I Heard It Too RUN (Solo Project)
- Playing now
- 1
- ▼ 16.7% 24h average vs the day before
- 24h average
- 5
- 24h peak
- 10
- 7-day peak
- 18
Player count history
Concurrent playersI Heard It Too RUN (Solo Project) has 1 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 5, 2026 is 47, on Sep 6, 2026. Over the last 7 days it averaged 6 players, up 20.0% on the week before. It has 7.2M lifetime visits and 7.3K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, I Heard It Too RUN (Solo Project) is down 16.7% day over day, up 20.0% week over week, down 45.5% over 30 days.
I Heard It Too RUN (Solo Project) set its observed peak 52 days ago; its 7-day average is 13% of that peak.
Over the last 14 days, I Heard It Too RUN (Solo Project) was usually busiest in the hour from 20:00 UTC, averaging 4.5× its quietest hour. Across the last 14 whole UTC days it averaged 27% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 5 | 10 | ▼ 16.7% |
| Last 7 days | 6 | 18 | ▲ 20.0% |
| Last 30 days | 6 | 21 | ▼ 45.5% |
| Since Sep 5, 2026 | — | 47 | 55 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +879 | +9.1K | +35.2K |
| Favorites gained | +3 | +29 | +120 |
| Likes gained | +2 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 7,261,898
- Favorites
- 65,866
- Likes
- 7,31879.2% positive
- Dislikes
- 1,925
Rankings
| Live players | #14,436 · Top 50% |
|---|---|
| 24h peak | #13,650 · Top 50% |
| Observed peak | #14,466 · Top 50% |
| Total visits | #8,275 · Top 25% |
| Favorites | #8,275 · Top 25% |
| Rating | #10,816 |
| In Survival | #1,275 of 2,603 |
Records
| Observed peak | 47Sep 6, 2026 |
|---|---|
| Best day for visits | +4.8KSep 6, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 5, 2026 |
| Days with recorded data | 55 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 28, 2026 | 5 | 10 | +1.1K |
| Oct 27, 2026 | 8 | 17 | +1.5K |
| Oct 26, 2026 | 7 | 18 | +1.3K |
| Oct 25, 2026 | 7 | 17 | +1.7K |
| Oct 24, 2026 | 6 | 11 | +1.7K |
| Oct 23, 2026 | 6 | 14 | +1.1K |
| Oct 22, 2026 | 5 | 11 | +874 |
| Oct 21, 2026 | 5 | 12 | +872 |
| Oct 20, 2026 | 5 | 8 | +843 |
| Oct 19, 2026 | 4 | 10 | +921 |
| Oct 18, 2026 | 7 | 16 | +1.4K |
| Oct 17, 2026 | 8 | 12 | +1.5K |
| Oct 16, 2026 | 5 | 13 | +1.1K |
| Oct 15, 2026 | 5 | 10 | +980 |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $0.15 – $1.4
- 30 days at unchanged activity and assumptions
- $4.6 – $41
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare I Heard It Too RUN (Solo Project)
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing I Heard It Too RUN (Solo Project) right now?
I Heard It Too RUN (Solo Project)'s latest recorded count is 1 concurrent players on Roblox, sampled at 2026-10-29 08:26 UTC. That is 80% below its average over the last 24 hours.
What is I Heard It Too RUN (Solo Project)'s highest recorded player count?
RoVitals began tracking I Heard It Too RUN (Solo Project) on September 5, 2026; its observed peak, the highest count sampled since then, is 47 on September 6, 2026; earlier peaks and peaks between samples may be higher.
Is I Heard It Too RUN (Solo Project) growing or dying?
Over the past 7 days I Heard It Too RUN (Solo Project) averaged 6 concurrent players, up 20.0% on the 5 of the week before.
How many visits does I Heard It Too RUN (Solo Project) have?
I Heard It Too RUN (Solo Project) has been played 7,261,898 times in total, 35,173 of them in the past 30 days.
How many likes does I Heard It Too RUN (Solo Project) have?
I Heard It Too RUN (Solo Project) has 7,318 likes and 1,925 dislikes on Roblox, 79.2% positive among recorded votes. It has 65,866 favorites. These are game totals, separate from its concurrent player count.
How much money does I Heard It Too RUN (Solo Project) make?
Roblox does not publish I Heard It Too RUN (Solo Project)'s earnings. The RoVitals illustrative model gives roughly $0.15–$1.4 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by AdrolGaming
(Ty for 3M Visits! More update soon) (NEW UPDATE) !WARNING THIS GAME HAS THE LOUDEST NOISES, JUMPSCARES, FLASHING LIGHT AND INTENSE CHARACTER MOVEMENT, IT MIGHT NOT SUITABLE FOR SOME PLAYERS! [It is not recommended on a lower end devices as this game had destruction physics, playing on private server will not effect too much on performance issue & ping due to less players in the servers] This game is a big inspiration to Axeman Cartoons animation uploaded back 2016 on Lets Read! channel on "10 Two Sentence Horror Stories | ANIMATED" and also uploaded by Eden (Aka the VA) called "I Heard It Too - A Horror Short Animation by Axeman Cartoons (featuring Let's Read)". I have no rights to claimed everything is made by me such as the characters ideas and the VA. It's all again "an inspiration", all credits go to them! (Made by a single developer) (I'm still terrible at scripting/coding, only 8 or 9 months of coding experience. Always expect bugs and glitches.)
More by AdrolGaming
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 140 | 18.4M | 80% | ||
| 19 | 8M | 69% | ||
| 16 | 5.7M | 82% | ||
| 0 | 3 | — | ||
| 0 | 7 | — | ||
| 0 | 0 | — |
Scroll the table to explore more metrics →
Similar Survival games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 16.7% | 14 | 28.9M | ||
| ▼ 14.3% | 13 | 67M | ||
| ▲ 20.0% | 25 | 62.6M | ||
| — | 5 | 125.5M | ||
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| ▼ 25.0% | 5 | 5.7M | ||
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Scroll the table to explore more metrics →
History since Sep 5, 2026. Data methodology.