Playing now
1
β€” 24h average vs the day before
24h average
4
24h peak
8
7-day peak
19

Player count history

Concurrent players
Mech Boxing: concurrent players
Sampled players
last 24 hours
Mech Boxing: concurrent players81

Mech Boxing has 1 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Nov 4, 2026 is 19, on Nov 9, 2026. Over the last 7 days it averaged 5 players. It has 9K lifetime visits and 6 likes.

Performance analysis

Measured on average concurrent players rather than a single spike, Mech Boxing is up 25.0% week over week.

Mech Boxing set its observed peak 3 days ago; its 7-day average is 26% of that peak.

Player counts by period

PeriodAveragePeakChange
Last 24 hours48β€”
Last 7 days519β–² 25.0%
Last 30 days519β€”
Since Nov 4, 2026β€”199 days tracked

Growth

Metric24h7d30d
Visits gained+306+8.3K+8.7K
Favorites gained+8+94+96
Likes gained+0β€”
Dislikes gained+0β€”

Visits, likes & favorites

Cumulative Roblox counters. Visits count game entries, not unique players.

Total visits
9,052
Favorites
98
Likes
646.2% positive
Dislikes
7

Rankings

Live players#16,156 Β· Top 50%
24h peak#15,265 Β· Top 50%
Observed peak#19,492 Β· Top 50%
Total visits#29,676
Favorites#29,220
In Action#922 of 1,524

Records

Observed peak19Nov 9, 2026
Best day for visits+2.5KNov 8, 2026
24h low1
Avg. session (est.)19 min
Tracked sinceNov 4, 2026
Days with recorded data9 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Nov 11, 202688+1.3K
Nov 10, 202600+135
Nov 9, 2026519+954
Nov 8, 20261017+2.5K
Nov 7, 202688+1.7K
Nov 6, 202600+212
Nov 5, 2026311+1.6K
Earnings model & assumptions

Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.

Illustrative daily range
$0.12 – $1.1
30 days at unchanged activity and assumptions
$3.6 – $33

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.

Visits history

Mech Boxing: total visits
Total visits
last 30 days
Mech Boxing: total visits9.1K319

Compare Mech Boxing

Side-by-side player counts, peaks and growth against games of a similar size.

Frequently asked questions

How many people are playing Mech Boxing right now?

Mech Boxing's latest recorded count is 1 concurrent players on Roblox, sampled at 2026-11-12 06:59 UTC. That is 75% below its average over the last 24 hours.

What is Mech Boxing's highest recorded player count?

RoVitals began tracking Mech Boxing on November 4, 2026; its observed peak, the highest count sampled since then, is 19 on November 9, 2026; earlier peaks and peaks between samples may be higher.

How many visits does Mech Boxing have?

Mech Boxing has been played 9,052 times in total, 8,673 of them since RoVitals began tracking it on November 4, 2026.

How many likes does Mech Boxing have?

Mech Boxing has 6 likes and 7 dislikes on Roblox, 46.2% positive among recorded votes. It has 98 favorites. These are game totals, separate from its concurrent player count.

How much money does Mech Boxing make?

Roblox does not publish Mech Boxing's earnings. The RoVitals illustrative model gives roughly $0.12–$1.1 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.

Description from Roblox, by β€’ DELTA β€’

build a mech, and BOX πŸ₯Š stuff to do: β€’ 1v1 or 2v2 with a friend β€’ open crates for rare parts. mythics are actually rare β€’ paint your mech, give it a name, put a hat on it new parts and ults coming in updates, so favorite the game if you want to see them πŸ”§

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History since Nov 4, 2026. Data methodology.