Claustrophobia
Since Aug 22, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Claustrophobia is up 0.0% day over day, up 100.0% week over week, down 98.0% over 30 days.
Claustrophobia set its observed peak 31 days ago; its 7-day average is under 1% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 3 | ▲ 0.0% |
| Last 7 days | 2 | 6 | ▲ 100.0% |
| Last 30 days | 2 | 9 | ▼ 98.0% |
| Since Aug 22, 2026 | — | 246 | 47 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +315 | +5.5K | +26.8K |
| Favorites gained | +0 | +2 | +0 |
| Likes gained | +0 | 72.4% positive overall | |
| Dislikes gained | +0 | 15,034 👍 · 5,741 👎 | |
| Totals | 41.2M visits · 73.2K favorites | ||
Rankings
| Live players | — |
| 24h peak | #12,390 · Top 50% |
| Observed peak | #7,169 · Top 50% |
| Total visits | #2,994 · Top 25% |
| Favorites | #6,638 · Top 25% |
| Rating | #10,424 |
Records
| Highest recorded CCU | 246 · Sep 5, 2026 |
| Best day for visits | +29.4K · Aug 30, 2026 |
| 24h low | 0 |
| Avg. session (est.) | 4 min |
| Tracked since | Aug 22, 2026 |
| Days with recorded data | 47 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 1 | 3 | +315 |
| Oct 6, 2026 | 1 | 2 | +554 |
| Oct 5, 2026 | 2 | 4 | +724 |
| Oct 4, 2026 | 2 | 5 | +1.3K |
| Oct 3, 2026 | 2 | 6 | +1.1K |
| Oct 2, 2026 | 1 | 4 | +808 |
| Oct 1, 2026 | 2 | 5 | +678 |
| Sep 30, 2026 | 0 | 2 | +655 |
| Sep 29, 2026 | 1 | 1 | +521 |
| Sep 28, 2026 | 2 | 4 | +841 |
| Sep 27, 2026 | 1 | 5 | +1.2K |
| Sep 26, 2026 | 1 | 4 | +1.1K |
| Sep 25, 2026 | 1 | 3 | +836 |
| Sep 24, 2026 | 1 | 4 | +693 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Claustrophobia
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Claustrophobia right now?
Claustrophobia's latest recorded count is 0 concurrent players on Roblox, sampled at 2026-10-07 11:35 UTC. That is 100% below its average over the last 24 hours.
What is Claustrophobia's highest recorded player count?
RoVitals began tracking Claustrophobia on August 22, 2026; the highest count sampled since then is 246 on September 5, 2026; earlier peaks and peaks between samples may be higher.
Is Claustrophobia growing or dying?
Claustrophobia has grown 100.0% over the past 7 days, averaging 2 concurrent players against 1 the week before.
How many visits does Claustrophobia have?
Claustrophobia has been played 41,185,448 times in total, 26,841 of them in the past 30 days.
How much money does Claustrophobia make?
The RoVitals model puts Claustrophobia's developer earnings at roughly $0–$0 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by JHGDFGHJJ
In this game, you and your friends can feel like real cavers as you climb through caves and explore the world around you. :) 🎮 Controls: ● PS / Xbox: Crouch with the L2 key ● Computer: C key ● Phone: Special button on the screen 🛠 [New updates]: The crouching system has been completely improved for both mobile devices and consoles, the game's atmosphere has been enhanced, bugs have been fixed, and new levels have been added!
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|---|---|---|---|---|
| — | 0 | 5.2M | ||
| ▲ 0.0% | 4 | 197.8K | ||
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| ▲ 25.0% | 13 | 831.6K | ||
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| ▲ 0.0% | 11 | 2.3M |
History since Aug 22, 2026. Data methodology.