💥KABOOM!
#7,969Since Sep 29, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, KABOOM! is up 0.0% day over day, up 6.7% week over week.
KABOOM! set its observed peak 5 days ago; its 7-day average is 25% of that peak.
Over the last 7 days, KABOOM! was usually busiest in the hour from 00:00 UTC, averaging 3.6× its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 19 | 39 | ▲ 0.0% |
| Last 7 days | 32 | 126 | ▲ 6.7% |
| Last 30 days | 30 | 126 | — |
| Since Sep 29, 2026 | — | 126 | 9 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3.4K | +37.8K | +39.8K |
| Favorites gained | +6 | +163 | +182 |
| Likes gained | +1 | 78.5% positive overall | |
| Dislikes gained | +5 | 6,905 👍 · 1,889 👎 | |
| Totals | 12.1M visits · 107.8K favorites | ||
Rankings
| Live players | #7,969 · Top 50% |
| 24h peak | #8,373 · Top 50% |
| Observed peak | #8,690 · Top 50% |
| Total visits | #5,809 · Top 25% |
| Favorites | #5,645 · Top 25% |
| Rating | #8,958 |
| In Shooter | #239 of 403 |
Records
| Highest recorded CCU | 126 · Oct 2, 2026 |
| Best day for visits | +7.4K · Oct 3, 2026 |
| 24h low | 8 |
| Avg. session (est.) | 8 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 9 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 17 | 39 | +1.4K |
| Oct 6, 2026 | 18 | 42 | +3.3K |
| Oct 5, 2026 | 21 | 61 | +4.2K |
| Oct 4, 2026 | 39 | 65 | +6.9K |
| Oct 3, 2026 | 42 | 81 | +7.4K |
| Oct 2, 2026 | 31 | 126 | +6K |
| Oct 1, 2026 | 31 | 84 | +5.3K |
| Sep 30, 2026 | 30 | 88 | +5.2K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare KABOOM!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing KABOOM! right now?
KABOOM!'s latest recorded count is 21 concurrent players on Roblox, sampled at 2026-10-07 11:02 UTC. That is 11% above its average over the last 24 hours.
What is KABOOM!'s highest recorded player count?
RoVitals began tracking KABOOM! on September 29, 2026; the highest count sampled since then is 126 on October 2, 2026; earlier peaks and peaks between samples may be higher.
Is KABOOM! growing or dying?
KABOOM! has grown 6.7% over the past 7 days, averaging 32 concurrent players against 30 the week before.
How many visits does KABOOM! have?
KABOOM! has been played 12,116,992 times in total, 39,815 of them since RoVitals began tracking it on September 29, 2026.
How much money does KABOOM! make?
The RoVitals model puts KABOOM!'s developer earnings at roughly $1–$5 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Ka Boom!
Fast-paced explosive combat. Eliminate opponents to earn points and secure fragments for progression. 🎯 SCORING SYSTEM - Elimination: 2 Points - Headshot: 3 Points - Assist: 1 Point - 10 Points = 1 Fragment 📱COMPATIBILITY - Full support for PC, Mobile, and Console. Created by Stey Games @Alecstey - Lead Programming & Game Design @JustG4h - Lead Visuals, Environment & Game Design 🛠️ V1.0.8 - Expect frequent updates.
Similar Shooter games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 2.9% | 52 | 3.9M | ||
| ▲ 2.6% | 61 | 35.1M | ||
| ▼ 5.9% | 28 | 5.3M | ||
| ▼ 6.2% | 181 | 22.2M | ||
| ▲ 0.0% | 33 | 9.4M | ||
| ▲ 0.0% | 30 | 956K | ||
| ▲ 0.0% | 24 | 17.1M | ||
| ▲ 0.0% | 7 | 13.4M |
History since Sep 29, 2026. Data methodology.