[GENERATION 2 + PUBLIC RELEASE] Ryujin vs [PAPARAZZI DUBSTEP] Emotes Testing
[GENERATION 2 + PUBLIC RELEASE] Ryujin currently leads with 6,983 concurrent players against 5,460. On all-time peak the record belongs to [GENERATION 2 + PUBLIC RELEASE] Ryujin at 6,983 concurrent players, versus 6,514. Lifetime, [PAPARAZZI DUBSTEP] Emotes Testing has more visits (136M vs 16.7M). Full side-by-side history for [GENERATION 2 + PUBLIC RELEASE] Ryujin and [PAPARAZZI DUBSTEP] Emotes Testing is charted above.
[GENERATION 2 + PUBLIC RELEASE] Ryujin
6,983
playing now
6,940 24h peak Β· 16.7M visits
VS
πͺ[PAPARAZZI DUBSTEP] Emotes Testing β¨
5,460
playing now
6,514 24h peak Β· 136M visits
Player count history
[GENERATION 2 + PUBLIC RELEASE] Ryujin[PAPARAZZI DUBSTEP] Emotes Testing
Head to head
| Metric | [GENERATION 2 + PUBLIC RELEASE] Ryujin | [PAPARAZZI DUBSTEP] Emotes Testing | Difference |
|---|---|---|---|
| Playing now | 6,983 | 5,460 | 1,523 |
| 24h peak | 6,940 | 6,514 | 426 |
| 24h average | 6,264 | 5,615 | 649 |
| 7-day peak | 6,940 | 6,514 | 426 |
| 7-day average | 5,517 | 5,111 | 406 |
| 30-day peak | 6,940 | 6,514 | 426 |
| All-time peak | 6,983 | 6,514 | 469 |
| 24h change | β² 23.5% | β² 18.6% | β |
| 7d change | β | β | β |
| Total visits | 16.7M | 136M | 119.4M (8.2Γ) |
| Visits (24h) | 210K | 715.1K | 505.1K (3.4Γ) |
| Visits (7d) | 416K | 1.8M | 1.4M (4.4Γ) |
| Favorites | 59.8K | 1.3M | 1.2M (21.9Γ) |
| Rating | 91.7% | 88.2% | β |
| Global rank (players) | #227 | #279 | of 4,380 |
| Trending score | 51.2 | 36.8 | β |
| Created | Aug 7, 2024 | Feb 12, 2026 | β |
| Genre | Action | Social | β |
Other comparisons
[GENERATION 2 + PUBLIC RELEASE] Ryujin vs [2X] +1 Power Per Click[GENERATION 2 + PUBLIC RELEASE] Ryujin vs Dueling Grounds[GENERATION 2 + PUBLIC RELEASE] Ryujin vs MEGA RAMP FOR SLIME[GENERATION 2 + PUBLIC RELEASE] Ryujin vs Raft 101 Survival[GENERATION 2 + PUBLIC RELEASE] Ryujin vs +1 Speed Keyboard Escape | Underwater[GENERATION 2 + PUBLIC RELEASE] Ryujin vs [UPDATE!]Midnight Chasers: Highway RacingCompare two other games β
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history β 3 days for [GENERATION 2 + PUBLIC RELEASE] Ryujin, 4 for [PAPARAZZI DUBSTEP] Emotes Testing.