[⚖️JUDGEMAN] Jujutsu Infinite
#1,274SurgingSaved on this device
Since Aug 11, 2026
Player count history
Performance analysis
[JUDGEMAN] Jujutsu Infinite's latest recorded count is 1,309 players, ranking #1,274 of the 23,636 Roblox experiences tracked by RoVitals — the top 10% by player count, and currently below its 24-hour average of 1,653.
Measured on average concurrent players rather than a single spike, [JUDGEMAN] Jujutsu Infinite is up 23.3% day over day, up 6.5% week over week, down 24.2% over 30 days. RoVitals classifies it as surging with a trending score of 113.8.
Since tracking began on Aug 11, 2026, the highest concurrent player count RoVitals has recorded for [JUDGEMAN] Jujutsu Infinite is 2,514 on August 16, 2026. Its 24-hour peak of 2,149 is within 15% of that recorded peak. Earlier or between-sample peaks may be higher.
Engagement: 160,387 new visits in the last 24 hours, 807.3K over the past week, 6,498 new favorites in 7 days, against 722.3M lifetime visits and 3.3M favorites. That works out to roughly 97 visits per concurrent player per day, a proxy for how quickly its audience cycles through sessions.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1,653 | 2,149 | ▲ 23.3% |
| Last 7 days | 1,215 | 2,149 | ▲ 6.5% |
| Last 30 days | 1,217 | 2,267 | ▼ 24.2% |
| Since Aug 11, 2026 | — | 2,514 | 48 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +160.4K | +807.3K | +3.2M |
| Favorites gained | +1,388 | +6,498 | +24,594 |
| Likes gained | +627 | 96.8% positive overall | |
| Dislikes gained | +17 | 1,834,686 👍 · 60,337 👎 | |
| Totals | 722.3M visits · 3.3M favorites | ||
Rankings
| Live players | #1,274 · Top 10% |
| 24h peak | #1,227 · Top 10% |
| Observed peak | #2,074 · Top 10% |
| Total visits | #248 · Top 5% |
| Favorites | #510 · Top 5% |
| Rating | #756 · Top 5% |
| In RPG | #44 |
Records
| Highest recorded CCU | 2,514 · Aug 16, 2026 |
| Best day for visits | +188.2K · Aug 23, 2026 |
| 24h low | 1,231 |
| Avg. session (est.) | 14 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 48 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 27, 2026 | 1,402 | 1,616 | +49.2K |
| Sep 26, 2026 | 1,631 | 2,149 | +167.4K |
| Sep 25, 2026 | 1,153 | 1,589 | +119K |
| Sep 24, 2026 | 977 | 1,311 | +96.1K |
| Sep 23, 2026 | 948 | 1,261 | +92.5K |
| Sep 22, 2026 | 942 | 1,226 | +92K |
| Sep 21, 2026 | 962 | 1,304 | +92.5K |
| Sep 20, 2026 | 1,496 | 2,003 | +148.9K |
| Sep 19, 2026 | 1,434 | 1,910 | +143.2K |
| Sep 18, 2026 | 1,006 | 1,403 | +99.4K |
| Sep 17, 2026 | 874 | 1,151 | +81.5K |
| Sep 16, 2026 | 907 | 1,180 | +86.7K |
| Sep 15, 2026 | 921 | 1,258 | +86.7K |
| Sep 14, 2026 | 1,015 | 1,488 | +96.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1.2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [JUDGEMAN] Jujutsu Infinite
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing [JUDGEMAN] Jujutsu Infinite right now?
[JUDGEMAN] Jujutsu Infinite's latest recorded count is 1,309 concurrent players on Roblox, sampled at 2026-09-27 08:44:02 UTC. Over the last 24 hours in this report it peaked at 2,149 players and averaged 1,653.
What is [JUDGEMAN] Jujutsu Infinite's highest recorded player count?
The highest concurrent player count RoVitals has recorded for [JUDGEMAN] Jujutsu Infinite is 2,514, reached on August 16, 2026. Its 7-day peak is 2,149 and its 30-day peak is 2,267. RoVitals' record begins Aug 11, 2026; earlier or between-sample peaks may be higher.
Is [JUDGEMAN] Jujutsu Infinite growing or dying?
[JUDGEMAN] Jujutsu Infinite has grown 6.5% over the past 7 days, comparing its 1,215 average concurrent players this week against 1,141 the week before. In the last 24 hours it gained 160,387 visits and 1,388 favorites.
How popular is [JUDGEMAN] Jujutsu Infinite compared to other Roblox games?
[JUDGEMAN] Jujutsu Infinite ranks #1,274 out of 23,636 Roblox games tracked by RoVitals by current player count — the top 10% of all tracked games. It ranks #248 by total visits and #510 by favorites.
How many visits does [JUDGEMAN] Jujutsu Infinite have?
[JUDGEMAN] Jujutsu Infinite has been played 722,293,159 times in total, and 3,260,450 players have favorited it. Over the past 30 days it gained 3,230,735 visits.
How much money does [JUDGEMAN] Jujutsu Infinite make?
Using average concurrent players and genre assumptions, RoVitals's model gives a range of $60–$543 per day for [JUDGEMAN] Jujutsu Infinite. The central model estimate projected over 30 days is $5,427. These are model outputs, not reported earnings or a statistical confidence interval. Roblox does not publish per-game revenue; actual earnings can differ several-fold.
About [JUDGEMAN] Jujutsu Infinite
📱💻🎮 Available for all devices! (MOBILE, PC, CONSOLE) 👍⭐ Like and favorite the game for more updates! 🌠 2X EXP active on weekends! ⚖️Judgeman Rework: New rework for judgeman, and other quality of life changes! [ INFO ] Explore the vast open world, extinguish deadly cursed spirits, fight other sorcerers and curse users, find valuable cursed objects and explore the wide arsenal of cursed techniques! [ CREDITS ] Robuyasu - Owner / Project Director, Lead Programmer, VFX, Sound Design, Animator, Game Designer X_rnas - Lead Builder, 3D Modeler, Animator, VFX, Programmer, Game Destroyer Orebloxx - Lead Animator, Artist, VFX, Programmer, Game Designer scronge_mCduk - Lead Community / Social Media Manager, Game Designer Mr_Supernal - Lead Game Balancer, Head Moderator, Head Tester, Game Designer
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History since Aug 11, 2026. Data methodology.