[INVADERS] Crazy Skeleton RNG
#2,517Since Sep 29, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [INVADERS] Crazy Skeleton RNG is down 12.7% day over day, up 11.4% week over week.
[INVADERS] Crazy Skeleton RNG set its observed peak 4 days ago; its 7-day average is 29% of that peak.
Over the last 7 days, [INVADERS] Crazy Skeleton RNG was usually busiest in the hour from 18:00 UTC, averaging 1.5Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 418 | 482 | βΌ 12.7% |
| Last 7 days | 585 | 2,052 | β² 11.4% |
| Last 30 days | 566 | 2,052 | β |
| Since Sep 29, 2026 | β | 2,052 | 9 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +16.2K | +188.4K | +204.9K |
| Favorites gained | +6 | +89 | +104 |
| Likes gained | +9 | 84.3% positive overall | |
| Dislikes gained | +2 | 5,321 π Β· 993 π | |
| Totals | 5.1M visits Β· 5.8K favorites | ||
Rankings
| Live players | #2,517 Β· Top 10% |
| 24h peak | #2,926 Β· Top 25% |
| Observed peak | #2,690 Β· Top 10% |
| Total visits | #8,008 Β· Top 50% |
| Favorites | #13,033 Β· Top 50% |
| Rating | #7,038 |
| In Simulation | #989 of 7,350 |
Records
| Highest recorded CCU | 2,052 Β· Oct 3, 2026 |
| Best day for visits | +44.2K Β· Oct 3, 2026 |
| 24h low | 363 |
| Avg. session (est.) | 35 min |
| Tracked since | Sep 29, 2026 |
| Days with recorded data | 9 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 408 | 479 | +12.6K |
| Oct 6, 2026 | 460 | 533 | +19.8K |
| Oct 5, 2026 | 557 | 649 | +24.5K |
| Oct 4, 2026 | 822 | 1,080 | +41K |
| Oct 3, 2026 | 785 | 2,052 | +44.2K |
| Oct 2, 2026 | 487 | 598 | +20.9K |
| Oct 1, 2026 | 445 | 606 | +21.1K |
| Sep 30, 2026 | 528 | 638 | +20.7K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [INVADERS] Crazy Skeleton RNG
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Crazy Skeleton RNG right now?
Crazy Skeleton RNG's latest recorded count is 405 concurrent players on Roblox, sampled at 2026-10-07 18:17 UTC. That is 3% below its average over the last 24 hours.
What is Crazy Skeleton RNG's highest recorded player count?
RoVitals began tracking Crazy Skeleton RNG on September 29, 2026; the highest count sampled since then is 2,052 on October 3, 2026; earlier peaks and peaks between samples may be higher.
Is Crazy Skeleton RNG growing or dying?
Crazy Skeleton RNG has grown 11.4% over the past 7 days, averaging 585 concurrent players against 525 the week before.
How many visits does Crazy Skeleton RNG have?
Crazy Skeleton RNG has been played 5,084,430 times in total, 204,895 of them since RoVitals began tracking it on September 29, 2026.
How much money does Crazy Skeleton RNG make?
The RoVitals model puts Crazy Skeleton RNG's developer earnings at roughly $25β$229 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Crazy Skeleton RNG
JOIN THE GROUP FOR AN EXTRA LUCK BOOST! Play the game on weekends to earn a 2x runtime luck bonus! Like and support the game so we have more motivation to do updates! Not your average "RNG" game. Collect Sanses that spawn throughout the map randomly every second. By clicking on it or using weapons at your disposal. Contribution will determine your worthiness of collecting a Sans. With more difficult Sanses being rarer, may your luck treat you well in this world. Developed by @Laserberg, @BludnMonsters, @Saha000412 and 8 _ 0 62233 Additional help from @sindisaoa, @HeavensentThesis and @BadCreePer98 Sans models by @sarberlool Arts by @TomMogsU and @botakmenhilang30 Maps by @arturklng and @SharkBlue_Chris Official CSR OST by @echo2z3
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| β² 4.7% | 444 | 58.9M | ||
| βΌ 6.1% | 542 | 560.1K | ||
| βΌ 0.6% | 534 | 870.5K | ||
| βΌ 12.5% | 681 | 39.5M | ||
| βΌ 6.7% | 492 | 9M | ||
| βΌ 6.1% | 573 | 15.7M | ||
| βΌ 3.0% | 160 | 2.9M | ||
| β² 2.5% | 135 | 1.2M |
History since Sep 29, 2026. Data methodology.