😝[I GOT THAT FEELING] Emotes Testing ✨
#626SurgingSaved on this device
Since Aug 12, 2026
Player count history
Performance analysis
[I GOT THAT FEELING] Emotes Testing's latest recorded count is 1,626 players, ranking #626 of the 24,077 Roblox experiences tracked by RoVitals — the top 5% by player count, and currently below its 24-hour average of 4,250.
Measured on average concurrent players rather than a single spike, [I GOT THAT FEELING] Emotes Testing is down 13.4% day over day, up 26.5% week over week, down 37.0% over 30 days. RoVitals classifies it as surging with a trending score of 132.9.
Since tracking began on Aug 12, 2026, the highest concurrent player count RoVitals has recorded for [I GOT THAT FEELING] Emotes Testing is 8,506 on August 15, 2026. Its 24-hour peak of 6,934 is within 18% of that recorded peak. Earlier or between-sample peaks may be higher.
Engagement: 617,837 new visits in the last 24 hours, 3.3M over the past week, 27,927 new favorites in 7 days, against 158.3M lifetime visits and 1.5M favorites. That works out to roughly 145 visits per concurrent player per day, a proxy for how quickly its audience cycles through sessions.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 4,250 | 6,934 | ▼ 13.4% |
| Last 7 days | 3,104 | 6,934 | ▲ 26.5% |
| Last 30 days | 2,963 | 6,934 | ▼ 37.0% |
| Since Aug 12, 2026 | — | 8,506 | 48 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +617.8K | +3.3M | +11.9M |
| Favorites gained | +5,375 | +27,927 | +99,780 |
| Likes gained | +195 | 87.6% positive overall | |
| Dislikes gained | +45 | 56,758 👍 · 8,024 👎 | |
| Totals | 158.3M visits · 1.5M favorites | ||
Rankings
| Live players | #626 · Top 5% |
| 24h peak | #368 · Top 5% |
| Observed peak | #707 · Top 5% |
| Total visits | #973 · Top 5% |
| Favorites | #1,054 · Top 5% |
| Rating | #4,967 · Top 25% |
| In Social | #3 |
Records
| Highest recorded CCU | 8,506 · Aug 15, 2026 |
| Best day for visits | +898.8K · Aug 15, 2026 |
| 24h low | 1,626 |
| Avg. session (est.) | 10 min |
| Tracked since | Aug 12, 2026 |
| Days with recorded data | 48 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 2,676 | 4,088 | +101.3K |
| Sep 27, 2026 | 4,756 | 6,934 | +701K |
| Sep 26, 2026 | 4,908 | 6,844 | +725.7K |
| Sep 25, 2026 | 2,767 | 4,667 | +406.1K |
| Sep 24, 2026 | 2,271 | 3,587 | +333.5K |
| Sep 23, 2026 | 2,447 | 3,760 | +357.3K |
| Sep 22, 2026 | 2,451 | 3,805 | +353K |
| Sep 21, 2026 | 2,555 | 4,000 | +362.6K |
| Sep 20, 2026 | 3,445 | 4,922 | +478.4K |
| Sep 19, 2026 | 3,837 | 5,562 | +535.1K |
| Sep 18, 2026 | 2,604 | 3,695 | +359.9K |
| Sep 17, 2026 | 2,029 | 3,250 | +292.6K |
| Sep 16, 2026 | 2,043 | 3,166 | +306.8K |
| Sep 15, 2026 | 1,660 | 2,559 | +248.1K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 0.8 earned Robux per player-hour. Formula and limitations.
Visits history
Compare [I GOT THAT FEELING] Emotes Testing
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing [I GOT THAT FEELING] Emotes Testing right now?
[I GOT THAT FEELING] Emotes Testing's latest recorded count is 1,626 concurrent players on Roblox, sampled at 2026-09-28 05:51:07 UTC. Over the last 24 hours in this report it peaked at 6,934 players and averaged 4,250.
What is [I GOT THAT FEELING] Emotes Testing's highest recorded player count?
The highest concurrent player count RoVitals has recorded for [I GOT THAT FEELING] Emotes Testing is 8,506, reached on August 15, 2026. Its 7-day peak is 6,934 and its 30-day peak is 6,934. RoVitals' record begins Aug 12, 2026; earlier or between-sample peaks may be higher.
Is [I GOT THAT FEELING] Emotes Testing growing or dying?
[I GOT THAT FEELING] Emotes Testing has grown 26.5% over the past 7 days, comparing its 3,104 average concurrent players this week against 2,454 the week before. In the last 24 hours it gained 617,837 visits and 5,375 favorites.
How popular is [I GOT THAT FEELING] Emotes Testing compared to other Roblox games?
[I GOT THAT FEELING] Emotes Testing ranks #626 out of 24,077 Roblox games tracked by RoVitals by current player count — the top 5% of all tracked games. It ranks #973 by total visits and #1,054 by favorites.
How many visits does [I GOT THAT FEELING] Emotes Testing have?
[I GOT THAT FEELING] Emotes Testing has been played 158,347,260 times in total, and 1,501,386 players have favorited it. Over the past 30 days it gained 11,928,581 visits.
How much money does [I GOT THAT FEELING] Emotes Testing make?
Using average concurrent players and genre assumptions, RoVitals's model gives a range of $103–$930 per day for [I GOT THAT FEELING] Emotes Testing. The central model estimate projected over 30 days is $9,302. These are model outputs, not reported earnings or a statistical confidence interval. Roblox does not publish per-game revenue; actual earnings can differ several-fold.
About [I GOT THAT FEELING] Emotes Testing
✨ Welcome to Emotes Testing™ Sandbox! Try out hundreds of FREE dance emotes inside our sandbox! 👆 Tap on Players to Sync Emotes in real-time with them! 🎶 Emotes come in many varieties, some even have effects! Try to discover every type of emote! 👗 Dress up with many morphs, or create your own with the built-in avatar editor! ❤️ All emotes were made by the Byteonix team. Thanks for playing! 😍 Unlock exclusive emotes through Emote Packs or unlock them individually! 🎮 Emotes Testing Sandbox works on all devices, including Phone, Tablet and Console! *Note: All music which may play during Emotes is sourced from publicly available Roblox audios; Byteonix has no control over the content. © Copyright Build2Inspire 2026. All rights reserved All in-game content, including animations and thumbnails are intellectual property of Build2Inspire. Emotes Testing™ is a trademark of Byteonix.
More by Byteonix
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|---|---|---|---|---|
| 2,595 | 202.9M | 87% | ||
| 253 | 521M | 87% | ||
| 0 | 8.4M | 49% | ||
| 15 | 44.6M | 82% | ||
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| 6 | 22.8M | 91% |
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| ▼ 12.9% | 4,164 | 25.9M | ||
| ▼ 10.0% | 3,355 | 6.1M | ||
| ▼ 19.2% | 2,285 | 36.7M | ||
| ▼ 4.4% | 4,264 | 5.2B | ||
| ▼ 20.4% | 1,150 | 6.7M | ||
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History since Aug 12, 2026. Data methodology.