SLS [TESTING]
#10,142Since Sep 13, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, SLS [TESTING] is up 0.0% day over day.
SLS [TESTING] set its observed peak 14 days ago; its 7-day average is 50% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1 | 1 | β² 0.0% |
| Last 7 days | 1 | 2 | β |
| Last 30 days | 1 | 2 | β |
| Since Sep 13, 2026 | β | 2 | 16 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +8 | +129 | +310 |
| Favorites gained | +0 | +0 | +4 |
| Likes gained | +0 | 96.9% positive overall | |
| Dislikes gained | +0 | 10,072 π Β· 322 π | |
| Totals | 1.2M visits Β· 6K favorites | ||
Rankings
| Live players | #10,142 Β· Top 50% |
| 24h peak | #11,594 Β· Top 50% |
| Observed peak | #12,763 |
| Total visits | #10,530 Β· Top 50% |
| Favorites | #11,439 Β· Top 50% |
| Rating | #734 Β· Top 10% |
| In Simulation | #3,670 of 5,896 |
Records
| Highest recorded CCU | 2 Β· Sep 13, 2026 |
| Best day for visits | +35 Β· Sep 16, 2026 |
| 24h low | 0 |
| Tracked since | Sep 13, 2026 |
| Days with recorded data | 16 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 0 | 1 | +8 |
| Sep 27, 2026 | 1 | 2 | +33 |
| Sep 26, 2026 | 1 | 2 | +22 |
| Sep 25, 2026 | 0 | 0 | +14 |
| Sep 24, 2026 | 0 | 1 | +15 |
| Sep 23, 2026 | 0 | 1 | +15 |
| Sep 22, 2026 | 0 | 0 | +16 |
| Sep 21, 2026 | 0 | 0 | +19 |
| Sep 20, 2026 | 0 | 0 | +17 |
| Sep 19, 2026 | 0 | 0 | +25 |
| Sep 18, 2026 | 0 | 0 | +10 |
| Sep 17, 2026 | 0 | 0 | +28 |
| Sep 16, 2026 | 0 | 1 | +35 |
| Sep 15, 2026 | 1 | 2 | +22 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare SLS [TESTING]
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing SLS right now?
SLS's latest recorded count is 1 concurrent players on Roblox, sampled at 2026-09-28 16:59 UTC. That is in line with its average over the last 24 hours.
What is SLS's highest recorded player count?
RoVitals began tracking SLS on September 13, 2026; the highest count sampled since then is 2 on September 13, 2026; earlier peaks and peaks between samples may be higher.
How many visits does SLS have?
SLS has been played 1,237,830 times in total, 310 of them since RoVitals began tracking it on September 13, 2026.
How much money does SLS make?
The RoVitals model puts SLS's developer earnings at roughly $0β$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Rho Games
The newest update will arrive here first, or any upcoming content in the main game!
More by Rho Games
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 248 | 120.6M | 98% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 0.0% | 2 | 18.2M | ||
| β | 2 | 21.5M | ||
| β² 100.0% | 4 | 19.1M | ||
| β² 0.0% | 2 | 10.4M | ||
| βΌ 25.0% | 7 | 19.3M | ||
| β² 0.0% | 3 | 74.5K | ||
| βΌ 25.0% | 12 | 516.2K | ||
| βΌ 33.3% | 9 | 6.7M |
History since Sep 13, 2026. Data methodology.