Train RNG vs +1 Jump Anime Evolve Tower

Train RNG currently leads with 53 concurrent players against 5, a 10.6× advantage. On all-time peak the record belongs to Train RNG at 166 concurrent players, versus 161. Lifetime, Train RNG has more visits (39.5M vs 4.1M). Full side-by-side history for Train RNG and +1 Jump Anime Evolve Tower is charted above.

Train RNG
53
playing now
158 24h peak · 39.5M visits
VS
+1 Jump Anime Evolve Tower
5
playing now
161 24h peak · 4.1M visits

Player count history

Train RNG+1 Jump Anime Evolve Tower

Head to head

Metric Train RNG +1 Jump Anime Evolve TowerDifference
Playing now53548 (10.6×)
24h peak1581613
24h average947024
7-day peak1621611
7-day average895732 (1.6×)
30-day peak1621611
All-time peak1661615
24h change 6.8% 16.7%
7d change 16.3%
Total visits39.5M4.1M35.3M (9.5×)
Visits (24h)12.4K10.1K2.3K
Visits (7d)33.4K58.8K25.4K (1.8×)
Favorites39.3K334.3K295K (8.5×)
Rating64.6%92.0%
Global rank (players)#4,267#5,456of 7,866
Trending score8.830.2
CreatedSep 28, 2017Apr 16, 2026
GenreObby & PlatformerSimulation

Other comparisons

Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 4 days for Train RNG, 12 for +1 Jump Anime Evolve Tower.