I Heard It Too Remastered [Solo Project]
- Playing now
- 37
- ▼ 2.4% 24h average vs the day before
- 24h average
- 82
- 24h peak
- 140
- 7-day peak
- 224
Player count history
Concurrent playersI Heard It Too Remastered has 37 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 14, 2026 is 1,279, on Aug 16, 2026. Over the last 30 days it averaged 102 players, down 60.3% on the 30 days before. It has 18.3M lifetime visits and 14.3K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, I Heard It Too Remastered [Solo Project] is down 2.4% day over day, up 0.0% week over week, down 60.3% over 30 days. Its last-24h average (82) is 18.0% below its 7-day average (100).
I Heard It Too Remastered [Solo Project] set its observed peak 73 days ago; its 7-day average is 8% of that peak.
Over the last 14 days, I Heard It Too Remastered [Solo Project] was usually busiest in the hour from 23:00 UTC, averaging 2.7× its quietest hour. Across the last 14 whole UTC days it averaged 64% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 82 | 140 | ▼ 2.4% |
| Last 7 days | 100 | 224 | ▲ 0.0% |
| Last 30 days | 102 | 269 | ▼ 60.3% |
| Since Aug 14, 2026 | — | 1,279 | 77 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +12K | +106.7K | +496.7K |
| Favorites gained | +51 | +429 | +1,855 |
| Likes gained | +16 | — | |
| Dislikes gained | +2 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 18,394,582
- Favorites
- 102,334
- Likes
- 14,35979.7% positive
- Dislikes
- 3,652
Rankings
| Live players | #7,253 · Top 25% |
|---|---|
| 24h peak | #6,427 · Top 25% |
| Observed peak | #4,692 · Top 25% |
| Total visits | #5,330 · Top 25% |
| Favorites | #6,844 · Top 25% |
| Rating | #10,607 |
| In Survival | #737 of 2,603 |
Records
| Observed peak | 1,279Aug 16, 2026 |
|---|---|
| Best day for visits | +135.8KAug 15, 2026 |
| 24h low | 34 |
| Avg. session (est.) | 10 min |
| Tracked since | Aug 14, 2026 |
| Days with recorded data | 77 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 28, 2026 | 78 | 145 | +12.7K |
| Oct 27, 2026 | 73 | 141 | +12.7K |
| Oct 26, 2026 | 80 | 157 | +13.1K |
| Oct 25, 2026 | 131 | 224 | +21.2K |
| Oct 24, 2026 | 124 | 206 | +20.4K |
| Oct 23, 2026 | 85 | 151 | +14.1K |
| Oct 22, 2026 | 78 | 133 | +13K |
| Oct 21, 2026 | 77 | 149 | +13.2K |
| Oct 20, 2026 | 72 | 139 | +12K |
| Oct 19, 2026 | 70 | 129 | +12K |
| Oct 18, 2026 | 132 | 206 | +21.3K |
| Oct 17, 2026 | 128 | 196 | +21.5K |
| Oct 16, 2026 | 94 | 173 | +15K |
| Oct 15, 2026 | 76 | 142 | +12.5K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $2.5 – $22
- 30 days at unchanged activity and assumptions
- $75 – $670
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare I Heard It Too Remastered [Solo Project]
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing I Heard It Too Remastered right now?
I Heard It Too Remastered's latest recorded count is 37 concurrent players on Roblox, sampled at 2026-10-29 07:13 UTC. That is 55% below its average over the last 24 hours.
What is I Heard It Too Remastered's highest recorded player count?
RoVitals began tracking I Heard It Too Remastered on August 14, 2026; its observed peak, the highest count sampled since then, is 1,279 on August 16, 2026; earlier peaks and peaks between samples may be higher.
Is I Heard It Too Remastered growing or dying?
Over the past 7 days I Heard It Too Remastered averaged 100 concurrent players, level with the 100 of the week before. Over the past 30 days it averaged 102, down 60.3% on the 257 of the 30 days before.
How many visits does I Heard It Too Remastered have?
I Heard It Too Remastered has been played 18,394,582 times in total, 496,662 of them in the past 30 days.
How many likes does I Heard It Too Remastered have?
I Heard It Too Remastered has 14,359 likes and 3,652 dislikes on Roblox, 79.7% positive among recorded votes. It has 102,334 favorites. These are game totals, separate from its concurrent player count.
How much money does I Heard It Too Remastered make?
Roblox does not publish I Heard It Too Remastered's earnings. The RoVitals illustrative model gives roughly $2.5–$22 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by AdrolGaming
This remaster focuses only on visual improvements and map changes. It was intentionally designed to feel like playing the original version, even though it’s technically new. I wanted to make sure it didn’t lose its charm. ⚠️WARNING⚠️: This game contains flashing lights, very loud noises, and jump scares. It may not be suitable for some players. “I Heard It Too” was a major inspiration for Axeman Cartoon on YouTube, particularly for his scary animation titled I Heard It Too, which was uploaded in 2016. Control: 💻PC:- LeftShift - Sprint C & Ctrl - Crouch Spacebar - Jump 🎮CONSOLE:- L2 - Sprint R3 - Crouch X/A - Jump This project was turned into a game based on Axeman’s original design. However, the lore may differ slightly from what Axeman originally intended. In fact, we never truly knew the full story behind I Heard It Too, as we were left with a huge cliffhanger about what happened to Sarah. We also never learned why it exists in the first place.
More by AdrolGaming
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 10 | 7.3M | 79% | ||
| 16 | 5.7M | 82% | ||
| 19 | 8M | 69% | ||
| 5 | 4.8M | 84% | ||
| 0 | 3 | — | ||
| 0 | 7 | — |
Scroll the table to explore more metrics →
Similar Survival games
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| ▲ 4.3% | 49 | 19.8M | ||
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| ▲ 0.0% | 11 | 2.9M | ||
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Scroll the table to explore more metrics →
History since Aug 14, 2026. Data methodology.