π³[Code: Badges] Trade Strength
#6,430Since Sep 29, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [Code: Badges] Trade Strength is down 5.7% day over day, up 7.1% week over week.
Over the last 7 days, [Code: Badges] Trade Strength was usually busiest in the hour from 13:00 UTC, averaging 1.3Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 33 | 39 | βΌ 5.7% |
| Last 7 days | 30 | 45 | β² 7.1% |
| Last 30 days | 30 | 45 | β |
| Since Sep 29, 2026 | β | 45 | 9 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +2.1K | +14.1K | +14.7K |
| Favorites gained | +2 | +11 | +8 |
| Likes gained | +2 | 83.1% positive overall | |
| Dislikes gained | +0 | 9,635 π Β· 1,955 π | |
| Totals | 9.5M visits Β· 197.2K favorites | ||
Rankings
| Live players | #6,430 Β· Top 25% |
| 24h peak | #8,340 Β· Top 50% |
| Observed peak | #10,887 Β· Top 50% |
| Total visits | #6,384 Β· Top 25% |
| Favorites | #4,222 Β· Top 25% |
| Rating | #7,440 |
| In Simulation | #2,460 of 7,324 |
Records
| Highest recorded CCU | 45 Β· Oct 5, 2026 |
| Best day for visits | +2.4K Β· Oct 6, 2026 |
| 24h low | 21 |
| Avg. session (est.) | 22 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 9 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 33 | 37 | +732 |
| Oct 6, 2026 | 33 | 39 | +2.4K |
| Oct 5, 2026 | 34 | 45 | +2.2K |
| Oct 4, 2026 | 31 | 39 | +2.1K |
| Oct 3, 2026 | 30 | 39 | +2.2K |
| Oct 2, 2026 | 28 | 35 | +1.8K |
| Oct 1, 2026 | 26 | 33 | +1.5K |
| Sep 30, 2026 | 27 | 36 | +1.7K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [Code: Badges] Trade Strength
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Trade Strength right now?
Trade Strength's latest recorded count is 32 concurrent players on Roblox, sampled at 2026-10-07 08:51 UTC. That is 3% below its average over the last 24 hours.
What is Trade Strength's highest recorded player count?
RoVitals began tracking Trade Strength on September 29, 2026; the highest count sampled since then is 45 on October 5, 2026; earlier peaks and peaks between samples may be higher.
Is Trade Strength growing or dying?
Trade Strength has grown 7.1% over the past 7 days, averaging 30 concurrent players against 28 the week before.
How many visits does Trade Strength have?
Trade Strength has been played 9,520,847 times in total, 14,730 of them since RoVitals began tracking it on September 29, 2026.
How much money does Trade Strength make?
The RoVitals model puts Trade Strength's developer earnings at roughly $2β$18 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Studio Next
π² RNG & TRADE This is NOT a normal clicker. Your power comes from your LOOT. π¦ UNIQUE "STACKING" SYSTEM: Items in your inventory STACK to make you stronger! 1 Basic Item = +1 Multiplier 1,000 Basic Items = +1,000 Multiplier Never delete your loot! Stack it or Trade it. HOW TO PLAY: π ROLL: Open cases to get items. π STACK: More items = More Power. πͺ TRAIN: Use your multiplier to become #1. π TRADE: Flip rare drops and stacks for profit. βοΈ FEATURES: Hardcore Economy & Trading PvP & Bosses & Aura π NEW UPDATE: RNG Case System added! Economy Rebalance. Use code "Badges" for a starter boost! Tags: RNG, Trade, Luck, Economy, Hardcore, Sol's, Case Opening, Gacha, PvP, Strategy, Lifting, Simulator, Grind, Rare, Stacking.
More by Studio Next
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 125 | 5.6M | 89% |
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 3.0% | 50 | 207.5M | ||
| βΌ 2.6% | 51 | 41.8M | ||
| β² 18.2% | 63 | 7.8M | ||
| βΌ 18.8% | 108 | 12.1M | ||
| β² 4.4% | 78 | 24M | ||
| βΌ 7.5% | 67 | 8.7M | ||
| β² 60.0% | 82 | 11.2M | ||
| βΌ 12.5% | 12 | 163.8M |
History since Sep 29, 2026. Data methodology.