[🎃]Iron Soul: Dungeon
- Playing now
- 951
- ▼ 3.3% 24h average vs the day before
- 24h average
- 1,129
- 24h peak
- 1,612
- 7-day peak
- 2,980
Player count history
Concurrent playersIron Soul: Dungeon has 951 players online in the latest RoVitals sample. The highest count RoVitals has recorded since tracking began on Aug 11, 2026 is 32,487, on Aug 15, 2026. Over the last 30 days it averaged 1,963 players, down 59.2% on the 30 days before. It has 337.6M lifetime visits and 516.8K likes.
Performance analysis
Measured on average concurrent players rather than a single spike, Iron Soul: Dungeon is down 3.3% day over day, down 14.9% week over week, down 59.2% over 30 days. Its last-24h average (1,129) is 30.1% below its 7-day average (1,616).
Iron Soul: Dungeon set its observed peak 88 days ago; its 7-day average is 5% of that peak.
Over the last 14 days, Iron Soul: Dungeon was usually busiest in the hour from 14:00 UTC, averaging 2.0× its quietest hour. Across the last 14 whole UTC days it averaged 51% more players on Saturdays and Sundays than on weekdays.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 1,129 | 1,612 | ▼ 3.3% |
| Last 7 days | 1,616 | 2,980 | ▼ 14.9% |
| Last 30 days | 1,963 | 4,749 | ▼ 59.2% |
| Since Aug 11, 2026 | — | 32,487 | 94 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +187.9K | +2M | +9.8M |
| Favorites gained | +1,594 | +19,185 | +100,175 |
| Likes gained | +143 | — | |
| Dislikes gained | +13 | — | |
Visits, likes & favorites
Cumulative Roblox counters. Visits count game entries, not unique players.
- Total visits
- 337,644,471
- Favorites
- 1,636,655
- Likes
- 516,80498.1% positive
- Dislikes
- 9,980
Rankings
| Live players | #1,394 · Top 5% |
|---|---|
| 24h peak | #1,447 · Top 5% |
| Observed peak | #285 · Top 1% |
| Total visits | #581 · Top 5% |
| Favorites | #1,167 · Top 5% |
| Rating | #299 · Top 5% |
| In RPG | #50 of 457 |
Records
| Observed peak | 32,487Aug 15, 2026 |
|---|---|
| Best day for visits | +4.5MAug 15, 2026 |
| 24h low | 667 |
| Avg. session (est.) | 8 min |
| Tracked since | Aug 11, 2026 |
| Days with recorded data | 94 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Nov 11, 2026 | 1,079 | 1,612 | +201.3K |
| Nov 10, 2026 | 1,123 | 1,680 | +204.1K |
| Nov 9, 2026 | 1,387 | 2,033 | +245.3K |
| Nov 8, 2026 | 2,093 | 2,750 | +379.8K |
| Nov 7, 2026 | 2,128 | 2,980 | +390.9K |
| Nov 6, 2026 | 1,694 | 2,679 | +300.6K |
| Nov 5, 2026 | 1,500 | 2,286 | +287.3K |
| Nov 4, 2026 | 1,542 | 2,140 | +270.7K |
| Nov 3, 2026 | 1,612 | 2,562 | +294.8K |
| Nov 2, 2026 | 1,844 | 2,812 | +313.4K |
| Nov 1, 2026 | 2,426 | 3,498 | +424.7K |
| Oct 31, 2026 | 2,478 | 3,622 | +442.2K |
| Oct 30, 2026 | 1,951 | 4,240 | +356.5K |
| Oct 29, 2026 | 1,361 | 2,223 | +241.3K |
Earnings model & assumptions
Roblox does not publish this game's earnings. These scenarios use an assumed monetization rate.
- Illustrative daily range
- $41 – $370
- 30 days at unchanged activity and assumptions
- $1,200 – $11,000
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1.2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare Iron Soul: Dungeon
Side-by-side player counts, peaks and growth against games of a similar size.
Frequently asked questions
How many people are playing Iron Soul: Dungeon right now?
Iron Soul: Dungeon's latest recorded count is 951 concurrent players on Roblox, sampled at 2026-11-12 02:33 UTC. That is 16% below its average over the last 24 hours.
What is Iron Soul: Dungeon's highest recorded player count?
RoVitals began tracking Iron Soul: Dungeon on August 11, 2026; its observed peak, the highest count sampled since then, is 32,487 on August 15, 2026; earlier peaks and peaks between samples may be higher.
Is Iron Soul: Dungeon growing or dying?
Over the past 7 days Iron Soul: Dungeon averaged 1,616 concurrent players, down 14.9% on the 1,899 of the week before. Over the past 30 days it averaged 1,963, down 59.2% on the 4,813 of the 30 days before.
How many visits does Iron Soul: Dungeon have?
Iron Soul: Dungeon has been played 337,644,471 times in total, 9,816,425 of them in the past 30 days.
How many likes does Iron Soul: Dungeon have?
Iron Soul: Dungeon has 516,804 likes and 9,980 dislikes on Roblox, 98.1% positive among recorded votes. It has 1,636,655 favorites. These are game totals, separate from its concurrent player count.
How much money does Iron Soul: Dungeon make?
Roblox does not publish Iron Soul: Dungeon's earnings. The RoVitals illustrative model gives roughly $41–$370 per day using average concurrent players and an assumed genre earnings rate. This is a model scenario, not reported revenue or a confidence interval; actual earnings can fall outside the range.
Description from Roblox, by Iron Soul
Dragons and men fought side by side. Then the world broke - scattered into floating isles, swarmed by dark creatures born from an ancient seal. ⚔️ Dynamic combat - Face creatures crawling from the depths; each defeat drops rare materials. 🔥 Skill Tree - Unlock and upgrade your own path. Choose abilities that fit your playstyle - become a relentless attacker, a forge master, or a survivor built to last. ⚒️ Crafting loop - Gather, forge, upgrade. Every new weapon changes how you fight. The world is broken. Build your legend - one skill, one strike, one blade at a time. Cheating/Exploiting will result in PERMANENT BAN.
Similar RPG games
| Game | Players | 24h change | 24h peak | Visits |
|---|---|---|---|---|
| ▼ 1.7% | 1,376 | 2.9M | ||
| ▲ 3.3% | 1,340 | 1.6B | ||
| ▲ 5.9% | 1,780 | 9M | ||
| ▲ 4.7% | 1,437 | 32.7M | ||
| ▼ 15.5% | 971 | 3.3M | ||
| ▼ 12.3% | 1,311 | 4.4M | ||
| ▲ 21.7% | 493 | 55.2M | ||
| ▼ 5.9% | 372 | 6.5M |
Scroll the table to explore more metrics →
History since Aug 11, 2026. Data methodology.