[🎤BABYMONSTER] Steal a KPOP Idol
#9,249FallingSince Sep 30, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [BABYMONSTER] Steal a KPOP Idol is down 11.8% day over day. Its last-24h average (15) is 31.8% below its 7-day average (22).
[BABYMONSTER] Steal a KPOP Idol set its observed peak 4 days ago; its 7-day average is 42% of that peak.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 15 | 26 | ▼ 11.8% |
| Last 7 days | 22 | 52 | — |
| Last 30 days | 22 | 52 | — |
| Since Sep 30, 2026 | — | 52 | 8 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +3K | +32.5K | +31.3K |
| Favorites gained | +53 | +645 | +620 |
| Likes gained | +4 | 96.3% positive overall | |
| Dislikes gained | +1 | 6,931 👍 · 264 👎 | |
| Totals | 2.3M visits · 65.4K favorites | ||
Rankings
| Live players | #9,249 · Top 50% |
| 24h peak | #9,339 · Top 50% |
| Observed peak | #10,652 · Top 50% |
| Total visits | #10,083 · Top 50% |
| Favorites | #6,926 · Top 25% |
| Rating | #1,145 · Top 10% |
| In Simulation | #3,471 of 7,346 |
Records
| Highest recorded CCU | 52 · Oct 2, 2026 |
| Best day for visits | +6.4K · Oct 4, 2026 |
| 24h low | 6 |
| Avg. session (est.) | 7 min |
| Tracked since | Sep 30, 2026 |
| Days with recorded data | 8 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 13 | 24 | +1.9K |
| Oct 6, 2026 | 16 | 26 | +3.4K |
| Oct 5, 2026 | 18 | 34 | +4.2K |
| Oct 4, 2026 | 31 | 45 | +6.4K |
| Oct 3, 2026 | 29 | 48 | +6.1K |
| Oct 2, 2026 | 24 | 52 | +5.1K |
| Oct 1, 2026 | 19 | 34 | +4.3K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [BABYMONSTER] Steal a KPOP Idol
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Steal a KPOP Idol right now?
Steal a KPOP Idol's latest recorded count is 14 concurrent players on Roblox, sampled at 2026-10-07 15:39 UTC. That is 7% below its average over the last 24 hours.
What is Steal a KPOP Idol's highest recorded player count?
RoVitals began tracking Steal a KPOP Idol on September 30, 2026; the highest count sampled since then is 52 on October 2, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Steal a KPOP Idol have?
Steal a KPOP Idol has been played 2,348,731 times in total, 31,304 of them since RoVitals began tracking it on September 30, 2026.
How much money does Steal a KPOP Idol make?
The RoVitals model puts Steal a KPOP Idol's developer earnings at roughly $1–$8 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Lauma
👋 Welcome to Steal a KPOP Idol! 💎 Like the game & join the group! How to Play: 💳 Buy a KPOP Idol 🥷 Steal KPOP Idols from other players 💸 Generate money 🔄 Rebirth 🎭 Buy slaps and troll gear to troll other players! 📱 Play on PC, Mobile & Tablet
More by Lauma
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 414 | 3.2M | 95% | ||
| 105 | 10.6M | 97% | ||
| 39 | 128.1K | 94% | ||
| 2 | 1.3M | 98% | ||
| 3 | 242.7K | 93% | ||
| 0 | 109.1K | 92% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 11.1% | 22 | 58.7M | ||
| ▼ 13.3% | 25 | 4.8M | ||
| ▲ 0.0% | 30 | 76.4M | ||
| ▼ 16.7% | 25 | 74.3M | ||
| ▲ 9.1% | 23 | 17.2M | ||
| ▲ 22.2% | 30 | 1.3M | ||
| ▼ 20.0% | 10 | 21.9M | ||
| ▲ 0.0% | 6 | 3.9M |
History since Sep 30, 2026. Data methodology.