Boxing League vs Artificial Warfare
Artificial Warfare currently leads with 411 concurrent players against 264, a 1.6× advantage. On all-time peak the record belongs to Artificial Warfare at 425 concurrent players, versus 303. Lifetime, Boxing League has more visits (581.9M vs 17M). Full side-by-side history for Boxing League and Artificial Warfare is charted above.
Boxing League
264
playing now
291 24h peak · 581.9M visits
VS
Artificial Warfare
411
playing now
425 24h peak · 17M visits
Player count history
Boxing LeagueArtificial Warfare
Head to head
| Metric | Boxing League | Artificial Warfare | Difference |
|---|---|---|---|
| Playing now | 264 | 411 | 147 (1.6×) |
| 24h peak | 291 | 425 | 134 |
| 24h average | 222 | 336 | 114 (1.5×) |
| 7-day peak | 301 | 425 | 124 |
| 7-day average | 204 | 277 | 73 |
| 30-day peak | 301 | 425 | 124 |
| All-time peak | 303 | 425 | 122 |
| 24h change | ▲ 12.7% | ▲ 54.1% | — |
| 7d change | — | — | — |
| Total visits | 581.9M | 17M | 564.9M (34.2×) |
| Visits (24h) | 23K | 34.3K | 11.3K |
| Visits (7d) | 153.5K | 113.4K | 40.2K |
| Favorites | 1.1M | 81.7K | 1M (13.5×) |
| Rating | 80.0% | 86.7% | — |
| Global rank (players) | #2,763 | #2,389 | of 7,866 |
| Trending score | 18.6 | 49.6 | — |
| Created | Aug 26, 2019 | Jan 21, 2024 | — |
| Genre | Sports & Racing | Simulation | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 7 days for Boxing League, 5 for Artificial Warfare.