[CHIPS]Lift everything by effort
- Playing now
- 0
- — 24h average vs the day before
- 24h average
- 0
- 24h peak
- 0
- 7-day peak
- 0
Player count history
Concurrent playersLift everything by effort has 0 players online in the latest RoVitals sample. Over the last 7 days it averaged 0 players. It has 3.8M lifetime visits and 4K likes.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 0 | 0 | — |
| Last 7 days | 0 | 0 | — |
| Last 30 days | 0 | 0 | — |
| Since Oct 20, 2026 | — | 0 | 21 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +0 | +0 | +9 |
| Favorites gained | +0 | +0 | +0 |
| Likes gained | +0 | — | |
| Dislikes gained | +0 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 3,871,082
- Favorites
- 3,640
- Likes
- 4,04195.0% positive
- Dislikes
- 212
Rankings
| Live players | — |
|---|---|
| 24h peak | — |
| Observed peak | — |
| Total visits | #11,088 · Top 50% |
| Favorites | #19,409 · Top 50% |
| Rating | #2,423 · Top 25% |
Records
| Observed peak | 0 |
|---|---|
| Best day for visits | +4Oct 24, 2026 |
| 24h low | 0 |
| Tracked since | Oct 20, 2026 |
| Days with recorded data | 21 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 9, 2026 | 0 | 0 | +0 |
| Nov 8, 2026 | 0 | 0 | +0 |
| Nov 7, 2026 | 0 | 0 | +0 |
| Nov 6, 2026 | 0 | 0 | +0 |
| Nov 5, 2026 | 0 | 0 | +0 |
| Nov 4, 2026 | 0 | 0 | +0 |
| Nov 3, 2026 | 0 | 0 | +0 |
| Nov 2, 2026 | 0 | 0 | +0 |
| Nov 1, 2026 | 0 | 0 | +1 |
| Oct 31, 2026 | 0 | 0 | +0 |
| Oct 30, 2026 | 0 | 0 | +0 |
| Oct 29, 2026 | 0 | 0 | +0 |
| Oct 28, 2026 | 0 | 0 | +1 |
| Oct 27, 2026 | 0 | 0 | +0 |
Earnings model & assumptions
No players were recorded since tracking began, so there is nothing to estimate.
Visits history
Compare [CHIPS]Lift everything by effort
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Lift everything by effort right now?
Lift everything by effort's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-11-09 08:21 UTC.
What is Lift everything by effort's highest recorded player count?
RoVitals began tracking Lift everything by effort on October 20, 2026; its observed peak, the highest count sampled since then, is 0; earlier peaks and peaks between samples may be higher.
How many visits does Lift everything by effort have?
Lift everything by effort has been played 3,871,082 times in total, 9 of them since RoVitals began tracking it on October 20, 2026.
How many likes does Lift everything by effort have?
Lift everything by effort has 4,041 likes and 212 dislikes on Roblox, 95.0% positive among recorded votes. It has 3,640 favorites. These are game totals, separate from its concurrent player count.
Description from Roblox, by Chengdu Clover Studio
A game to lift everything, train hard to lift the whole universe! 🎁Like the game and get new free super OP pets👍 💪 Gain strength through training The best dumbbells to equip in the gym 🏋Lift designated objects to do squats, even planets! Work hard to get a better ranking! 🏆 Collect wins and pets! 🔄You can get extra buffs by ranking on the leaderboard! Invite your friends and get buffs and friend coins, which can be exchanged for additional rewards! Group rewards, you can get them every day by joining a group Like us 👍, favorite ❤ and follow 🔔 if you like this game, get a like pet Go to DC to get the code and feedback on issues tags:lift,simulator,effort,earth,everything,squat,deep,strong,muscle,train
More by Chengdu Clover Studio
| Game | Players | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 79 | 31.9M | 89% | ||
| 0 | 4.8M | 92% | ||
| 0 | 7.6M | 94% | ||
| 0 | 8M | 68% | ||
| 0 | 2.6M | 80% | ||
| 0 | 4.4M | 86% |
Scroll the table to explore more metrics →
Similar Simulation games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 100.0% | 0 | 21M | ||
| ▼ 100.0% | 0 | 108M | ||
| — | 0 | 200.2M | ||
| ▲ 0.0% | 1 | 43.5M | ||
| — | 1 | 20.6M | ||
| ▼ 50.0% | 3 | 72.8M | ||
| ▼ 44.0% | 28 | 199.8M | ||
| ▼ 42.9% | 6 | 37.2M |
Scroll the table to explore more metrics →
History since Oct 20, 2026. Data methodology.