Train RNG vs +1 Jump Anime Evolve Tower
Train RNG currently leads with 53 concurrent players against 5, a 10.6× advantage. On all-time peak the record belongs to Train RNG at 166 concurrent players, versus 161. Lifetime, Train RNG has more visits (39.5M vs 4.1M). Full side-by-side history for Train RNG and +1 Jump Anime Evolve Tower is charted above.
Train RNG
53
playing now
158 24h peak · 39.5M visits
VS
+1 Jump Anime Evolve Tower
5
playing now
161 24h peak · 4.1M visits
Player count history
Train RNG+1 Jump Anime Evolve Tower
Head to head
| Metric | Train RNG | +1 Jump Anime Evolve Tower | Difference |
|---|---|---|---|
| Playing now | 53 | 5 | 48 (10.6×) |
| 24h peak | 158 | 161 | 3 |
| 24h average | 94 | 70 | 24 |
| 7-day peak | 162 | 161 | 1 |
| 7-day average | 89 | 57 | 32 (1.6×) |
| 30-day peak | 162 | 161 | 1 |
| All-time peak | 166 | 161 | 5 |
| 24h change | ▲ 6.8% | ▲ 16.7% | — |
| 7d change | — | ▲ 16.3% | — |
| Total visits | 39.5M | 4.1M | 35.3M (9.5×) |
| Visits (24h) | 12.4K | 10.1K | 2.3K |
| Visits (7d) | 33.4K | 58.8K | 25.4K (1.8×) |
| Favorites | 39.3K | 334.3K | 295K (8.5×) |
| Rating | 64.6% | 92.0% | — |
| Global rank (players) | #4,267 | #5,456 | of 7,866 |
| Trending score | 8.8 | 30.2 | — |
| Created | Sep 28, 2017 | Apr 16, 2026 | — |
| Genre | Obby & Platformer | Simulation | — |
Other comparisons
Both games are sampled on the same schedule and plotted on a shared time axis, so the comparison is like for like. Peaks, averages and growth come from RoVitals's own recorded history — 4 days for Train RNG, 12 for +1 Jump Anime Evolve Tower.