🎙Korea Voicechat🎙
#9,095Since Sep 29, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Korea Voicechat is down 7.0% day over day, up 19.1% week over week.
Korea Voicechat set its observed peak 4 days ago; its 7-day average is 43% of that peak.
Over the last 8 days, Korea Voicechat was usually busiest in the hour from 14:00 UTC, averaging 26.8× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 40 | 106 | ▼ 7.0% |
| Last 7 days | 56 | 130 | ▲ 19.1% |
| Last 30 days | 45 | 130 | — |
| Since Sep 29, 2026 | — | 130 | 10 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3.9K | +42.3K | +46.9K |
| Favorites gained | +2 | +18 | +26 |
| Likes gained | +4 | 70.8% positive overall | |
| Dislikes gained | +1 | 6,475 👍 · 2,670 👎 | |
| Totals | 13.1M visits · 19.7K favorites | ||
Rankings
| Live players | #9,095 · Top 50% |
| 24h peak | #6,138 · Top 25% |
| Observed peak | #8,664 · Top 50% |
| Total visits | #5,668 · Top 25% |
| Favorites | #10,092 · Top 50% |
| Rating | #10,719 |
| In Social | #86 of 208 |
Records
| Highest recorded CCU | 130 · Oct 3, 2026 |
| Best day for visits | +8.7K · Oct 4, 2026 |
| 24h low | 1 |
| Avg. session (est.) | 14 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 10 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 8, 2026 | 4 | 8 | +158 |
| Oct 7, 2026 | 29 | 106 | +4K |
| Oct 6, 2026 | 33 | 107 | +4.2K |
| Oct 5, 2026 | 52 | 120 | +7.6K |
| Oct 4, 2026 | 63 | 130 | +8.7K |
| Oct 3, 2026 | 65 | 130 | +8.6K |
| Oct 2, 2026 | 54 | 122 | +5.6K |
| Oct 1, 2026 | 24 | 82 | +3.7K |
| Sep 30, 2026 | 36 | 98 | +4.3K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Korea Voicechat
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Korea Voicechat right now?
Korea Voicechat's latest recorded count is 8 concurrent players on Roblox, sampled at 2026-10-08 04:23 UTC. That is 80% below its average over the last 24 hours.
What is Korea Voicechat's highest recorded player count?
RoVitals began tracking Korea Voicechat on September 29, 2026; the highest count sampled since then is 130 on October 3, 2026; earlier peaks and peaks between samples may be higher.
Is Korea Voicechat growing or dying?
Korea Voicechat has grown 19.1% over the past 7 days, averaging 56 concurrent players against 47 the week before.
How many visits does Korea Voicechat have?
Korea Voicechat has been played 13,101,255 times in total, 46,919 of them since RoVitals began tracking it on September 29, 2026.
How much money does Korea Voicechat make?
The RoVitals model puts Korea Voicechat's developer earnings at roughly $1–$9 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Korea Voicechat
Welcome to Korea Voicechat! Have fun with the Korean community! Meet new friends and enjoy our unique experiences. [What's in it?] 🧸 Plushies 🐙 Toys 🕺 Emotes 🏠 Cool Maps ⚠️ Please adhere to the Roblox Terms of Use. Like and favorite for more updates!
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| ▼ 18.8% | 24 | 85.5M | ||
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| ▼ 13.0% | 40 | 50M | ||
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| — | 0 | 763K | ||
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History since Sep 29, 2026. Data methodology.