Roblox games gaining players
Biggest month-over-month increases in average concurrent players, by percentage growth.
1,158 Roblox games gained players over the last 30 days
Ordered by percentage growth. The two rankings surface different games: absolute gains favour the already-large, percentage gains favour small games having a good week.
| # | Game | Playing | 30d | 24h Δ | 24h avg | 7d avg | 24h peak | Visits 24h |
|---|---|---|---|---|---|---|---|---|
| 1101 | ▲ 2.1% | −526 | 1,630 | 1,468 | 2,737 | +178.9K | ||
| 1102 | ▲ 2.1% | −39 | 73 | 88 | 149 | +10.5K | ||
| 1103 | ▲ 2.0% | −20 | 141 | 150 | 263 | +13.9K | ||
| 1104 | ▲ 2.0% | −8 | 33 | 38 | 57 | +5.5K | ||
| 1105 | ▲ 2.0% | −3,532 | 7,702 | 7,207 | 10,462 | +363.9K | ||
| 1106 | ▲ 2.0% | −1 | 122 | 111 | 205 | +12.9K | ||
| 1107 | ▲ 2.0% | −3 | 43 | 39 | 66 | +6K | ||
| 1108 | ▲ 1.9% | −4 | 56 | 45 | 96 | +5.8K | ||
| 1109 | ▲ 1.9% | −78 | 207 | 210 | 424 | +15K | ||
| 1110 | ▲ 1.9% | −59 | 235 | 248 | 429 | +45.6K | ||
| 1111 | ▲ 1.8% | −38 | 97 | 103 | 187 | +18.7K | ||
| 1112 | ▲ 1.8% | +2 | 102 | 74 | 187 | +14.8K | ||
| 1113 | ▲ 1.8% | −61 | 282 | 246 | 554 | +18.7K | ||
| 1114 | ▲ 1.7% | −124 | 294 | 281 | 515 | +85.1K | ||
| 1115 | ▲ 1.7% | −215 | 1,154 | 1,063 | 1,766 | +283.9K | ||
| 1116 | ▲ 1.7% | −33 | 219 | 272 | 441 | +13.8K | ||
| 1117 | ▲ 1.7% | −6 | 74 | 62 | 146 | +10.5K | ||
| 1118 | ▲ 1.6% | −17 | 74 | 67 | 151 | +6.1K | ||
| 1119 | ▲ 1.6% | −401 | 1,684 | 1,544 | 2,486 | +207.8K | ||
| 1120 | ▲ 1.6% | −60 | 280 | 244 | 518 | +46.3K | ||
| 1121 | ▲ 1.6% | −15 | 95 | 75 | 190 | +20.2K | ||
| 1122 | ▲ 1.5% | −7 | 82 | 71 | 153 | +16.9K | ||
| 1123 | ▲ 1.4% | −21 | 78 | 77 | 135 | +25.2K | ||
| 1124 | ▲ 1.4% | −316 | 1,896 | 1,857 | 2,706 | +230.1K | ||
| 1125 | ▲ 1.4% | −113 | 249 | 278 | 415 | +20.6K | ||
| 1126 | ▲ 1.4% | −1 | 182 | 164 | 233 | +24.4K | ||
| 1127 | ▲ 1.3% | −1,409 | 2,800 | 2,894 | 5,748 | +365.6K | ||
| 1128 | ▲ 1.3% | −4 | 164 | 141 | 261 | +19.3K | ||
| 1129 | ▲ 1.3% | −78 | 193 | 208 | 279 | +27.9K | ||
| 1130 | ▲ 1.3% | −79 | 162 | 191 | 371 | +22.6K | ||
| 1131 | ▲ 1.3% | −12 | 94 | 101 | 189 | +10.6K | ||
| 1132 | ▲ 1.2% | −149 | 442 | 536 | 832 | +67.7K | ||
| 1133 | ▲ 1.2% | −28 | 85 | 85 | 164 | +22K | ||
| 1134 | ▲ 1.2% | −55 | 263 | 209 | 458 | +52.5K | ||
| 1135 | ▲ 1.1% | −394 | 2,333 | 1,848 | 3,710 | +143.5K | ||
| 1136 | ▲ 1.1% | −11 | 96 | 90 | 154 | +28.7K | ||
| 1137 | ▲ 1.0% | −172 | 391 | 469 | 765 | +40.9K | ||
| 1138 | ▲ 1.0% | −104 | 479 | 427 | 1,017 | +79K | ||
| 1139 | ▲ 1.0% | −24 | 80 | 79 | 147 | +17.7K | ||
| 1140 | ▲ 0.9% | −1,576 | 4,043 | 4,020 | 7,148 | +1M | ||
| 1141 | ▲ 0.7% | −29 | 147 | 127 | 256 | +16K | ||
| 1142 | ▲ 0.7% | −62 | 161 | 173 | 382 | +21.5K | ||
| 1143 | ▲ 0.7% | −112 | 396 | 451 | 625 | +58.7K | ||
| 1144 | ▲ 0.6% | −27 | 125 | 131 | 265 | +24.7K | ||
| 1145 | ▲ 0.6% | −76 | 169 | 142 | 371 | +59.2K | ||
| 1146 | ▲ 0.6% | −967 | 1,231 | 1,299 | 2,698 | +91.8K | ||
| 1147 | ▲ 0.6% | −30 | 145 | 154 | 277 | +22.8K | ||
| 1148 | ▲ 0.6% | −32 | 2,240 | 2,086 | 3,469 | +202.1K | ||
| 1149 | ▲ 0.6% | −99 | 219 | 201 | 386 | +17.6K | ||
| 1150 | ▲ 0.4% | −188 | 285 | 234 | 570 | +40.7K | ||
| 1151 | ▲ 0.4% | −81 | 254 | 273 | 455 | +43.3K | ||
| 1152 | ▲ 0.3% | −2,081 | 3,757 | 3,948 | 8,632 | +381.8K | ||
| 1153 | ▲ 0.3% | −216 | 1,132 | 997 | 1,911 | +112.1K | ||
| 1154 | ▲ 0.2% | −891 | 2,526 | 2,196 | 4,233 | +317.8K | ||
| 1155 | ▲ 0.2% | +35 | 560 | 511 | 968 | +63.6K | ||
| 1156 | ▲ 0.2% | −216 | 746 | 838 | 1,065 | +112K | ||
| 1157 | ▲ 0.1% | −75 | 3,089 | 3,069 | 3,322 | +39K | ||
| 1158 | ▲ 0.1% | −443 | 1,482 | 1,636 | 2,498 | +174.4K |
How a gain is measured
Changes compare period averages, not instantaneous counts, so a single spike cannot put a game on this list: a game that jumped for one hour and fell back has barely moved its 24-hour average. Games need at least 2 days of recorded history and a 5-player average to qualify, which keeps the percentage ranking from filling up with games that went from 1 player to 4. The same comparison run the other way gives games losing players, and trending weights the same growth by audience size.