Peak ⛰️ (Climb or die)

Playing now
0
— 24h average vs the day before
24h average
1
24h peak
1
7-day peak
1

Player count history

Concurrent players
Peak (Climb or die): concurrent players
Sampled players
last 24 hours
Peak (Climb or die): concurrent players10

Peak (Climb or die) has 0 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Sep 30, 2026 is 7, on Oct 25, 2026. Over the last 7 days it averaged 1 players, level with the week before. It has 222.3K lifetime visits and 100 likes.

Performance analysis

Measured on average concurrent players rather than a single spike, Peak (Climb or die) is up 0.0% week over week, up 0.0% over 30 days.

Peak (Climb or die) set its observed peak 17 days ago; its 7-day average is 14% of that peak.

Player counts by period

PeriodAveragePeakChange
Last 24 hours11—
Last 7 days11▲ 0.0%
Last 30 days17▲ 0.0%
Since Sep 30, 2026—742 days tracked

Growth

Metric24h7d30d
Visits gained+54+1.9K+7.7K
Favorites gained+0+18+86
Likes gained+0—
Dislikes gained+1—

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
222,386
Favorites
888
Likes
10029.4% positive
Dislikes
240

Rankings

Live players—
24h peak#17,219 · Top 50%
Observed peak#20,980 · Top 50%
Total visits#21,353 · Top 50%
Favorites#23,844

Records

Observed peak7Oct 25, 2026
Best day for visits+580Nov 1, 2026
24h low0
Avg. session (est.)27 min
Tracked sinceSep 30, 2026
Days with recorded data42 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Nov 10, 202611+224
Nov 9, 202600+242
Nov 8, 202600+571
Nov 7, 202601+366
Nov 6, 202600+219
Nov 5, 202600+247
Nov 4, 202600+152
Nov 3, 202612+249
Nov 2, 202600+306
Nov 1, 202601+580
Oct 31, 202612+219
Oct 30, 202622+334
Oct 29, 202600+565
Oct 28, 202600+229
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$0.024 – $0.22
30 days at unchanged activity and assumptions
$0.73 – $6.6

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.

Visits history

Peak (Climb or die): total visits
Total visits
last 30 days
Peak (Climb or die): total visits222.4K214.4K

Compare Peak (Climb or die)

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Peak (Climb or die) right now?

Peak (Climb or die)'s latest recorded count is 0 concurrent players on Roblox, sampled at 2026-11-10 15:50 UTC. That is 100% below its average over the last 24 hours.

What is Peak (Climb or die)'s highest recorded player count?

RoVitals began tracking Peak (Climb or die) on September 30, 2026; its observed peak, the highest count sampled since then, is 7 on October 25, 2026; earlier peaks and peaks between samples may be higher.

Is Peak (Climb or die) growing or dying?

Over the past 7 days Peak (Climb or die) averaged 1 concurrent players, level with the 1 of the week before.

How many visits does Peak (Climb or die) have?

Peak (Climb or die) has been played 222,386 times in total, 7,710 of them in the past 30 days.

How many likes does Peak (Climb or die) have?

Peak (Climb or die) has 100 likes and 240 dislikes on Roblox, 29.4% positive among recorded votes. It has 888 favorites. These are game totals, separate from its concurrent player count.

How much money does Peak (Climb or die) make?

Roblox does not publish Peak (Climb or die)'s earnings. The RoVitals illustrative model gives roughly $0.024–$0.22 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by AtosDev

Race 1 000 brutal blocks skyward while hunger, hazards and “friends” hunt you. 🍕 Survive the Ascent – Eat right or bite a toxic 🍄. 🧗 Pro Climbing – Dynamic grips, wall-runs, ropes & ziplines. One slip = 💀. 🌋 Mountain Strikes Back – Falling 🪨, poison 💨, blizzards & quakes. 🕷️ Creatures & Corpses – Spiders, 🐍, 🧟, even flying 🪳 guard prime paths. 🤝 Friends or Frauds? – Team up for boosts, or ✂️ the rope for leaderboard glory. 🔄 Endless Replay – Procedural weather, rotating hazards, secret camps, seasonal races. ⛏️ Gear Up – Craft crampons, glow-torches & caffeine shots to scale faster or cling in storms. 📈 Global Leaderboards – Weekly resets plus ghost replays of top climbers to chase. 🎒 Loadout Strategy – Pack light and sprint, or haul supplies and heal mid-climb; every gram counts. Reach the top, plant the 🏆, brag forever—fail and join the bone pile below. Climb or Die! This is a fanmade game and is not official

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History since Sep 30, 2026. Data methodology.