concurrent player count RoVitals has recorded for I Heard It Too RUN (Solo Project) is 47, reached on September 6, 2026. Its 7-day peak is 47 and its 30-day peak is 47. RoVitals' record begins Sep 5, 2026; earlier or between-sample peaks may be higher.

Is I Heard It Too RUN (Solo Project) growing or dying?

I Heard It Too RUN (Solo Project) has declined 31.8% over the past 7 days, comparing its 15 average concurrent players this week against 22 the week before. In the last 24 hours it gained 3,123 visits and 12 favorites.

How popular is I Heard It Too RUN (Solo Project) compared to other Roblox games?

I Heard It Too RUN (Solo Project) ranks #6,898 out of 17,388 Roblox games tracked by RoVitals by current player count β€” the top 50% of all tracked games. It ranks #5,455 by total visits and #5,068 by favorites.

How many visits does I Heard It Too RUN (Solo Project) have?

I Heard It Too RUN (Solo Project) has been played 7,196,113 times in total, and 65,626 players have favorited it. Over the past 30 days it gained 24,414 visits.

How much money does I Heard It Too RUN (Solo Project) make?

Using average concurrent players and genre assumptions, RoVitals's model gives a range of $1–$5 per day for I Heard It Too RUN (Solo Project). The central model estimate projected over 30 days is $47. These are model outputs, not reported earnings or a statistical confidence interval. Roblox does not publish per-game revenue; actual earnings can differ several-fold.

About I Heard It Too RUN (Solo Project)

(Ty for 3M Visits! More update soon) (NEW UPDATE) !WARNING THIS GAME HAS THE LOUDEST NOISES, JUMPSCARES, FLASHING LIGHT AND INTENSE CHARACTER MOVEMENT, IT MIGHT NOT SUITABLE FOR SOME PLAYERS! [It is not recommended on a lower end devices as this game had destruction physics, playing on private server will not effect too much on performance issue & ping due to less players in the servers] This game is a big inspiration to Axeman Cartoons animation uploaded back 2016 on Lets Read! channel on "10 Two Sentence Horror Stories | ANIMATED" and also uploaded by Eden (Aka the VA) called "I Heard It Too - A Horror Short Animation by Axeman Cartoons (featuring Let's Read)". I have no rights to claimed everything is made by me such as the characters ideas and the VA. It's all again "an inspiration", all credits go to them! (Made by a single developer) (I'm still terrible at scripting/coding, only 8 or 9 months of coding experience. Always expect bugs and glitches.)

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History since Sep 5, 2026. Data methodology.