Train RNG vs Sonic.EXE RP: Takedown

Sonic.EXE RP: Takedown currently leads with 114 concurrent players against 53, a 2.2× advantage. On all-time peak the record belongs to Train RNG at 166 concurrent players, versus 165. Lifetime, Train RNG has more visits (39.5M vs 4.1M). Full side-by-side history for Train RNG and Sonic.EXE RP: Takedown is charted above.

Train RNG
53
playing now
158 24h peak · 39.5M visits
VS
Sonic.EXE RP: Takedown
114
playing now
151 24h peak · 4.1M visits

Player count history

Train RNGSonic.EXE RP: Takedown

Head to head

Metric Train RNG Sonic.EXE RP: TakedownDifference
Playing now5311461 (2.2×)
24h peak1581517
24h average9410915
7-day peak1621611
7-day average89978
30-day peak1621653
All-time peak1661651
24h change 6.8% 31.3%
7d change 6.7%
Total visits39.5M4.1M35.4M (9.6×)
Visits (24h)12.4K9.6K2.8K
Visits (7d)33.4K67.5K34.1K (2.0×)
Favorites39.3K7K32.3K (5.6×)
Rating64.6%84.1%
Global rank (players)#4,267#3,695of 7,866
Trending score8.820.4
CreatedSep 28, 2017Aug 9, 2025
GenreObby & PlatformerRoleplay & Avatar Sim

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 4 days for Train RNG, 12 for Sonic.EXE RP: Takedown.