Heist a Brainrot💎
#9,599Since Aug 18, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, Heist a Brainrot is up 100.0% day over day, down 50.0% week over week, down 25.0% over 30 days.
Heist a Brainrot set its observed peak 30 days ago; its 7-day average is 5% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 2 | 5 | ▲ 100.0% |
| Last 7 days | 1 | 5 | ▼ 50.0% |
| Last 30 days | 3 | 16 | ▼ 25.0% |
| Since Aug 18, 2026 | — | 21 | 42 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +184 | +908 | +6.8K |
| Favorites gained | +0 | +2 | +21 |
| Likes gained | +1 | 72.7% positive overall | |
| Dislikes gained | +0 | 404 👍 · 152 👎 | |
| Totals | 1.1M visits · 2.5K favorites | ||
Rankings
| Live players | #9,599 · Top 50% |
| 24h peak | #10,696 · Top 50% |
| Observed peak | #10,545 · Top 50% |
| Total visits | #10,818 · Top 50% |
| Favorites | #12,911 |
| In Simulation | #3,448 of 5,885 |
Records
| Highest recorded CCU | 21 · Aug 29, 2026 |
| Best day for visits | +1K · Aug 29, 2026 |
| 24h low | 1 |
| Avg. session (est.) | 15 min |
| Tracked since | Aug 18, 2026 |
| Days with recorded data | 42 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 2 | 5 | +119 |
| Sep 27, 2026 | 1 | 4 | +209 |
| Sep 26, 2026 | 1 | 2 | +155 |
| Sep 25, 2026 | 0 | 1 | +94 |
| Sep 24, 2026 | 1 | 3 | +131 |
| Sep 23, 2026 | 0 | 1 | +84 |
| Sep 22, 2026 | 1 | 3 | +101 |
| Sep 21, 2026 | 1 | 5 | +131 |
| Sep 20, 2026 | 2 | 5 | +233 |
| Sep 19, 2026 | 1 | 3 | +212 |
| Sep 18, 2026 | 0 | 0 | +172 |
| Sep 17, 2026 | 1 | 3 | +136 |
| Sep 16, 2026 | 1 | 5 | +189 |
| Sep 15, 2026 | 2 | 4 | +133 |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Heist a Brainrot
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Heist a Brainrot right now?
Heist a Brainrot's latest recorded count is 1 concurrent players on Roblox, sampled at 2026-09-28 14:57 UTC. That is 50% below its average over the last 24 hours.
What is Heist a Brainrot's highest recorded player count?
RoVitals began tracking Heist a Brainrot on August 18, 2026; the highest count sampled since then is 21 on August 29, 2026; earlier peaks and peaks between samples may be higher.
Is Heist a Brainrot growing or dying?
Heist a Brainrot has declined 50.0% over the past 7 days, averaging 1 concurrent players against 2 the week before.
How many visits does Heist a Brainrot have?
Heist a Brainrot has been played 1,077,195 times in total, 6,790 of them in the past 30 days.
How much money does Heist a Brainrot make?
The RoVitals model puts Heist a Brainrot's developer earnings at roughly $0–$1 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by thesamazing_man
Welcome to Heist for Brainrots! 💎 🏦Sneak Into the MUSEUM! 🟫 Smash through Cases and collect BRAINROTS! 🎖️ Level Up your Brainrots and get more CASH! ⚡ Upgrade your power to get STRONGER faster! 💤 Your Brainrots earn cash OFFLINE!
More by thesamazing_man
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 985 | 12.2M | 76% | ||
| 452 | 9.1M | 61% | ||
| 151 | 107.8M | 60% | ||
| 109 | 1.4M | 70% | ||
| 73 | 44.6M | 81% | ||
| 125 | 1.9M | 15% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 0.0% | 3 | 13.5M | ||
| ▼ 100.0% | 1 | 34.5M | ||
| ▲ 0.0% | 9 | 13.5M | ||
| ▼ 25.0% | 8 | 3.3M | ||
| ▼ 33.3% | 7 | 3.1M | ||
| ▼ 16.7% | 13 | 28.8M | ||
| ▼ 27.3% | 17 | 915.5K | ||
| ▼ 16.7% | 13 | 11M |
History since Aug 18, 2026. Data methodology.