[I GOT THAT FEELING] Emotes Testing icon

😝[I GOT THAT FEELING] Emotes Testing ✨

#626Surging
by ByteonixSocialCreated Feb 12, 2026Game updated Sep 27, 2026

Saved on this device

Play on Roblox
Latest player count
1,626
▼ 13.4% vs yesterday
24h peak
6,934
avg 4,250
7-day peak
6,934
avg 3,104
30-day peak
6,934
avg 2,963
Observed peak
8,506
Aug 15, 2026
Since Aug 12, 2026
Global rank
#626
Top 5%

Player count history

[I GOT THAT FEELING] Emotes Testing — concurrent players
[I GOT THAT FEELING] Emotes Testing — concurrent players6.9K1.6K

Performance analysis

[I GOT THAT FEELING] Emotes Testing's latest recorded count is 1,626 players, ranking #626 of the 24,077 Roblox experiences tracked by RoVitals — the top 5% by player count, and currently below its 24-hour average of 4,250.

Measured on average concurrent players rather than a single spike, [I GOT THAT FEELING] Emotes Testing is down 13.4% day over day, up 26.5% week over week, down 37.0% over 30 days. RoVitals classifies it as surging with a trending score of 132.9.

Since tracking began on Aug 12, 2026, the highest concurrent player count RoVitals has recorded for [I GOT THAT FEELING] Emotes Testing is 8,506 on August 15, 2026. Its 24-hour peak of 6,934 is within 18% of that recorded peak. Earlier or between-sample peaks may be higher.

Engagement: 617,837 new visits in the last 24 hours, 3.3M over the past week, 27,927 new favorites in 7 days, against 158.3M lifetime visits and 1.5M favorites. That works out to roughly 145 visits per concurrent player per day, a proxy for how quickly its audience cycles through sessions.

Player counts by period

PeriodAveragePeakChange
Last 24 hours4,2506,934▼ 13.4%
Last 7 days3,1046,934▲ 26.5%
Last 30 days2,9636,934▼ 37.0%
Since Aug 12, 2026—8,50648 days tracked

Growth

Metric24h7d30d
Visits gained+617.8K+3.3M+11.9M
Favorites gained+5,375+27,927+99,780
Likes gained+19587.6% positive overall
Dislikes gained+4556,758 👍 · 8,024 👎
Totals158.3M visits · 1.5M favorites

Rankings

Live players#626 · Top 5%
24h peak#368 · Top 5%
Observed peak#707 · Top 5%
Total visits#973 · Top 5%
Favorites#1,054 · Top 5%
Rating#4,967 · Top 25%
In Social#3

Records

Highest recorded CCU8,506 · Aug 15, 2026
Best day for visits+898.8K · Aug 15, 2026
24h low1,626
Avg. session (est.)10 min
Tracked sinceAug 12, 2026
Days with recorded data48 days of history

Daily breakdown

Day (UTC)Avg playersPeak playersVisits gained
Sep 28, 20262,6764,088+101.3K
Sep 27, 20264,7566,934+701K
Sep 26, 20264,9086,844+725.7K
Sep 25, 20262,7674,667+406.1K
Sep 24, 20262,2713,587+333.5K
Sep 23, 20262,4473,760+357.3K
Sep 22, 20262,4513,805+353K
Sep 21, 20262,5554,000+362.6K
Sep 20, 20263,4454,922+478.4K
Sep 19, 20263,8375,562+535.1K
Sep 18, 20262,6043,695+359.9K
Sep 17, 20262,0293,250+292.6K
Sep 16, 20262,0433,166+306.8K
Sep 15, 20261,6602,559+248.1K

Estimated developer earnings

Per day
$103 – $930
30-day model projection
$9,302
Earned Robux / day
R$ 81,600

Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.

Visits history

[I GOT THAT FEELING] Emotes Testing — total visits
[I GOT THAT FEELING] Emotes Testing — total visits158.3M145.1M

Compare [I GOT THAT FEELING] Emotes Testing

Side-by-side player counts, peaks and growth against games of a similar size:

Frequently asked questions

How many people are playing [I GOT THAT FEELING] Emotes Testing right now?

[I GOT THAT FEELING] Emotes Testing's latest recorded count is 1,626 concurrent players on Roblox, sampled at 2026-09-28 05:51:07 UTC. Over the last 24 hours in this report it peaked at 6,934 players and averaged 4,250.

What is [I GOT THAT FEELING] Emotes Testing's highest recorded player count?

The highest concurrent player count RoVitals has recorded for [I GOT THAT FEELING] Emotes Testing is 8,506, reached on August 15, 2026. Its 7-day peak is 6,934 and its 30-day peak is 6,934. RoVitals' record begins Aug 12, 2026; earlier or between-sample peaks may be higher.

Is [I GOT THAT FEELING] Emotes Testing growing or dying?

[I GOT THAT FEELING] Emotes Testing has grown 26.5% over the past 7 days, comparing its 3,104 average concurrent players this week against 2,454 the week before. In the last 24 hours it gained 617,837 visits and 5,375 favorites.

How popular is [I GOT THAT FEELING] Emotes Testing compared to other Roblox games?

[I GOT THAT FEELING] Emotes Testing ranks #626 out of 24,077 Roblox games tracked by RoVitals by current player count — the top 5% of all tracked games. It ranks #973 by total visits and #1,054 by favorites.

How many visits does [I GOT THAT FEELING] Emotes Testing have?

[I GOT THAT FEELING] Emotes Testing has been played 158,347,260 times in total, and 1,501,386 players have favorited it. Over the past 30 days it gained 11,928,581 visits.

How much money does [I GOT THAT FEELING] Emotes Testing make?

Using average concurrent players and genre assumptions, RoVitals's model gives a range of $103–$930 per day for [I GOT THAT FEELING] Emotes Testing. The central model estimate projected over 30 days is $9,302. These are model outputs, not reported earnings or a statistical confidence interval. Roblox does not publish per-game revenue; actual earnings can differ several-fold.

About [I GOT THAT FEELING] Emotes Testing

✨ Welcome to Emotes Testing™ Sandbox! Try out hundreds of FREE dance emotes inside our sandbox! 👆 Tap on Players to Sync Emotes in real-time with them! 🎶 Emotes come in many varieties, some even have effects! Try to discover every type of emote! 👗 Dress up with many morphs, or create your own with the built-in avatar editor! ❤️ All emotes were made by the Byteonix team. Thanks for playing! 😍 Unlock exclusive emotes through Emote Packs or unlock them individually! 🎮 Emotes Testing Sandbox works on all devices, including Phone, Tablet and Console! *Note: All music which may play during Emotes is sourced from publicly available Roblox audios; Byteonix has no control over the content. © Copyright Build2Inspire 2026. All rights reserved All in-game content, including animations and thumbnails are intellectual property of Build2Inspire. Emotes Testing™ is a trademark of Byteonix.

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History since Aug 12, 2026. Data methodology.