[DYNAMIC UPDATE 💜 ] Heroes: Online World
#4,410RisingSince Oct 5, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, [DYNAMIC UPDATE ] Heroes: Online World is up 13.6% day over day. Its last-24h average (125) is 6.8% above its 7-day average (117).
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 125 | 257 | ▲ 13.6% |
| Last 7 days | 117 | 257 | — |
| Last 30 days | 114 | 257 | — |
| Since Oct 5, 2026 | — | 257 | 3 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +17.7K | +36.3K | +31K |
| Favorites gained | +15 | +42 | +36 |
| Likes gained | +13 | 76.1% positive overall | |
| Dislikes gained | +1 | 11,102 👍 · 3,489 👎 | |
| Totals | 7.3M visits · 7.5K favorites | ||
Rankings
| Live players | #4,410 · Top 25% |
| 24h peak | #4,216 · Top 25% |
| Observed peak | #7,070 · Top 25% |
| Total visits | #7,121 · Top 50% |
| Favorites | #12,518 · Top 50% |
| Rating | #9,635 |
| In Action | #342 of 952 |
Records
| Highest recorded CCU | 257 · Oct 6, 2026 |
| Best day for visits | +17.4K · Oct 6, 2026 |
| 24h low | 41 |
| Avg. session (est.) | 10 min |
| Tracked since | Oct 5, 2026 |
| Days with recorded data | 3 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Oct 7, 2026 | 117 | 244 | +13.6K |
| Oct 6, 2026 | 107 | 257 | +17.4K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 1 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [DYNAMIC UPDATE ] Heroes: Online World
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing Heroes: Online World right now?
Heroes: Online World's latest recorded count is 133 concurrent players on Roblox, sampled at 2026-10-07 19:07 UTC. That is 6% above its average over the last 24 hours.
What is Heroes: Online World's highest recorded player count?
RoVitals began tracking Heroes: Online World on October 5, 2026; the highest count sampled since then is 257 on October 6, 2026; earlier peaks and peaks between samples may be higher.
How many visits does Heroes: Online World have?
Heroes: Online World has been played 7,282,855 times in total, 30,994 of them since RoVitals began tracking it on October 5, 2026.
How much money does Heroes: Online World make?
The RoVitals model puts Heroes: Online World's developer earnings at roughly $4–$34 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by HEROES: Unlimited
Heroes: Online World is an adventerous open world game. You can fight battles and become anyone you want. Be a HERO or VILLAIN. The path is yours to walk. ⭐ Fight players with special powers ⭐ Earn coins to unlock new characters or skins ⭐ Find unique chests in-game to claim rewards ⭐ New characters and skins are added every month ⭐ Be a HERO or a VILLAIN 💰Complete QUESTS to earn a lot of coins 🔥 Join our social link below to join our Community or report bugs/exploiters 🛠️We are adding new characters, updates, bug fixes every week! 👍 If you like the game, don't forget to thumbs up! tags: superhero, hero, heroes, magic, witchcraft, witches, powers, power, pvp, fighting, fighting pvp, open world (Currently only available on: mobile, tablet and PC.)
More by HEROES: Unlimited
| Game | Playing | 24h peak | Visits | Rating |
|---|---|---|---|---|
| 0 | 156.6K | 86% | ||
| 0 | 14.9K | 85% | ||
| 0 | 12.6K | 74% |
Similar Action games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| ▲ 33.3% | 189 | 736.4K | ||
| ▼ 4.3% | 170 | 2.6B | ||
| ▼ 5.9% | 161 | 4.1M | ||
| ▼ 8.1% | 250 | 308.1K | ||
| ▼ 2.8% | 173 | 507.4K | ||
| ▲ 9.6% | 231 | 47.9M | ||
| ▲ 2.3% | 86 | 115.6K | ||
| ▲ 0.0% | 29 | 2.6M |
History since Oct 5, 2026. Data methodology.