SILLY SCIENCE! π§ͺ
#4,966FallingSince Sep 18, 2026
Player count history
Performance analysis
Measured on average concurrent players rather than a single spike, SILLY SCIENCE! is down 30.3% day over day, down 27.1% week over week. Its last-24h average (53) is 14.5% below its 7-day average (62).
SILLY SCIENCE! set its observed peak 9 days ago; its 7-day average is 42% of that peak.
Over the last 9 days, SILLY SCIENCE! was usually busiest in the hour from 15:00 UTC, averaging 3.4Γ its quietest hour.
Player counts by period
| Period | Average | Peak | Change |
|---|---|---|---|
| Last 24 hours | 53 | 98 | βΌ 30.3% |
| Last 7 days | 62 | 112 | βΌ 27.1% |
| Last 30 days | 64 | 147 | β |
| Since Sep 18, 2026 | β | 147 | 11 days tracked |
Growth
| Metric | 24h | 7d | 30d |
|---|---|---|---|
| Visits gained | +8.4K | +75.5K | +117.8K |
| Favorites gained | +18 | +148 | +226 |
| Likes gained | +1 | 63.9% positive overall | |
| Dislikes gained | +0 | 3,706 π Β· 2,094 π | |
| Totals | 39M visits Β· 23.3K favorites | ||
Rankings
| Live players | #4,966 Β· Top 25% |
| 24h peak | #6,234 Β· Top 50% |
| Observed peak | #7,316 Β· Top 50% |
| Total visits | #2,904 Β· Top 25% |
| Favorites | #8,586 Β· Top 50% |
| Rating | #10,281 |
| In Simulation | #1,808 of 5,885 |
Records
| Highest recorded CCU | 147 Β· Sep 19, 2026 |
| Best day for visits | +18.2K Β· Sep 19, 2026 |
| 24h low | 18 |
| Avg. session (est.) | 9 min |
| Tracked since | Sep 18, 2026 |
| Days with recorded data | 11 days of history |
Daily breakdown
| Day (UTC) | Avg players | Peak players | Visits gained |
|---|---|---|---|
| Sep 28, 2026 | 44 | 90 | +5.3K |
| Sep 27, 2026 | 66 | 104 | +13.6K |
| Sep 26, 2026 | 71 | 112 | +14.9K |
| Sep 25, 2026 | 53 | 109 | +10.3K |
| Sep 24, 2026 | 48 | 97 | +9.5K |
| Sep 23, 2026 | 42 | 92 | +8.7K |
| Sep 22, 2026 | 50 | 102 | +10.1K |
| Sep 21, 2026 | 55 | 108 | +11.2K |
| Sep 20, 2026 | 79 | 143 | +15.8K |
| Sep 19, 2026 | 88 | 147 | +18.2K |
Estimated developer earnings
Modeled from average concurrent players, assumed earned Robux per player-hour by genre, and a fixed $0.0038 per earned Robux. These are not reported game earnings. The range is the central model divided and multiplied by three, not a confidence interval; actual earnings may fall outside it. Special DevEx rates, purchases, revenue shares and expenses are not modeled. Not financial data. Model assumption for this game: 2 earned Robux per player-hour. Formula and limitations.
Visits history
Compare SILLY SCIENCE!
Side-by-side player counts, peaks and growth against games of a similar size:
Frequently asked questions
How many people are playing SILLY SCIENCE! right now?
SILLY SCIENCE!'s latest recorded count is 82 concurrent players on Roblox, sampled at 2026-09-28 15:49 UTC. That is 55% above its average over the last 24 hours.
What is SILLY SCIENCE!'s highest recorded player count?
RoVitals began tracking SILLY SCIENCE! on September 18, 2026; the highest count sampled since then is 147 on September 19, 2026; earlier peaks and peaks between samples may be higher.
Is SILLY SCIENCE! growing or dying?
SILLY SCIENCE! has declined 27.1% over the past 7 days, averaging 62 concurrent players against 85 the week before.
How many visits does SILLY SCIENCE! have?
SILLY SCIENCE! has been played 39,013,468 times in total, 117,832 of them since RoVitals began tracking it on September 18, 2026.
How much money does SILLY SCIENCE! make?
The RoVitals model puts SILLY SCIENCE!'s developer earnings at roughly $3β$29 a day, from its average concurrent players and a genre earnings assumption. Roblox does not publish per-game revenue, and actual earnings can differ several-fold.
Description from Roblox, by Silly Science Studios
π₯ Welcome to SILLY SCIENCE! π§ͺ SCIENTISTS MUST CATCH MEDICINE π¨ MEDICINE MUST ESCAPE FROM BEING EATEN Game inspired by: Crazy Chefs
Similar Simulation games
| Game | Playing | 24h | 24h peak | Visits |
|---|---|---|---|---|
| βΌ 32.4% | 144 | 148.4M | ||
| βΌ 19.4% | 146 | 22.1M | ||
| βΌ 30.4% | 264 | 7.9M | ||
| βΌ 14.7% | 174 | 5.4M | ||
| βΌ 50.5% | 226 | 2M | ||
| βΌ 36.1% | 181 | 248K | ||
| βΌ 42.4% | 43 | 56.5M | ||
| βΌ 25.8% | 43 | 11.4M |
History since Sep 18, 2026. Data methodology.