Roblox games gaining players
Biggest week-over-week increases in average concurrent players, by percentage growth.
2,968 Roblox games gained players over the last 7 days
Ordered by percentage growth. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour small games having a good week.
| # | Game | Playing | 7d | 24h Δ | 24h avg | 7d avg | 24h peak | Visits 24h |
|---|---|---|---|---|---|---|---|---|
| 201 | ▲ 125.0% | −142 | 327 | 243 | 707 | +61.8K | ||
| 202 | ▲ 125.0% | −3 | 41 | 27 | 66 | +5.1K | ||
| 203 | ▲ 125.0% | −2 | 19 | 18 | 50 | +3.9K | ||
| 204 | ▲ 125.0% | +1 | 16 | 9 | 34 | +3.1K | ||
| 205 | ▲ 125.0% | +1 | 11 | 9 | 30 | +961 | ||
| 206 | ▲ 123.8% | −1,422 | 1,142 | 1,862 | 1,863 | +127.9K | ||
| 207 | ▲ 123.7% | +1,725 | 13,541 | 8,461 | 17,186 | +1.5M | ||
| 208 | ▲ 122.2% | −220 | 1,252 | 1,053 | 1,979 | +126K | ||
| 209 | ▲ 121.9% | −164 | 2,180 | 1,815 | 3,898 | +202.8K | ||
| 210 | ▲ 121.4% | −3 | 13 | 31 | 26 | +1.8K | ||
| 211 | ▲ 119.7% | −7 | 203 | 134 | 401 | +19.4K | ||
| 212 | ▲ 119.0% | −118 | 830 | 622 | 1,388 | +124.4K | ||
| 213 | ▲ 117.1% | −84 | 367 | 380 | 528 | +24.8K | ||
| 214 | ▲ 116.7% | +2 | 35 | 26 | 46 | +5.9K | ||
| 215 | ▲ 116.3% | −341 | 1,223 | 956 | 2,238 | +141.1K | ||
| 216 | ▲ 114.3% | +44 | 432 | 240 | 864 | +62.1K | ||
| 217 | ▲ 113.8% | −161 | 298 | 310 | 647 | +26.6K | ||
| 218 | ▲ 113.3% | +346 | 1,186 | 627 | 2,491 | +84.6K | ||
| 219 | ▲ 112.9% | −9 | 19 | 66 | 42 | +3K | ||
| 220 | ▲ 111.7% | −1,678 | 3,382 | 3,438 | 6,536 | +342.7K | ||
| 221 | ▲ 111.1% | −10 | 21 | 19 | 41 | +2.2K | ||
| 222 | ▲ 109.4% | −17 | 52 | 67 | 106 | +3.7K | ||
| 223 | ▲ 108.5% | −2,270 | 7,739 | 5,754 | 13,223 | +815.6K | ||
| 224 | ▲ 108.3% | −308 | 1,379 | 1,287 | 2,255 | +337.8K | ||
| 225 | ▲ 108.1% | −38 | 123 | 335 | 290 | +16.1K | ||
| 226 | ▲ 106.7% | −44 | 49 | 62 | 116 | +5K | ||
| 227 | ▲ 106.7% | −13 | 31 | 31 | 77 | +4.4K | ||
| 228 | ▲ 106.7% | −28 | 25 | 31 | 63 | +4.2K | ||
| 229 | ▲ 105.7% | +5,511 | 21,603 | 13,511 | 68,380 | +1.9M | ||
| 230 | ▲ 104.3% | −4 | 57 | 47 | 93 | +9.6K | ||
| 231 | ▲ 103.6% | −351 | 1,060 | 1,006 | 1,887 | +128.6K | ||
| 232 | ▲ 103.0% | −24 | 79 | 134 | 153 | +8.4K | ||
| 233 | ▲ 101.4% | −17 | 55 | 286 | 120 | +5.2K | ||
| 234 | ▲ 100.7% | −146 | 221 | 277 | 542 | +20.6K | ||
| 235 | ▲ 100.6% | −327 | 1,117 | 1,055 | 1,575 | +97.2K | ||
| 236 | ▲ 100.0% | +19 | 67 | 40 | 144 | +8K | ||
| 237 | ▲ 100.0% | −15 | 58 | 48 | 101 | +6.1K | ||
| 238 | ▲ 100.0% | −5 | 48 | 32 | 80 | +5.4K | ||
| 239 | ▲ 100.0% | −17 | 43 | 34 | 85 | +8.2K | ||
| 240 | ▲ 100.0% | −8 | 42 | 30 | 79 | +6.8K | ||
| 241 | ▲ 100.0% | −16 | 36 | 30 | 69 | +4.6K | ||
| 242 | ▲ 100.0% | −5 | 31 | 18 | 57 | +6.1K | ||
| 243 | ▲ 100.0% | −12 | 30 | 38 | 69 | +2.6K | ||
| 244 | ▲ 100.0% | +4 | 28 | 26 | 41 | +3K | ||
| 245 | ▲ 100.0% | −6 | 26 | 30 | 64 | +4.2K | ||
| 246 | ▲ 100.0% | −1 | 21 | 12 | 51 | +3.1K | ||
| 247 | ▲ 100.0% | — | 14 | 12 | 36 | +501 | ||
| 248 | ▲ 100.0% | +5 | 14 | 8 | 68 | +2K | ||
| 249 | ▲ 100.0% | −1 | 11 | 8 | 26 | +2.5K | ||
| 250 | ▲ 100.0% | — | 11 | 10 | 22 | +571 | ||
| 251 | ▲ 100.0% | −3 | 10 | 10 | 21 | +3.1K | ||
| 252 | ▲ 100.0% | −7 | 8 | 14 | 15 | +5K | ||
| 253 | ▲ 100.0% | −1 | 7 | 6 | 16 | +2.7K | ||
| 254 | ▲ 100.0% | +2 | 7 | 6 | 15 | +1.2K | ||
| 255 | ▲ 100.0% | −1 | 7 | 6 | 14 | +2.1K | ||
| 256 | ▲ 100.0% | +5 | 6 | 2 | 15 | +893 | ||
| 257 | ▲ 100.0% | — | 6 | 6 | 19 | +1.1K | ||
| 258 | ▲ 100.0% | +2 | 6 | 4 | 16 | +655 | ||
| 259 | ▲ 100.0% | −2 | 5 | 4 | 14 | +824 | ||
| 260 | ▲ 100.0% | +2 | 5 | 2 | 15 | +516 | ||
| 261 | ▲ 100.0% | −1 | 5 | 6 | 12 | +2K | ||
| 262 | ▲ 99.7% | −251 | 739 | 597 | 1,299 | +53.4K | ||
| 263 | ▲ 98.4% | −201 | 481 | 377 | 939 | +61.8K | ||
| 264 | ▲ 97.7% | −49 | 303 | 257 | 576 | +41.3K | ||
| 265 | ▲ 97.6% | −1,807 | 5,500 | 4,556 | 10,720 | +440.6K | ||
| 266 | ▲ 96.8% | +10,184 | 10,185 | 2,680 | 27,118 | +945.6K | ||
| 267 | ▲ 96.7% | −113 | 771 | 541 | 1,229 | +46.7K | ||
| 268 | ▲ 96.7% | −275 | 569 | 470 | 1,366 | +62.5K | ||
| 269 | ▲ 96.6% | −160 | 23 | 171 | 64 | +3.9K | ||
| 270 | ▲ 94.5% | +25 | 165 | 107 | 293 | +20.8K | ||
| 271 | ▲ 94.5% | −779 | 2,792 | 2,352 | 4,413 | +269.1K | ||
| 272 | ▲ 93.6% | −27 | 376 | 211 | 718 | +36.6K | ||
| 273 | ▲ 93.0% | −45 | 1,394 | 961 | 2,007 | +220.7K | ||
| 274 | ▲ 92.3% | −591 | 3,209 | 2,762 | 5,165 | +212.3K | ||
| 275 | ▲ 91.7% | −12 | 27 | 23 | 62 | +5.4K | ||
| 276 | ▲ 91.7% | −28 | 27 | 46 | 58 | +3.4K | ||
| 277 | ▲ 91.6% | −664 | 1,277 | 1,209 | 2,584 | +247.9K | ||
| 278 | ▲ 90.9% | −4,926 | 10,288 | 10,776 | 21,012 | +1.6M | ||
| 279 | ▲ 90.6% | −29 | 50 | 61 | 74 | +15.1K | ||
| 280 | ▲ 90.3% | −421 | 564 | 586 | 791 | +74.6K | ||
| 281 | ▲ 90.0% | −9 | 24 | 19 | 42 | +4.9K | ||
| 282 | ▲ 90.0% | −17 | 15 | 19 | 41 | +3K | ||
| 283 | ▲ 89.9% | −1,350 | 1,538 | 1,132 | 4,602 | +179.7K | ||
| 284 | ▲ 88.9% | −3 | 25 | 17 | 49 | +5.6K | ||
| 285 | ▲ 88.8% | −381 | 1,091 | 895 | 1,929 | +137.2K | ||
| 286 | ▲ 88.7% | −443 | 2,516 | 2,302 | 4,553 | +253K | ||
| 287 | ▲ 88.3% | −458 | 486 | 546 | 1,155 | +47.7K | ||
| 288 | ▲ 88.0% | +688 | 1,624 | 675 | 3,540 | +320.8K | ||
| 289 | ▲ 87.8% | −346 | 875 | 864 | 1,339 | +69.7K | ||
| 290 | ▲ 87.0% | −9 | 66 | 43 | 122 | +11.9K | ||
| 291 | ▲ 86.9% | −43 | 324 | 286 | 534 | +19.2K | ||
| 292 | ▲ 86.8% | −25 | 1,262 | 736 | 2,147 | +157.3K | ||
| 293 | ▲ 86.7% | −2 | 7 | 56 | 15 | +530 | ||
| 294 | ▲ 86.0% | −1,450 | 7,983 | 5,956 | 13,597 | +770.8K | ||
| 295 | ▲ 85.7% | −20 | 47 | 39 | 97 | +3.6K | ||
| 296 | ▲ 85.7% | −80 | 13 | 52 | 33 | +3.3K | ||
| 297 | ▲ 85.7% | −56 | 8 | 52 | 27 | +1.1K | ||
| 298 | ▲ 84.1% | −108 | 189 | 127 | 600 | +35.7K | ||
| 299 | ▲ 83.6% | −32 | 150 | 112 | 247 | +21.4K | ||
| 300 | ▲ 83.3% | +12 | 25 | 11 | 63 | +5.7K |
How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history and a 5-player average to qualify, which keeps the percentage ranking from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.