Train RNG vs Sonic.EXE RP: Takedown
Sonic.EXE RP: Takedown currently leads with 114 concurrent players against 53, a 2.2× advantage. On all-time peak the record belongs to Train RNG at 166 concurrent players, versus 165. Lifetime, Train RNG has more visits (39.5M vs 4.1M). Full side-by-side history for Train RNG and Sonic.EXE RP: Takedown is charted above.
Train RNG
53
playing now
158 24h peak · 39.5M visits
VS
Sonic.EXE RP: Takedown
114
playing now
151 24h peak · 4.1M visits
Player count history
Train RNGSonic.EXE RP: Takedown
Head to head
| Metric | Train RNG | Sonic.EXE RP: Takedown | Difference |
|---|---|---|---|
| Playing now | 53 | 114 | 61 (2.2×) |
| 24h peak | 158 | 151 | 7 |
| 24h average | 94 | 109 | 15 |
| 7-day peak | 162 | 161 | 1 |
| 7-day average | 89 | 97 | 8 |
| 30-day peak | 162 | 165 | 3 |
| All-time peak | 166 | 165 | 1 |
| 24h change | ▲ 6.8% | ▲ 31.3% | — |
| 7d change | — | ▼ 6.7% | — |
| Total visits | 39.5M | 4.1M | 35.4M (9.6×) |
| Visits (24h) | 12.4K | 9.6K | 2.8K |
| Visits (7d) | 33.4K | 67.5K | 34.1K (2.0×) |
| Favorites | 39.3K | 7K | 32.3K (5.6×) |
| Rating | 64.6% | 84.1% | — |
| Global rank (players) | #4,267 | #3,695 | of 7,866 |
| Trending score | 8.8 | 20.4 | — |
| Created | Sep 28, 2017 | Aug 9, 2025 | — |
| Genre | Obby & Platformer | Roleplay & Avatar Sim | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 4 days for Train RNG, 12 for Sonic.EXE RP: Takedown.